godot/godot.manifest

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<?xml version="1.0" encoding="utf-8"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<dependency>
<dependentAssembly>
<assemblyIdentity
type='win32'
name='Microsoft.Windows.Common-Controls'
version='6.0.0.0' processorArchitecture='*'
publicKeyToken='6595b64144ccf1df'
language='*'/>
</dependentAssembly>
</dependency>
</assembly>