godot/doc/classes/LargeTexture.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="LargeTexture" inherits="Texture" version="3.3">
<brief_description>
[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with offsets.
</brief_description>
<description>
[i]Deprecated (will be removed in Godot 4.0).[/i] A [Texture] capable of storing many smaller textures with offsets.
You can dynamically add pieces ([Texture]s) to this [LargeTexture] using different offsets.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_piece">
<return type="int" />
<argument index="0" name="ofs" type="Vector2" />
<argument index="1" name="texture" type="Texture" />
<description>
Adds [code]texture[/code] to this [LargeTexture], starting on offset [code]ofs[/code].
</description>
</method>
<method name="clear">
<return type="void" />
<description>
Clears the [LargeTexture].
</description>
</method>
<method name="get_piece_count" qualifiers="const">
<return type="int" />
<description>
Returns the number of pieces currently in this [LargeTexture].
</description>
</method>
<method name="get_piece_offset" qualifiers="const">
<return type="Vector2" />
<argument index="0" name="idx" type="int" />
<description>
Returns the offset of the piece with the index [code]idx[/code].
</description>
</method>
<method name="get_piece_texture" qualifiers="const">
<return type="Texture" />
<argument index="0" name="idx" type="int" />
<description>
Returns the [Texture] of the piece with the index [code]idx[/code].
</description>
</method>
<method name="set_piece_offset">
<return type="void" />
<argument index="0" name="idx" type="int" />
<argument index="1" name="ofs" type="Vector2" />
<description>
Sets the offset of the piece with the index [code]idx[/code] to [code]ofs[/code].
</description>
</method>
<method name="set_piece_texture">
<return type="void" />
<argument index="0" name="idx" type="int" />
<argument index="1" name="texture" type="Texture" />
<description>
Sets the [Texture] of the piece with index [code]idx[/code] to [code]texture[/code].
</description>
</method>
<method name="set_size">
<return type="void" />
<argument index="0" name="size" type="Vector2" />
<description>
Sets the size of this [LargeTexture].
</description>
</method>
</methods>
<members>
<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" />
</members>
<constants>
</constants>
</class>