godot/thirdparty/libwebsockets/core/alloc.c

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#include "core/private.h"
#if defined(LWS_PLAT_OPTEE)
#define TEE_USER_MEM_HINT_NO_FILL_ZERO 0x80000000
void *__attribute__((weak))
TEE_Malloc(uint32_t size, uint32_t hint)
{
return NULL;
}
void *__attribute__((weak))
TEE_Realloc(void *buffer, uint32_t newSize)
{
return NULL;
}
void __attribute__((weak))
TEE_Free(void *buffer)
{
}
void *lws_realloc(void *ptr, size_t size, const char *reason)
{
return TEE_Realloc(ptr, size);
}
void *lws_malloc(size_t size, const char *reason)
{
return TEE_Malloc(size, TEE_USER_MEM_HINT_NO_FILL_ZERO);
}
void lws_free(void *p)
{
TEE_Free(p);
}
void *lws_zalloc(size_t size, const char *reason)
{
void *ptr = TEE_Malloc(size, TEE_USER_MEM_HINT_NO_FILL_ZERO);
if (ptr)
memset(ptr, 0, size);
return ptr;
}
void lws_set_allocator(void *(*cb)(void *ptr, size_t size, const char *reason))
{
(void)cb;
}
#else
static void *_realloc(void *ptr, size_t size, const char *reason)
{
if (size) {
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#if defined(LWS_WITH_ESP32)
lwsl_notice("%s: size %lu: %s (free heap %d)\n", __func__,
(unsigned long)size, reason, (unsigned int)esp_get_free_heap_size() - (int)size);
#else
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lwsl_debug("%s: size %lu: %s\n", __func__,
(unsigned long)size, reason);
#endif
#if defined(LWS_PLAT_OPTEE)
return (void *)TEE_Realloc(ptr, size);
#else
return (void *)realloc(ptr, size);
#endif
}
if (ptr)
free(ptr);
return NULL;
}
void *(*_lws_realloc)(void *ptr, size_t size, const char *reason) = _realloc;
void *lws_realloc(void *ptr, size_t size, const char *reason)
{
return _lws_realloc(ptr, size, reason);
}
void *lws_zalloc(size_t size, const char *reason)
{
void *ptr = _lws_realloc(NULL, size, reason);
if (ptr)
memset(ptr, 0, size);
return ptr;
}
void lws_set_allocator(void *(*cb)(void *ptr, size_t size, const char *reason))
{
_lws_realloc = cb;
}
#endif