godot/scene/2d/physics/collision_polygon_2d.h

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/**************************************************************************/
/* collision_polygon_2d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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#ifndef COLLISION_POLYGON_2D_H
#define COLLISION_POLYGON_2D_H
#include "scene/2d/node_2d.h"
class CollisionObject2D;
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class CollisionPolygon2D : public Node2D {
GDCLASS(CollisionPolygon2D, Node2D);
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public:
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enum BuildMode {
BUILD_SOLIDS,
BUILD_SEGMENTS,
};
protected:
Rect2 aabb = Rect2(-10, -10, 20, 20);
BuildMode build_mode = BUILD_SOLIDS;
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Vector<Point2> polygon;
uint32_t owner_id = 0;
CollisionObject2D *collision_object = nullptr;
bool disabled = false;
bool one_way_collision = false;
real_t one_way_collision_margin = 1.0;
Vector<Vector<Vector2>> _decompose_in_convex();
void _build_polygon();
void _update_in_shape_owner(bool p_xform_only = false);
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protected:
void _notification(int p_what);
static void _bind_methods();
public:
#ifdef TOOLS_ENABLED
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virtual Rect2 _edit_get_rect() const override;
virtual bool _edit_use_rect() const override;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
#endif
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void set_build_mode(BuildMode p_mode);
BuildMode get_build_mode() const;
void set_polygon(const Vector<Point2> &p_polygon);
Vector<Point2> get_polygon() const;
PackedStringArray get_configuration_warnings() const override;
void set_disabled(bool p_disabled);
bool is_disabled() const;
void set_one_way_collision(bool p_enable);
bool is_one_way_collision_enabled() const;
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void set_one_way_collision_margin(real_t p_margin);
real_t get_one_way_collision_margin() const;
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CollisionPolygon2D();
};
VARIANT_ENUM_CAST(CollisionPolygon2D::BuildMode);
#endif // COLLISION_POLYGON_2D_H