godot/doc/classes/VisualShaderNodeExpression.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeExpression" inherits="VisualShaderNodeGroupBase" version="3.2">
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<brief_description>
A custom visual shader graph expression written in Godot Shading Language.
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</brief_description>
<description>
Custom Godot Shading Language expression, with a custom amount of input and output ports.
The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions.
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</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="expression" type="String" setter="set_expression" getter="get_expression" default="&quot;&quot;">
An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), and thus cannot be used to declare functions, varyings, uniforms, or global constants.
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</member>
</members>
<constants>
</constants>
</class>