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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "VisibilityEnabler" inherits= "VisibilityNotifier" version= "3.6" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Enables certain nodes only when approximately visible.
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</brief_description>
<description >
The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.
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If you just want to receive notifications, use [VisibilityNotifier] instead.
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[b]Note:[/b] VisibilityEnabler uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account (unless you are using [Portal]s). The heuristic is an implementation detail and may change in future versions. If you need precise visibility checking, use another method such as adding an [Area] node as a child of a [Camera] node and/or [method Vector3.dot].
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[b]Note:[/b] VisibilityEnabler will not affect nodes added after scene initialization.
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</description>
<tutorials >
</tutorials>
<methods >
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<method name= "is_enabler_enabled" qualifiers= "const" >
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<return type= "bool" />
<argument index= "0" name= "enabler" type= "int" enum= "VisibilityEnabler.Enabler" />
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<description >
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Returns whether the enabler identified by given [enum Enabler] constant is active.
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</description>
</method>
<method name= "set_enabler" >
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<return type= "void" />
<argument index= "0" name= "enabler" type= "int" enum= "VisibilityEnabler.Enabler" />
<argument index= "1" name= "enabled" type= "bool" />
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<description >
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Sets active state of the enabler identified by given [enum Enabler] constant.
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</description>
</method>
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</methods>
<members >
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<member name= "freeze_bodies" type= "bool" setter= "set_enabler" getter= "is_enabler_enabled" default= "true" >
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If [code]true[/code], [RigidBody] nodes will be paused.
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</member>
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<member name= "pause_animations" type= "bool" setter= "set_enabler" getter= "is_enabler_enabled" default= "true" >
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If [code]true[/code], [AnimationPlayer] nodes will be paused.
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</member>
</members>
<constants >
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<constant name= "ENABLER_PAUSE_ANIMATIONS" value= "0" enum= "Enabler" >
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This enabler will pause [AnimationPlayer] nodes.
</constant>
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<constant name= "ENABLER_FREEZE_BODIES" value= "1" enum= "Enabler" >
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This enabler will freeze [RigidBody] nodes.
</constant>
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<constant name= "ENABLER_MAX" value= "2" enum= "Enabler" >
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Represents the size of the [enum Enabler] enum.
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</constant>
</constants>
</class>