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<?xml version="1.0" encoding="UTF-8" ?>
<class name= "TextureLayeredRD" inherits= "TextureLayered" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
<brief_description >
Abstract base class for layered texture RD types.
</brief_description>
<description >
Base class for [Texture2DArrayRD], [TextureCubemapRD] and [TextureCubemapArrayRD]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types.
</description>
<tutorials >
</tutorials>
<members >
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<member name= "texture_rd_rid" type= "RID" setter= "set_texture_rd_rid" getter= "get_texture_rd_rid" >
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The RID of the texture object created on the [RenderingDevice].
</member>
</members>
</class>