godot/core/io/stream_peer_tcp.h

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2014-02-10 01:10:30 +00:00
/*************************************************************************/
/* stream_peer_tcp.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
2014-02-10 01:10:30 +00:00
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef STREAM_PEER_TCP_H
#define STREAM_PEER_TCP_H
#include "core/io/ip.h"
#include "core/io/ip_address.h"
#include "core/io/net_socket.h"
#include "core/io/stream_peer.h"
class StreamPeerTCP : public StreamPeer {
GDCLASS(StreamPeerTCP, StreamPeer);
OBJ_CATEGORY("Networking");
public:
enum Status {
STATUS_NONE,
STATUS_CONNECTING,
STATUS_CONNECTED,
STATUS_ERROR,
};
protected:
Ref<NetSocket> _sock;
Status status;
IP_Address peer_host;
uint16_t peer_port;
Error _connect(const String &p_address, int p_port);
Error _poll_connection();
Error write(const uint8_t *p_data, int p_bytes, int &r_sent, bool p_block);
Error read(uint8_t *p_buffer, int p_bytes, int &r_received, bool p_block);
static void _bind_methods();
public:
void accept_socket(Ref<NetSocket> p_sock, IP_Address p_host, uint16_t p_port);
Error connect_to_host(const IP_Address &p_host, uint16_t p_port);
bool is_connected_to_host() const;
IP_Address get_connected_host() const;
uint16_t get_connected_port() const;
void disconnect_from_host();
int get_available_bytes() const;
Status get_status();
void set_no_delay(bool p_enabled);
// Read/Write from StreamPeer
Error put_data(const uint8_t *p_data, int p_bytes);
Error put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent);
Error get_data(uint8_t *p_buffer, int p_bytes);
Error get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received);
StreamPeerTCP();
~StreamPeerTCP();
};
VARIANT_ENUM_CAST(StreamPeerTCP::Status);
#endif