godot/modules/interactive_music/audio_stream_interactive.h

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/**************************************************************************/
/* audio_stream_interactive.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef AUDIO_STREAM_INTERACTIVE_H
#define AUDIO_STREAM_INTERACTIVE_H
#include "servers/audio/audio_stream.h"
class AudioStreamPlaybackInteractive;
class AudioStreamInteractive : public AudioStream {
GDCLASS(AudioStreamInteractive, AudioStream)
OBJ_SAVE_TYPE(AudioStream)
public:
enum TransitionFromTime {
TRANSITION_FROM_TIME_IMMEDIATE,
TRANSITION_FROM_TIME_NEXT_BEAT,
TRANSITION_FROM_TIME_NEXT_BAR,
TRANSITION_FROM_TIME_END,
TRANSITION_FROM_TIME_MAX
};
enum TransitionToTime {
TRANSITION_TO_TIME_SAME_POSITION,
TRANSITION_TO_TIME_START,
TRANSITION_TO_TIME_PREVIOUS_POSITION,
TRANSITION_TO_TIME_MAX,
};
enum FadeMode {
FADE_DISABLED,
FADE_IN,
FADE_OUT,
FADE_CROSS,
FADE_AUTOMATIC,
FADE_MAX
};
enum AutoAdvanceMode {
AUTO_ADVANCE_DISABLED,
AUTO_ADVANCE_ENABLED,
AUTO_ADVANCE_RETURN_TO_HOLD,
};
enum {
CLIP_ANY = -1
};
private:
friend class AudioStreamPlaybackInteractive;
int sample_rate = 44100;
bool stereo = true;
int initial_clip = 0;
double time = 0;
enum {
MAX_CLIPS = 63, // Because we use bitmasks for transition matching.
MAX_TRANSITIONS = 63,
};
struct Clip {
StringName name;
Ref<AudioStream> stream;
AutoAdvanceMode auto_advance = AUTO_ADVANCE_DISABLED;
int auto_advance_next_clip = 0;
};
Clip clips[MAX_CLIPS];
struct Transition {
TransitionFromTime from_time = TRANSITION_FROM_TIME_NEXT_BEAT;
TransitionToTime to_time = TRANSITION_TO_TIME_START;
FadeMode fade_mode = FADE_AUTOMATIC;
int fade_beats = 1;
bool use_filler_clip = false;
int filler_clip = 0;
bool hold_previous = false;
};
struct TransitionKey {
uint32_t from_clip;
uint32_t to_clip;
bool operator==(const TransitionKey &p_key) const {
return from_clip == p_key.from_clip && to_clip == p_key.to_clip;
}
TransitionKey(uint32_t p_from_clip = 0, uint32_t p_to_clip = 0) {
from_clip = p_from_clip;
to_clip = p_to_clip;
}
};
struct TransitionKeyHasher {
static _FORCE_INLINE_ uint32_t hash(const TransitionKey &p_key) {
uint32_t h = hash_murmur3_one_32(p_key.from_clip);
return hash_murmur3_one_32(p_key.to_clip, h);
}
};
HashMap<TransitionKey, Transition, TransitionKeyHasher> transition_map;
uint64_t version = 1; // Used to stop playback instances for incompatibility.
int clip_count = 0;
HashSet<AudioStreamPlaybackInteractive *> playbacks;
#ifdef TOOLS_ENABLED
mutable String stream_name_cache;
String _get_streams_hint() const;
PackedStringArray _get_linked_undo_properties(const String &p_property, const Variant &p_new_value) const;
void _inspector_array_swap_clip(uint32_t p_item_a, uint32_t p_item_b);
#endif
void _set_transitions(const Dictionary &p_transitions);
Dictionary _get_transitions() const;
public:
// CLIPS
void set_clip_count(int p_count);
int get_clip_count() const;
void set_initial_clip(int p_clip);
int get_initial_clip() const;
void set_clip_name(int p_clip, const StringName &p_name);
StringName get_clip_name(int p_clip) const;
void set_clip_stream(int p_clip, const Ref<AudioStream> &p_stream);
Ref<AudioStream> get_clip_stream(int p_clip) const;
void set_clip_auto_advance(int p_clip, AutoAdvanceMode p_mode);
AutoAdvanceMode get_clip_auto_advance(int p_clip) const;
void set_clip_auto_advance_next_clip(int p_clip, int p_index);
int get_clip_auto_advance_next_clip(int p_clip) const;
// TRANSITIONS
void add_transition(int p_from_clip, int p_to_clip, TransitionFromTime p_from_time, TransitionToTime p_to_time, FadeMode p_fade_mode, float p_fade_beats, bool p_use_filler_flip = false, int p_filler_clip = -1, bool p_hold_previous = false);
TransitionFromTime get_transition_from_time(int p_from_clip, int p_to_clip) const;
TransitionToTime get_transition_to_time(int p_from_clip, int p_to_clip) const;
FadeMode get_transition_fade_mode(int p_from_clip, int p_to_clip) const;
float get_transition_fade_beats(int p_from_clip, int p_to_clip) const;
bool is_transition_using_filler_clip(int p_from_clip, int p_to_clip) const;
int get_transition_filler_clip(int p_from_clip, int p_to_clip) const;
bool is_transition_holding_previous(int p_from_clip, int p_to_clip) const;
bool has_transition(int p_from_clip, int p_to_clip) const;
void erase_transition(int p_from_clip, int p_to_clip);
PackedInt32Array get_transition_list() const;
virtual Ref<AudioStreamPlayback> instantiate_playback() override;
virtual String get_stream_name() const override;
virtual double get_length() const override { return 0; }
AudioStreamInteractive();
protected:
virtual void get_parameter_list(List<Parameter> *r_parameters) override;
static void _bind_methods();
void _validate_property(PropertyInfo &r_property) const;
};
VARIANT_ENUM_CAST(AudioStreamInteractive::TransitionFromTime)
VARIANT_ENUM_CAST(AudioStreamInteractive::TransitionToTime)
VARIANT_ENUM_CAST(AudioStreamInteractive::AutoAdvanceMode)
VARIANT_ENUM_CAST(AudioStreamInteractive::FadeMode)
class AudioStreamPlaybackInteractive : public AudioStreamPlayback {
GDCLASS(AudioStreamPlaybackInteractive, AudioStreamPlayback)
friend class AudioStreamInteractive;
private:
Ref<AudioStreamInteractive> stream;
uint64_t version = 0;
enum {
BUFFER_SIZE = 1024
};
AudioFrame mix_buffer[BUFFER_SIZE];
AudioFrame temp_buffer[BUFFER_SIZE];
struct State {
Ref<AudioStream> stream;
Ref<AudioStreamPlayback> playback;
bool active = false;
double fade_wait = 0; // Time to wait until fade kicks-in
double fade_volume = 1.0;
double fade_speed = 0; // Fade speed, negative or positive
int auto_advance = -1;
bool first_mix = true;
double previous_position = 0;
void reset_fade() {
fade_wait = 0;
fade_volume = 1.0;
fade_speed = 0;
}
};
State states[AudioStreamInteractive::MAX_CLIPS];
int playback_current = -1;
bool active = false;
int return_memory = -1;
void _mix_internal(int p_frames);
void _mix_internal_state(int p_state_idx, int p_frames);
void _queue(int p_to_clip_index, bool p_is_auto_advance);
int switch_request = -1;
protected:
static void _bind_methods();
public:
virtual void start(double p_from_pos = 0.0) override;
virtual void stop() override;
virtual bool is_playing() const override;
virtual int get_loop_count() const override; // times it looped
virtual double get_playback_position() const override;
virtual void seek(double p_time) override;
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
virtual void tag_used_streams() override;
void switch_to_clip_by_name(const StringName &p_name);
void switch_to_clip(int p_index);
virtual void set_parameter(const StringName &p_name, const Variant &p_value) override;
virtual Variant get_parameter(const StringName &p_name) const override;
AudioStreamPlaybackInteractive();
~AudioStreamPlaybackInteractive();
};
#endif // AUDIO_STREAM_INTERACTIVE_H