godot/doc/classes/TriangleMesh.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="TriangleMesh" inherits="Reference" version="3.2">
<brief_description>
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Internal mesh type.
</brief_description>
<description>
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Mesh type used internally for collision calculations.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>