godot/doc/classes/RectangleShape2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="RectangleShape2D" inherits="Shape2D" version="3.2">
<brief_description>
Rectangle shape for 2D collisions.
</brief_description>
<description>
Rectangle shape for 2D collisions. This shape is useful for modeling box-like 2D objects.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="extents" type="Vector2" setter="set_extents" getter="get_extents" default="Vector2( 10, 10 )">
The rectangle's half extents. The width and height of this shape is twice the half extents.
</member>
</members>
<constants>
</constants>
</class>