godot/doc/classes/PlaneMesh.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2022-08-05 16:51:38 +00:00
<class name="PlaneMesh" inherits="PrimitiveMesh" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Class representing a planar [PrimitiveMesh].
</brief_description>
<description>
Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use [QuadMesh] instead.
[b]Note:[/b] When using a large textured [PlaneMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth] and [member subdivide_width] until you no longer notice UV jittering.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3( 0, 0, 0 )">
Offset from the origin of the generated plane. Useful for particles.
</member>
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 2, 2 )">
Size of the generated plane.
</member>
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
Number of subdivision along the Z axis.
</member>
<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0">
Number of subdivision along the X axis.
</member>
</members>
<constants>
</constants>
</class>