using System.Collections.Generic; using Newtonsoft.Json; namespace CRD.Utils.Structs; public struct AuthData{ public string Username{ get; set; } public string Password{ get; set; } } public class DrmAuthData{ [JsonProperty("custom_data")] public string? CustomData{ get; set; } public string? Token{ get; set; } } public struct Meta{ [JsonProperty("versions_considered")] public bool? VersionsConsidered{ get; set; } } public struct LanguageItem{ [JsonProperty("cr_locale")] public string CrLocale{ get; set; } public string Locale{ get; set; } public string Code{ get; set; } public string Name{ get; set; } public string Language{ get; set; } } public struct EpisodeAndLanguage{ public List Items{ get; set; } public List Langs{ get; set; } } public struct CrunchyMultiDownload(List dubLang, bool? all = null, bool? but = null, List? e = null, string? s = null){ public List DubLang{ get; set; } = dubLang; //lang code public bool? AllEpisodes{ get; set; } = all; // download all episodes public bool? But{ get; set; } = but; //download all except selected episodes public List? E{ get; set; } = e; //episode numbers public string? S{ get; set; } = s; //season id } public struct CrunchySeriesList{ public List List{ get; set; } public Dictionary Data{ get; set; } } public struct Episode{ public string E{ get; set; } public List Lang{ get; set; } public string Name{ get; set; } public string Season{ get; set; } public string SeasonTitle{ get; set; } public string SeriesTitle{ get; set; } public string EpisodeNum{ get; set; } public string Id{ get; set; } public string Img{ get; set; } public string Description{ get; set; } public string Time{ get; set; } } public struct DownloadResponse{ public List Data{ get; set; } public string FileName{ get; set; } public bool Error{ get; set; } } public class DownloadedMedia : SxItem{ public DownloadMediaType Type{ get; set; } public LanguageItem Lang{ get; set; } public bool IsPrimary{ get; set; } public bool? Cc{ get; set; } public bool? Signs{ get; set; } } public class SxItem{ public LanguageItem Language{ get; set; } public string? Path{ get; set; } public string? File{ get; set; } public string? Title{ get; set; } public Dictionary>? Fonts{ get; set; } }