2014-02-10 01:10:30 +00:00
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/**************************************************************************/
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/* config_file.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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2018-01-04 23:50:27 +00:00
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2014-02-10 01:10:30 +00:00
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#include "config_file.h"
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2018-09-11 16:13:45 +00:00
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2019-06-27 11:57:45 +00:00
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#include "core/io/file_access_encrypted.h"
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2018-09-11 16:13:45 +00:00
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#include "core/os/keyboard.h"
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Add support for scene/resource customization in export plugins
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported:
* Can take scene files, resource files and subresources in all of them.
* Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified.
* Uses hashing to differentiate export configuration caches.
* Removed the previous conversion code to binary, as this one uses existing stuff.
This API is useful in several scenarios:
* Needed by the "server" export platform to get rid of textures, meshes, audio, etc.
* Needed by text to binary converters.
* Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc.
This is a draft, feedback is very welcome.
2022-08-31 09:12:42 +00:00
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#include "core/string/string_builder.h"
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2020-11-07 22:33:38 +00:00
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#include "core/variant/variant_parser.h"
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2014-02-10 01:10:30 +00:00
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2020-02-17 21:06:54 +00:00
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PackedStringArray ConfigFile::_get_sections() const {
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2014-02-10 01:10:30 +00:00
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List<String> s;
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get_sections(&s);
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2020-02-17 21:06:54 +00:00
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PackedStringArray arr;
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2014-02-10 01:10:30 +00:00
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arr.resize(s.size());
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int idx = 0;
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2021-07-16 03:45:57 +00:00
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for (const String &E : s) {
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arr.set(idx++, E);
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2014-02-10 01:10:30 +00:00
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}
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return arr;
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}
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2020-02-17 21:06:54 +00:00
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PackedStringArray ConfigFile::_get_section_keys(const String &p_section) const {
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2014-02-10 01:10:30 +00:00
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List<String> s;
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get_section_keys(p_section, &s);
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2020-02-17 21:06:54 +00:00
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PackedStringArray arr;
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2014-02-10 01:10:30 +00:00
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arr.resize(s.size());
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int idx = 0;
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2021-07-16 03:45:57 +00:00
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for (const String &E : s) {
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arr.set(idx++, E);
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2014-02-10 01:10:30 +00:00
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}
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return arr;
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}
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void ConfigFile::set_value(const String &p_section, const String &p_key, const Variant &p_value) {
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2022-05-17 18:46:40 +00:00
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if (p_value.get_type() == Variant::NIL) { // Erase key.
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2020-05-14 14:41:43 +00:00
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if (!values.has(p_section)) {
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2022-05-17 18:46:40 +00:00
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return;
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2020-05-14 14:41:43 +00:00
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}
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2022-05-17 18:46:40 +00:00
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2014-02-10 01:10:30 +00:00
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values[p_section].erase(p_key);
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2020-12-15 12:04:21 +00:00
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if (values[p_section].is_empty()) {
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2014-02-10 01:10:30 +00:00
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values.erase(p_section);
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}
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} else {
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if (!values.has(p_section)) {
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2022-05-17 18:46:40 +00:00
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// Insert section-less keys at the beginning.
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values.insert(p_section, HashMap<String, Variant>(), p_section.is_empty());
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2014-02-10 01:10:30 +00:00
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}
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values[p_section][p_key] = p_value;
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}
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}
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2020-05-14 12:29:06 +00:00
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2024-01-09 01:36:19 +00:00
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Variant ConfigFile::get_value(const String &p_section, const String &p_key, const Variant &p_default) const {
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2017-03-21 11:32:44 +00:00
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if (!values.has(p_section) || !values[p_section].has(p_key)) {
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2020-03-05 09:41:31 +00:00
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ERR_FAIL_COND_V_MSG(p_default.get_type() == Variant::NIL, Variant(),
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vformat("Couldn't find the given section \"%s\" and key \"%s\", and no default was given.", p_section, p_key));
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2017-03-21 11:32:44 +00:00
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return p_default;
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}
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2019-09-27 02:16:44 +00:00
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2014-02-10 01:10:30 +00:00
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return values[p_section][p_key];
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}
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bool ConfigFile::has_section(const String &p_section) const {
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return values.has(p_section);
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}
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2020-05-14 12:29:06 +00:00
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2014-02-10 01:10:30 +00:00
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bool ConfigFile::has_section_key(const String &p_section, const String &p_key) const {
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2020-05-14 14:41:43 +00:00
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if (!values.has(p_section)) {
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2014-02-10 01:10:30 +00:00
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return false;
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2020-05-14 14:41:43 +00:00
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}
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2014-02-10 01:10:30 +00:00
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return values[p_section].has(p_key);
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}
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void ConfigFile::get_sections(List<String> *r_sections) const {
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2022-05-08 08:09:19 +00:00
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for (const KeyValue<String, HashMap<String, Variant>> &E : values) {
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r_sections->push_back(E.key);
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2014-02-10 01:10:30 +00:00
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}
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}
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2020-05-14 12:29:06 +00:00
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2014-02-10 01:10:30 +00:00
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void ConfigFile::get_section_keys(const String &p_section, List<String> *r_keys) const {
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2020-03-05 09:41:31 +00:00
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ERR_FAIL_COND_MSG(!values.has(p_section), vformat("Cannot get keys from nonexistent section \"%s\".", p_section));
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2014-02-10 01:10:30 +00:00
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2022-05-08 08:09:19 +00:00
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for (const KeyValue<String, Variant> &E : values[p_section]) {
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r_keys->push_back(E.key);
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2014-02-10 01:10:30 +00:00
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}
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}
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2017-02-01 12:45:45 +00:00
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void ConfigFile::erase_section(const String &p_section) {
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2020-03-05 09:41:31 +00:00
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ERR_FAIL_COND_MSG(!values.has(p_section), vformat("Cannot erase nonexistent section \"%s\".", p_section));
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2017-02-01 12:45:45 +00:00
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values.erase(p_section);
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}
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2014-02-10 01:10:30 +00:00
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2019-09-29 00:27:09 +00:00
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void ConfigFile::erase_section_key(const String &p_section, const String &p_key) {
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2020-03-05 09:41:31 +00:00
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ERR_FAIL_COND_MSG(!values.has(p_section), vformat("Cannot erase key \"%s\" from nonexistent section \"%s\".", p_key, p_section));
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ERR_FAIL_COND_MSG(!values[p_section].has(p_key), vformat("Cannot erase nonexistent key \"%s\" from section \"%s\".", p_key, p_section));
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2019-09-29 00:27:09 +00:00
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values[p_section].erase(p_key);
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2022-05-17 18:46:40 +00:00
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if (values[p_section].is_empty()) {
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values.erase(p_section);
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}
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2019-09-29 00:27:09 +00:00
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}
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Add support for scene/resource customization in export plugins
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported:
* Can take scene files, resource files and subresources in all of them.
* Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified.
* Uses hashing to differentiate export configuration caches.
* Removed the previous conversion code to binary, as this one uses existing stuff.
This API is useful in several scenarios:
* Needed by the "server" export platform to get rid of textures, meshes, audio, etc.
* Needed by text to binary converters.
* Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc.
This is a draft, feedback is very welcome.
2022-08-31 09:12:42 +00:00
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String ConfigFile::encode_to_text() const {
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StringBuilder sb;
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bool first = true;
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for (const KeyValue<String, HashMap<String, Variant>> &E : values) {
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if (first) {
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first = false;
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} else {
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sb.append("\n");
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}
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if (!E.key.is_empty()) {
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sb.append("[" + E.key + "]\n\n");
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}
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for (const KeyValue<String, Variant> &F : E.value) {
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String vstr;
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VariantWriter::write_to_string(F.value, vstr);
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sb.append(F.key.property_name_encode() + "=" + vstr + "\n");
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}
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}
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return sb.as_string();
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}
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2014-02-10 01:10:30 +00:00
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Error ConfigFile::save(const String &p_path) {
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Error err;
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2022-03-23 09:08:58 +00:00
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Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);
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2014-02-10 01:10:30 +00:00
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if (err) {
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return err;
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}
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2019-06-27 11:57:45 +00:00
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return _internal_save(file);
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}
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Error ConfigFile::save_encrypted(const String &p_path, const Vector<uint8_t> &p_key) {
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Error err;
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2022-03-23 09:08:58 +00:00
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Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::WRITE, &err);
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2019-06-27 11:57:45 +00:00
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2020-05-14 14:41:43 +00:00
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if (err) {
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2019-06-27 11:57:45 +00:00
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return err;
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2020-05-14 14:41:43 +00:00
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}
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2019-06-27 11:57:45 +00:00
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2022-03-23 09:08:58 +00:00
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Ref<FileAccessEncrypted> fae;
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fae.instantiate();
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2019-06-27 11:57:45 +00:00
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err = fae->open_and_parse(f, p_key, FileAccessEncrypted::MODE_WRITE_AES256);
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if (err) {
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return err;
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}
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return _internal_save(fae);
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}
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Error ConfigFile::save_encrypted_pass(const String &p_path, const String &p_pass) {
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Error err;
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2022-03-23 09:08:58 +00:00
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Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::WRITE, &err);
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2019-06-27 11:57:45 +00:00
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2020-05-14 14:41:43 +00:00
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if (err) {
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2019-06-27 11:57:45 +00:00
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return err;
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2020-05-14 14:41:43 +00:00
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}
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2019-06-27 11:57:45 +00:00
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2022-03-23 09:08:58 +00:00
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Ref<FileAccessEncrypted> fae;
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fae.instantiate();
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2019-06-27 11:57:45 +00:00
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err = fae->open_and_parse_password(f, p_pass, FileAccessEncrypted::MODE_WRITE_AES256);
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if (err) {
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return err;
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}
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return _internal_save(fae);
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}
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2022-03-23 09:08:58 +00:00
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Error ConfigFile::_internal_save(Ref<FileAccess> file) {
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2022-05-08 08:09:19 +00:00
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bool first = true;
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for (const KeyValue<String, HashMap<String, Variant>> &E : values) {
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if (first) {
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first = false;
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} else {
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2014-02-10 01:10:30 +00:00
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file->store_string("\n");
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2020-05-14 14:41:43 +00:00
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}
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2022-05-08 08:09:19 +00:00
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if (!E.key.is_empty()) {
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2022-11-09 13:00:51 +00:00
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file->store_string("[" + E.key.replace("]", "\\]") + "]\n\n");
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2021-11-24 16:12:56 +00:00
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}
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2014-02-10 01:10:30 +00:00
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2022-05-08 08:09:19 +00:00
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for (const KeyValue<String, Variant> &F : E.value) {
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2015-12-31 03:31:00 +00:00
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String vstr;
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2022-05-08 08:09:19 +00:00
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VariantWriter::write_to_string(F.value, vstr);
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file->store_string(F.key.property_name_encode() + "=" + vstr + "\n");
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2014-02-10 01:10:30 +00:00
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}
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}
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return OK;
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}
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Error ConfigFile::load(const String &p_path) {
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Error err;
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2022-03-23 09:08:58 +00:00
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Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
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2014-02-10 01:10:30 +00:00
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2022-03-23 09:08:58 +00:00
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if (f.is_null()) {
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2019-08-20 11:59:46 +00:00
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return err;
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2020-05-14 14:41:43 +00:00
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}
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2014-02-10 01:10:30 +00:00
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2019-06-27 11:57:45 +00:00
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return _internal_load(p_path, f);
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}
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Error ConfigFile::load_encrypted(const String &p_path, const Vector<uint8_t> &p_key) {
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Error err;
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2022-03-23 09:08:58 +00:00
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Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
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2019-06-27 11:57:45 +00:00
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2020-05-14 14:41:43 +00:00
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if (err) {
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2019-06-27 11:57:45 +00:00
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return err;
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2020-05-14 14:41:43 +00:00
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}
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2019-06-27 11:57:45 +00:00
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2022-03-23 09:08:58 +00:00
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Ref<FileAccessEncrypted> fae;
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fae.instantiate();
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2019-06-27 11:57:45 +00:00
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err = fae->open_and_parse(f, p_key, FileAccessEncrypted::MODE_READ);
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if (err) {
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return err;
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}
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return _internal_load(p_path, fae);
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}
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Error ConfigFile::load_encrypted_pass(const String &p_path, const String &p_pass) {
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Error err;
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2022-03-23 09:08:58 +00:00
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Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
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2019-06-27 11:57:45 +00:00
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2020-05-14 14:41:43 +00:00
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if (err) {
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2019-06-27 11:57:45 +00:00
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return err;
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2020-05-14 14:41:43 +00:00
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}
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2019-06-27 11:57:45 +00:00
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2022-03-23 09:08:58 +00:00
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Ref<FileAccessEncrypted> fae;
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fae.instantiate();
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2019-06-27 11:57:45 +00:00
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err = fae->open_and_parse_password(f, p_pass, FileAccessEncrypted::MODE_READ);
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if (err) {
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return err;
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}
|
|
|
|
|
|
|
|
return _internal_load(p_path, fae);
|
|
|
|
}
|
|
|
|
|
2022-03-23 09:08:58 +00:00
|
|
|
Error ConfigFile::_internal_load(const String &p_path, Ref<FileAccess> f) {
|
2015-12-31 03:31:00 +00:00
|
|
|
VariantParser::StreamFile stream;
|
|
|
|
stream.f = f;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2020-02-10 08:19:00 +00:00
|
|
|
Error err = _parse(p_path, &stream);
|
|
|
|
|
|
|
|
return err;
|
|
|
|
}
|
|
|
|
|
|
|
|
Error ConfigFile::parse(const String &p_data) {
|
|
|
|
VariantParser::StreamString stream;
|
|
|
|
stream.s = p_data;
|
|
|
|
return _parse("<string>", &stream);
|
|
|
|
}
|
|
|
|
|
|
|
|
Error ConfigFile::_parse(const String &p_path, VariantParser::Stream *p_stream) {
|
2015-12-31 03:31:00 +00:00
|
|
|
String assign;
|
|
|
|
Variant value;
|
|
|
|
VariantParser::Tag next_tag;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2015-12-31 03:31:00 +00:00
|
|
|
int lines = 0;
|
|
|
|
String error_text;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2015-12-31 03:31:00 +00:00
|
|
|
String section;
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2015-12-31 03:31:00 +00:00
|
|
|
while (true) {
|
2016-01-07 12:04:44 +00:00
|
|
|
assign = Variant();
|
|
|
|
next_tag.fields.clear();
|
|
|
|
next_tag.name = String();
|
|
|
|
|
2020-04-01 23:20:12 +00:00
|
|
|
Error err = VariantParser::parse_tag_assign_eof(p_stream, lines, error_text, next_tag, assign, value, nullptr, true);
|
2016-01-10 13:00:58 +00:00
|
|
|
if (err == ERR_FILE_EOF) {
|
2015-12-31 03:31:00 +00:00
|
|
|
return OK;
|
|
|
|
} else if (err != OK) {
|
2020-03-05 09:41:31 +00:00
|
|
|
ERR_PRINT(vformat("ConfigFile parse error at %s:%d: %s.", p_path, lines, error_text));
|
2015-12-31 03:31:00 +00:00
|
|
|
return err;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2021-12-09 09:42:46 +00:00
|
|
|
if (!assign.is_empty()) {
|
2015-12-31 03:31:00 +00:00
|
|
|
set_value(section, assign, value);
|
2021-12-09 09:42:46 +00:00
|
|
|
} else if (!next_tag.name.is_empty()) {
|
2022-11-09 13:00:51 +00:00
|
|
|
section = next_tag.name.replace("\\]", "]");
|
2015-12-31 03:31:00 +00:00
|
|
|
}
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
2020-02-10 08:19:00 +00:00
|
|
|
|
|
|
|
return OK;
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|
|
|
|
|
2021-03-22 19:41:47 +00:00
|
|
|
void ConfigFile::clear() {
|
|
|
|
values.clear();
|
|
|
|
}
|
Add support for scene/resource customization in export plugins
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported:
* Can take scene files, resource files and subresources in all of them.
* Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified.
* Uses hashing to differentiate export configuration caches.
* Removed the previous conversion code to binary, as this one uses existing stuff.
This API is useful in several scenarios:
* Needed by the "server" export platform to get rid of textures, meshes, audio, etc.
* Needed by text to binary converters.
* Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc.
This is a draft, feedback is very welcome.
2022-08-31 09:12:42 +00:00
|
|
|
|
2014-02-10 01:10:30 +00:00
|
|
|
void ConfigFile::_bind_methods() {
|
2017-02-13 11:47:24 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("set_value", "section", "key", "value"), &ConfigFile::set_value);
|
2017-08-09 11:19:41 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_value", "section", "key", "default"), &ConfigFile::get_value, DEFVAL(Variant()));
|
2014-02-10 01:10:30 +00:00
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("has_section", "section"), &ConfigFile::has_section);
|
2017-02-13 11:47:24 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("has_section_key", "section", "key"), &ConfigFile::has_section_key);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-02-13 11:47:24 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("get_sections"), &ConfigFile::_get_sections);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_section_keys", "section"), &ConfigFile::_get_section_keys);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-02-13 11:47:24 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("erase_section", "section"), &ConfigFile::erase_section);
|
2019-09-29 00:27:09 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("erase_section_key", "section", "key"), &ConfigFile::erase_section_key);
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2017-08-09 11:19:41 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("load", "path"), &ConfigFile::load);
|
2020-02-10 08:19:00 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("parse", "data"), &ConfigFile::parse);
|
2017-08-09 11:19:41 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("save", "path"), &ConfigFile::save);
|
2019-06-27 11:57:45 +00:00
|
|
|
|
Add support for scene/resource customization in export plugins
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported:
* Can take scene files, resource files and subresources in all of them.
* Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified.
* Uses hashing to differentiate export configuration caches.
* Removed the previous conversion code to binary, as this one uses existing stuff.
This API is useful in several scenarios:
* Needed by the "server" export platform to get rid of textures, meshes, audio, etc.
* Needed by text to binary converters.
* Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc.
This is a draft, feedback is very welcome.
2022-08-31 09:12:42 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("encode_to_text"), &ConfigFile::encode_to_text);
|
|
|
|
|
2021-08-24 18:16:25 +00:00
|
|
|
BIND_METHOD_ERR_RETURN_DOC("load", ERR_FILE_CANT_OPEN);
|
|
|
|
|
2019-06-27 11:57:45 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("load_encrypted", "path", "key"), &ConfigFile::load_encrypted);
|
2020-03-05 09:41:31 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("load_encrypted_pass", "path", "password"), &ConfigFile::load_encrypted_pass);
|
2019-06-27 11:57:45 +00:00
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("save_encrypted", "path", "key"), &ConfigFile::save_encrypted);
|
2020-03-05 09:41:31 +00:00
|
|
|
ClassDB::bind_method(D_METHOD("save_encrypted_pass", "path", "password"), &ConfigFile::save_encrypted_pass);
|
2021-03-22 19:41:47 +00:00
|
|
|
|
|
|
|
ClassDB::bind_method(D_METHOD("clear"), &ConfigFile::clear);
|
2014-02-10 01:10:30 +00:00
|
|
|
}
|