godot/servers/rendering/rendering_device_commons.h

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

979 lines
31 KiB
C++
Raw Permalink Normal View History

/**************************************************************************/
/* rendering_device_commons.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef RENDERING_DEVICE_COMMONS_H
#define RENDERING_DEVICE_COMMONS_H
#include "core/object/object.h"
#include "core/variant/type_info.h"
#define STEPIFY(m_number, m_alignment) ((((m_number) + ((m_alignment) - 1)) / (m_alignment)) * (m_alignment))
class RenderingDeviceCommons : public Object {
////////////////////////////////////////////
// PUBLIC STUFF
// Exposed by RenderingDevice, and shared
// with RenderingDeviceDriver.
////////////////////////////////////////////
public:
/*****************/
/**** GENERIC ****/
/*****************/
static const int INVALID_ID = -1;
enum DataFormat {
DATA_FORMAT_R4G4_UNORM_PACK8,
DATA_FORMAT_R4G4B4A4_UNORM_PACK16,
DATA_FORMAT_B4G4R4A4_UNORM_PACK16,
DATA_FORMAT_R5G6B5_UNORM_PACK16,
DATA_FORMAT_B5G6R5_UNORM_PACK16,
DATA_FORMAT_R5G5B5A1_UNORM_PACK16,
DATA_FORMAT_B5G5R5A1_UNORM_PACK16,
DATA_FORMAT_A1R5G5B5_UNORM_PACK16,
DATA_FORMAT_R8_UNORM,
DATA_FORMAT_R8_SNORM,
DATA_FORMAT_R8_USCALED,
DATA_FORMAT_R8_SSCALED,
DATA_FORMAT_R8_UINT,
DATA_FORMAT_R8_SINT,
DATA_FORMAT_R8_SRGB,
DATA_FORMAT_R8G8_UNORM,
DATA_FORMAT_R8G8_SNORM,
DATA_FORMAT_R8G8_USCALED,
DATA_FORMAT_R8G8_SSCALED,
DATA_FORMAT_R8G8_UINT,
DATA_FORMAT_R8G8_SINT,
DATA_FORMAT_R8G8_SRGB,
DATA_FORMAT_R8G8B8_UNORM,
DATA_FORMAT_R8G8B8_SNORM,
DATA_FORMAT_R8G8B8_USCALED,
DATA_FORMAT_R8G8B8_SSCALED,
DATA_FORMAT_R8G8B8_UINT,
DATA_FORMAT_R8G8B8_SINT,
DATA_FORMAT_R8G8B8_SRGB,
DATA_FORMAT_B8G8R8_UNORM,
DATA_FORMAT_B8G8R8_SNORM,
DATA_FORMAT_B8G8R8_USCALED,
DATA_FORMAT_B8G8R8_SSCALED,
DATA_FORMAT_B8G8R8_UINT,
DATA_FORMAT_B8G8R8_SINT,
DATA_FORMAT_B8G8R8_SRGB,
DATA_FORMAT_R8G8B8A8_UNORM,
DATA_FORMAT_R8G8B8A8_SNORM,
DATA_FORMAT_R8G8B8A8_USCALED,
DATA_FORMAT_R8G8B8A8_SSCALED,
DATA_FORMAT_R8G8B8A8_UINT,
DATA_FORMAT_R8G8B8A8_SINT,
DATA_FORMAT_R8G8B8A8_SRGB,
DATA_FORMAT_B8G8R8A8_UNORM,
DATA_FORMAT_B8G8R8A8_SNORM,
DATA_FORMAT_B8G8R8A8_USCALED,
DATA_FORMAT_B8G8R8A8_SSCALED,
DATA_FORMAT_B8G8R8A8_UINT,
DATA_FORMAT_B8G8R8A8_SINT,
DATA_FORMAT_B8G8R8A8_SRGB,
DATA_FORMAT_A8B8G8R8_UNORM_PACK32,
DATA_FORMAT_A8B8G8R8_SNORM_PACK32,
DATA_FORMAT_A8B8G8R8_USCALED_PACK32,
DATA_FORMAT_A8B8G8R8_SSCALED_PACK32,
DATA_FORMAT_A8B8G8R8_UINT_PACK32,
DATA_FORMAT_A8B8G8R8_SINT_PACK32,
DATA_FORMAT_A8B8G8R8_SRGB_PACK32,
DATA_FORMAT_A2R10G10B10_UNORM_PACK32,
DATA_FORMAT_A2R10G10B10_SNORM_PACK32,
DATA_FORMAT_A2R10G10B10_USCALED_PACK32,
DATA_FORMAT_A2R10G10B10_SSCALED_PACK32,
DATA_FORMAT_A2R10G10B10_UINT_PACK32,
DATA_FORMAT_A2R10G10B10_SINT_PACK32,
DATA_FORMAT_A2B10G10R10_UNORM_PACK32,
DATA_FORMAT_A2B10G10R10_SNORM_PACK32,
DATA_FORMAT_A2B10G10R10_USCALED_PACK32,
DATA_FORMAT_A2B10G10R10_SSCALED_PACK32,
DATA_FORMAT_A2B10G10R10_UINT_PACK32,
DATA_FORMAT_A2B10G10R10_SINT_PACK32,
DATA_FORMAT_R16_UNORM,
DATA_FORMAT_R16_SNORM,
DATA_FORMAT_R16_USCALED,
DATA_FORMAT_R16_SSCALED,
DATA_FORMAT_R16_UINT,
DATA_FORMAT_R16_SINT,
DATA_FORMAT_R16_SFLOAT,
DATA_FORMAT_R16G16_UNORM,
DATA_FORMAT_R16G16_SNORM,
DATA_FORMAT_R16G16_USCALED,
DATA_FORMAT_R16G16_SSCALED,
DATA_FORMAT_R16G16_UINT,
DATA_FORMAT_R16G16_SINT,
DATA_FORMAT_R16G16_SFLOAT,
DATA_FORMAT_R16G16B16_UNORM,
DATA_FORMAT_R16G16B16_SNORM,
DATA_FORMAT_R16G16B16_USCALED,
DATA_FORMAT_R16G16B16_SSCALED,
DATA_FORMAT_R16G16B16_UINT,
DATA_FORMAT_R16G16B16_SINT,
DATA_FORMAT_R16G16B16_SFLOAT,
DATA_FORMAT_R16G16B16A16_UNORM,
DATA_FORMAT_R16G16B16A16_SNORM,
DATA_FORMAT_R16G16B16A16_USCALED,
DATA_FORMAT_R16G16B16A16_SSCALED,
DATA_FORMAT_R16G16B16A16_UINT,
DATA_FORMAT_R16G16B16A16_SINT,
DATA_FORMAT_R16G16B16A16_SFLOAT,
DATA_FORMAT_R32_UINT,
DATA_FORMAT_R32_SINT,
DATA_FORMAT_R32_SFLOAT,
DATA_FORMAT_R32G32_UINT,
DATA_FORMAT_R32G32_SINT,
DATA_FORMAT_R32G32_SFLOAT,
DATA_FORMAT_R32G32B32_UINT,
DATA_FORMAT_R32G32B32_SINT,
DATA_FORMAT_R32G32B32_SFLOAT,
DATA_FORMAT_R32G32B32A32_UINT,
DATA_FORMAT_R32G32B32A32_SINT,
DATA_FORMAT_R32G32B32A32_SFLOAT,
DATA_FORMAT_R64_UINT,
DATA_FORMAT_R64_SINT,
DATA_FORMAT_R64_SFLOAT,
DATA_FORMAT_R64G64_UINT,
DATA_FORMAT_R64G64_SINT,
DATA_FORMAT_R64G64_SFLOAT,
DATA_FORMAT_R64G64B64_UINT,
DATA_FORMAT_R64G64B64_SINT,
DATA_FORMAT_R64G64B64_SFLOAT,
DATA_FORMAT_R64G64B64A64_UINT,
DATA_FORMAT_R64G64B64A64_SINT,
DATA_FORMAT_R64G64B64A64_SFLOAT,
DATA_FORMAT_B10G11R11_UFLOAT_PACK32,
DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32,
DATA_FORMAT_D16_UNORM,
DATA_FORMAT_X8_D24_UNORM_PACK32,
DATA_FORMAT_D32_SFLOAT,
DATA_FORMAT_S8_UINT,
DATA_FORMAT_D16_UNORM_S8_UINT,
DATA_FORMAT_D24_UNORM_S8_UINT,
DATA_FORMAT_D32_SFLOAT_S8_UINT,
DATA_FORMAT_BC1_RGB_UNORM_BLOCK,
DATA_FORMAT_BC1_RGB_SRGB_BLOCK,
DATA_FORMAT_BC1_RGBA_UNORM_BLOCK,
DATA_FORMAT_BC1_RGBA_SRGB_BLOCK,
DATA_FORMAT_BC2_UNORM_BLOCK,
DATA_FORMAT_BC2_SRGB_BLOCK,
DATA_FORMAT_BC3_UNORM_BLOCK,
DATA_FORMAT_BC3_SRGB_BLOCK,
DATA_FORMAT_BC4_UNORM_BLOCK,
DATA_FORMAT_BC4_SNORM_BLOCK,
DATA_FORMAT_BC5_UNORM_BLOCK,
DATA_FORMAT_BC5_SNORM_BLOCK,
DATA_FORMAT_BC6H_UFLOAT_BLOCK,
DATA_FORMAT_BC6H_SFLOAT_BLOCK,
DATA_FORMAT_BC7_UNORM_BLOCK,
DATA_FORMAT_BC7_SRGB_BLOCK,
DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
DATA_FORMAT_EAC_R11_UNORM_BLOCK,
DATA_FORMAT_EAC_R11_SNORM_BLOCK,
DATA_FORMAT_EAC_R11G11_UNORM_BLOCK,
DATA_FORMAT_EAC_R11G11_SNORM_BLOCK,
DATA_FORMAT_ASTC_4x4_UNORM_BLOCK,
DATA_FORMAT_ASTC_4x4_SRGB_BLOCK,
DATA_FORMAT_ASTC_5x4_UNORM_BLOCK,
DATA_FORMAT_ASTC_5x4_SRGB_BLOCK,
DATA_FORMAT_ASTC_5x5_UNORM_BLOCK,
DATA_FORMAT_ASTC_5x5_SRGB_BLOCK,
DATA_FORMAT_ASTC_6x5_UNORM_BLOCK,
DATA_FORMAT_ASTC_6x5_SRGB_BLOCK,
DATA_FORMAT_ASTC_6x6_UNORM_BLOCK,
DATA_FORMAT_ASTC_6x6_SRGB_BLOCK,
DATA_FORMAT_ASTC_8x5_UNORM_BLOCK,
DATA_FORMAT_ASTC_8x5_SRGB_BLOCK,
DATA_FORMAT_ASTC_8x6_UNORM_BLOCK,
DATA_FORMAT_ASTC_8x6_SRGB_BLOCK,
DATA_FORMAT_ASTC_8x8_UNORM_BLOCK,
DATA_FORMAT_ASTC_8x8_SRGB_BLOCK,
DATA_FORMAT_ASTC_10x5_UNORM_BLOCK,
DATA_FORMAT_ASTC_10x5_SRGB_BLOCK,
DATA_FORMAT_ASTC_10x6_UNORM_BLOCK,
DATA_FORMAT_ASTC_10x6_SRGB_BLOCK,
DATA_FORMAT_ASTC_10x8_UNORM_BLOCK,
DATA_FORMAT_ASTC_10x8_SRGB_BLOCK,
DATA_FORMAT_ASTC_10x10_UNORM_BLOCK,
DATA_FORMAT_ASTC_10x10_SRGB_BLOCK,
DATA_FORMAT_ASTC_12x10_UNORM_BLOCK,
DATA_FORMAT_ASTC_12x10_SRGB_BLOCK,
DATA_FORMAT_ASTC_12x12_UNORM_BLOCK,
DATA_FORMAT_ASTC_12x12_SRGB_BLOCK,
DATA_FORMAT_G8B8G8R8_422_UNORM,
DATA_FORMAT_B8G8R8G8_422_UNORM,
DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM,
DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM,
DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
DATA_FORMAT_R10X6_UNORM_PACK16,
DATA_FORMAT_R10X6G10X6_UNORM_2PACK16,
DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
DATA_FORMAT_R12X4_UNORM_PACK16,
DATA_FORMAT_R12X4G12X4_UNORM_2PACK16,
DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
DATA_FORMAT_G16B16G16R16_422_UNORM,
DATA_FORMAT_B16G16R16G16_422_UNORM,
DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM,
DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM,
DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
DATA_FORMAT_MAX,
};
// Breadcrumb markers are useful for debugging GPU crashes (i.e. DEVICE_LOST). Internally
// they're just an uint32_t to "tag" a GPU command. These are only used for debugging and do not
// (or at least shouldn't) alter the execution behavior in any way.
//
// When a GPU crashes and Godot was built in dev or debug mode; Godot will dump what commands
// were being executed and what tag they were marked with.
// This makes narrowing down the cause of a crash easier. Note that a GPU can be executing
// multiple commands at the same time. It is also useful to identify data hazards.
//
// For example if each LIGHTMAPPER_PASS must be executed in sequential order, but dumps
// indicated that pass (LIGHTMAPPER_PASS | 5) was being executed at the same time as
// (LIGHTMAPPER_PASS | 4), that would indicate there is a missing barrier or a render graph bug.
//
// The enums are bitshifted by 16 bits so it's possible to add user data via bitwise operations.
// Using this enum is not mandatory; but it is recommended so that all subsystems agree what each
// ID means when dumping info.
enum BreadcrumbMarker {
NONE = 0,
// Environment
REFLECTION_PROBES = 1u << 16u,
SKY_PASS = 2u << 16u,
// Light mapping
LIGHTMAPPER_PASS = 3u << 16u,
// Shadows
SHADOW_PASS_DIRECTIONAL = 4u << 16u,
SHADOW_PASS_CUBE = 5u << 16u,
// Geometry passes
OPAQUE_PASS = 6u << 16u,
ALPHA_PASS = 7u << 16u,
TRANSPARENT_PASS = 8u << 16u,
// Screen effects
POST_PROCESSING_PASS = 9u << 16u,
BLIT_PASS = 10u << 16u,
UI_PASS = 11u << 16u,
// Other
DEBUG_PASS = 12u << 16u,
};
enum CompareOperator {
COMPARE_OP_NEVER,
COMPARE_OP_LESS,
COMPARE_OP_EQUAL,
COMPARE_OP_LESS_OR_EQUAL,
COMPARE_OP_GREATER,
COMPARE_OP_NOT_EQUAL,
COMPARE_OP_GREATER_OR_EQUAL,
COMPARE_OP_ALWAYS,
COMPARE_OP_MAX
};
/*****************/
/**** TEXTURE ****/
/*****************/
enum TextureType {
TEXTURE_TYPE_1D,
TEXTURE_TYPE_2D,
TEXTURE_TYPE_3D,
TEXTURE_TYPE_CUBE,
TEXTURE_TYPE_1D_ARRAY,
TEXTURE_TYPE_2D_ARRAY,
TEXTURE_TYPE_CUBE_ARRAY,
TEXTURE_TYPE_MAX,
};
enum TextureSamples {
TEXTURE_SAMPLES_1,
TEXTURE_SAMPLES_2,
TEXTURE_SAMPLES_4,
TEXTURE_SAMPLES_8,
TEXTURE_SAMPLES_16,
TEXTURE_SAMPLES_32,
TEXTURE_SAMPLES_64,
TEXTURE_SAMPLES_MAX,
};
enum TextureUsageBits {
TEXTURE_USAGE_SAMPLING_BIT = (1 << 0),
TEXTURE_USAGE_COLOR_ATTACHMENT_BIT = (1 << 1),
TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = (1 << 2),
TEXTURE_USAGE_STORAGE_BIT = (1 << 3),
TEXTURE_USAGE_STORAGE_ATOMIC_BIT = (1 << 4),
TEXTURE_USAGE_CPU_READ_BIT = (1 << 5),
TEXTURE_USAGE_CAN_UPDATE_BIT = (1 << 6),
TEXTURE_USAGE_CAN_COPY_FROM_BIT = (1 << 7),
TEXTURE_USAGE_CAN_COPY_TO_BIT = (1 << 8),
TEXTURE_USAGE_INPUT_ATTACHMENT_BIT = (1 << 9),
TEXTURE_USAGE_VRS_ATTACHMENT_BIT = (1 << 10),
};
struct TextureFormat {
DataFormat format = DATA_FORMAT_R8_UNORM;
uint32_t width = 1;
uint32_t height = 1;
uint32_t depth = 1;
uint32_t array_layers = 1;
uint32_t mipmaps = 1;
TextureType texture_type = TEXTURE_TYPE_2D;
TextureSamples samples = TEXTURE_SAMPLES_1;
uint32_t usage_bits = 0;
Vector<DataFormat> shareable_formats;
bool is_resolve_buffer = false;
bool operator==(const TextureFormat &b) const {
if (format != b.format) {
return false;
} else if (width != b.width) {
return false;
} else if (height != b.height) {
return false;
} else if (depth != b.depth) {
return false;
} else if (array_layers != b.array_layers) {
return false;
} else if (mipmaps != b.mipmaps) {
return false;
} else if (texture_type != b.texture_type) {
return false;
} else if (samples != b.samples) {
return false;
} else if (usage_bits != b.usage_bits) {
return false;
} else if (shareable_formats != b.shareable_formats) {
return false;
} else {
return true;
}
}
};
enum TextureSwizzle {
TEXTURE_SWIZZLE_IDENTITY,
TEXTURE_SWIZZLE_ZERO,
TEXTURE_SWIZZLE_ONE,
TEXTURE_SWIZZLE_R,
TEXTURE_SWIZZLE_G,
TEXTURE_SWIZZLE_B,
TEXTURE_SWIZZLE_A,
TEXTURE_SWIZZLE_MAX
};
enum TextureSliceType {
TEXTURE_SLICE_2D,
TEXTURE_SLICE_CUBEMAP,
TEXTURE_SLICE_3D,
TEXTURE_SLICE_2D_ARRAY,
TEXTURE_SLICE_MAX
};
/*****************/
/**** SAMPLER ****/
/*****************/
enum SamplerFilter {
SAMPLER_FILTER_NEAREST,
SAMPLER_FILTER_LINEAR,
};
enum SamplerRepeatMode {
SAMPLER_REPEAT_MODE_REPEAT,
SAMPLER_REPEAT_MODE_MIRRORED_REPEAT,
SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE,
SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER,
SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE,
SAMPLER_REPEAT_MODE_MAX
};
enum SamplerBorderColor {
SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK,
SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK,
SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE,
SAMPLER_BORDER_COLOR_MAX
};
struct SamplerState {
SamplerFilter mag_filter = SAMPLER_FILTER_NEAREST;
SamplerFilter min_filter = SAMPLER_FILTER_NEAREST;
SamplerFilter mip_filter = SAMPLER_FILTER_NEAREST;
SamplerRepeatMode repeat_u = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
SamplerRepeatMode repeat_v = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
SamplerRepeatMode repeat_w = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
float lod_bias = 0.0f;
bool use_anisotropy = false;
float anisotropy_max = 1.0f;
bool enable_compare = false;
CompareOperator compare_op = COMPARE_OP_ALWAYS;
float min_lod = 0.0f;
float max_lod = 1e20; // Something very large should do.
SamplerBorderColor border_color = SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
bool unnormalized_uvw = false;
};
/**********************/
/**** VERTEX ARRAY ****/
/**********************/
enum IndexBufferFormat {
INDEX_BUFFER_FORMAT_UINT16,
INDEX_BUFFER_FORMAT_UINT32,
};
enum VertexFrequency {
VERTEX_FREQUENCY_VERTEX,
VERTEX_FREQUENCY_INSTANCE,
};
struct VertexAttribute {
uint32_t location = 0; // Shader location.
uint32_t offset = 0;
DataFormat format = DATA_FORMAT_MAX;
uint32_t stride = 0;
VertexFrequency frequency = VERTEX_FREQUENCY_VERTEX;
};
/*********************/
/**** FRAMEBUFFER ****/
/*********************/
static const int32_t ATTACHMENT_UNUSED = -1;
/****************/
/**** SHADER ****/
/****************/
enum ShaderStage {
SHADER_STAGE_VERTEX,
SHADER_STAGE_FRAGMENT,
SHADER_STAGE_TESSELATION_CONTROL,
SHADER_STAGE_TESSELATION_EVALUATION,
SHADER_STAGE_COMPUTE,
SHADER_STAGE_MAX,
SHADER_STAGE_VERTEX_BIT = (1 << SHADER_STAGE_VERTEX),
SHADER_STAGE_FRAGMENT_BIT = (1 << SHADER_STAGE_FRAGMENT),
SHADER_STAGE_TESSELATION_CONTROL_BIT = (1 << SHADER_STAGE_TESSELATION_CONTROL),
SHADER_STAGE_TESSELATION_EVALUATION_BIT = (1 << SHADER_STAGE_TESSELATION_EVALUATION),
SHADER_STAGE_COMPUTE_BIT = (1 << SHADER_STAGE_COMPUTE),
};
struct ShaderStageSPIRVData {
ShaderStage shader_stage = SHADER_STAGE_MAX;
Vector<uint8_t> spirv;
};
/*********************/
/**** UNIFORM SET ****/
/*********************/
static const uint32_t MAX_UNIFORM_SETS = 16;
enum UniformType {
UNIFORM_TYPE_SAMPLER, // For sampling only (sampler GLSL type).
UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, // For sampling only, but includes a texture, (samplerXX GLSL type), first a sampler then a texture.
UNIFORM_TYPE_TEXTURE, // Only texture, (textureXX GLSL type).
UNIFORM_TYPE_IMAGE, // Storage image (imageXX GLSL type), for compute mostly.
UNIFORM_TYPE_TEXTURE_BUFFER, // Buffer texture (or TBO, textureBuffer type).
UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER, // Buffer texture with a sampler(or TBO, samplerBuffer type).
UNIFORM_TYPE_IMAGE_BUFFER, // Texel buffer, (imageBuffer type), for compute mostly.
UNIFORM_TYPE_UNIFORM_BUFFER, // Regular uniform buffer (or UBO).
UNIFORM_TYPE_STORAGE_BUFFER, // Storage buffer ("buffer" qualifier) like UBO, but supports storage, for compute mostly.
UNIFORM_TYPE_INPUT_ATTACHMENT, // Used for sub-pass read/write, for mobile mostly.
UNIFORM_TYPE_MAX
};
/******************/
/**** PIPELINE ****/
/******************/
enum PipelineSpecializationConstantType {
PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL,
PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT,
PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT,
};
struct PipelineSpecializationConstant {
PipelineSpecializationConstantType type = {};
uint32_t constant_id = 0xffffffff;
union {
uint32_t int_value = 0;
float float_value;
bool bool_value;
};
};
/*******************/
/**** RENDERING ****/
/*******************/
// ----- PIPELINE -----
enum RenderPrimitive {
RENDER_PRIMITIVE_POINTS,
RENDER_PRIMITIVE_LINES,
RENDER_PRIMITIVE_LINES_WITH_ADJACENCY,
RENDER_PRIMITIVE_LINESTRIPS,
RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY,
RENDER_PRIMITIVE_TRIANGLES,
RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY,
RENDER_PRIMITIVE_TRIANGLE_STRIPS,
RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY,
RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX,
RENDER_PRIMITIVE_TESSELATION_PATCH,
RENDER_PRIMITIVE_MAX
};
enum PolygonCullMode {
POLYGON_CULL_DISABLED,
POLYGON_CULL_FRONT,
POLYGON_CULL_BACK,
POLYGON_CULL_MAX
};
enum PolygonFrontFace {
POLYGON_FRONT_FACE_CLOCKWISE,
POLYGON_FRONT_FACE_COUNTER_CLOCKWISE,
};
enum StencilOperation {
STENCIL_OP_KEEP,
STENCIL_OP_ZERO,
STENCIL_OP_REPLACE,
STENCIL_OP_INCREMENT_AND_CLAMP,
STENCIL_OP_DECREMENT_AND_CLAMP,
STENCIL_OP_INVERT,
STENCIL_OP_INCREMENT_AND_WRAP,
STENCIL_OP_DECREMENT_AND_WRAP,
STENCIL_OP_MAX
};
enum LogicOperation {
LOGIC_OP_CLEAR,
LOGIC_OP_AND,
LOGIC_OP_AND_REVERSE,
LOGIC_OP_COPY,
LOGIC_OP_AND_INVERTED,
LOGIC_OP_NO_OP,
LOGIC_OP_XOR,
LOGIC_OP_OR,
LOGIC_OP_NOR,
LOGIC_OP_EQUIVALENT,
LOGIC_OP_INVERT,
LOGIC_OP_OR_REVERSE,
LOGIC_OP_COPY_INVERTED,
LOGIC_OP_OR_INVERTED,
LOGIC_OP_NAND,
LOGIC_OP_SET,
LOGIC_OP_MAX
};
enum BlendFactor {
BLEND_FACTOR_ZERO,
BLEND_FACTOR_ONE,
BLEND_FACTOR_SRC_COLOR,
BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
BLEND_FACTOR_DST_COLOR,
BLEND_FACTOR_ONE_MINUS_DST_COLOR,
BLEND_FACTOR_SRC_ALPHA,
BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
BLEND_FACTOR_DST_ALPHA,
BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
BLEND_FACTOR_CONSTANT_COLOR,
BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
BLEND_FACTOR_CONSTANT_ALPHA,
BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
BLEND_FACTOR_SRC_ALPHA_SATURATE,
BLEND_FACTOR_SRC1_COLOR,
BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
BLEND_FACTOR_SRC1_ALPHA,
BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA,
BLEND_FACTOR_MAX
};
enum BlendOperation {
BLEND_OP_ADD,
BLEND_OP_SUBTRACT,
BLEND_OP_REVERSE_SUBTRACT,
BLEND_OP_MINIMUM,
BLEND_OP_MAXIMUM, // Yes, this one is an actual operator.
BLEND_OP_MAX
};
struct PipelineRasterizationState {
bool enable_depth_clamp = false;
bool discard_primitives = false;
bool wireframe = false;
PolygonCullMode cull_mode = POLYGON_CULL_DISABLED;
PolygonFrontFace front_face = POLYGON_FRONT_FACE_CLOCKWISE;
bool depth_bias_enabled = false;
float depth_bias_constant_factor = 0.0f;
float depth_bias_clamp = 0.0f;
float depth_bias_slope_factor = 0.0f;
float line_width = 1.0f;
uint32_t patch_control_points = 1;
};
struct PipelineMultisampleState {
TextureSamples sample_count = TEXTURE_SAMPLES_1;
bool enable_sample_shading = false;
float min_sample_shading = 0.0f;
Vector<uint32_t> sample_mask;
bool enable_alpha_to_coverage = false;
bool enable_alpha_to_one = false;
};
struct PipelineDepthStencilState {
bool enable_depth_test = false;
bool enable_depth_write = false;
CompareOperator depth_compare_operator = COMPARE_OP_ALWAYS;
bool enable_depth_range = false;
float depth_range_min = 0;
float depth_range_max = 0;
bool enable_stencil = false;
struct StencilOperationState {
StencilOperation fail = STENCIL_OP_ZERO;
StencilOperation pass = STENCIL_OP_ZERO;
StencilOperation depth_fail = STENCIL_OP_ZERO;
CompareOperator compare = COMPARE_OP_ALWAYS;
uint32_t compare_mask = 0;
uint32_t write_mask = 0;
uint32_t reference = 0;
};
StencilOperationState front_op;
StencilOperationState back_op;
};
struct PipelineColorBlendState {
bool enable_logic_op = false;
LogicOperation logic_op = LOGIC_OP_CLEAR;
struct Attachment {
bool enable_blend = false;
BlendFactor src_color_blend_factor = BLEND_FACTOR_ZERO;
BlendFactor dst_color_blend_factor = BLEND_FACTOR_ZERO;
BlendOperation color_blend_op = BLEND_OP_ADD;
BlendFactor src_alpha_blend_factor = BLEND_FACTOR_ZERO;
BlendFactor dst_alpha_blend_factor = BLEND_FACTOR_ZERO;
BlendOperation alpha_blend_op = BLEND_OP_ADD;
bool write_r = true;
bool write_g = true;
bool write_b = true;
bool write_a = true;
};
static PipelineColorBlendState create_disabled(int p_attachments = 1) {
PipelineColorBlendState bs;
for (int i = 0; i < p_attachments; i++) {
bs.attachments.push_back(Attachment());
}
return bs;
}
static PipelineColorBlendState create_blend(int p_attachments = 1) {
PipelineColorBlendState bs;
for (int i = 0; i < p_attachments; i++) {
Attachment ba;
ba.enable_blend = true;
ba.src_color_blend_factor = BLEND_FACTOR_SRC_ALPHA;
ba.dst_color_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
ba.src_alpha_blend_factor = BLEND_FACTOR_SRC_ALPHA;
ba.dst_alpha_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
bs.attachments.push_back(ba);
}
return bs;
}
Vector<Attachment> attachments; // One per render target texture.
Color blend_constant;
};
enum PipelineDynamicStateFlags {
DYNAMIC_STATE_LINE_WIDTH = (1 << 0),
DYNAMIC_STATE_DEPTH_BIAS = (1 << 1),
DYNAMIC_STATE_BLEND_CONSTANTS = (1 << 2),
DYNAMIC_STATE_DEPTH_BOUNDS = (1 << 3),
DYNAMIC_STATE_STENCIL_COMPARE_MASK = (1 << 4),
DYNAMIC_STATE_STENCIL_WRITE_MASK = (1 << 5),
DYNAMIC_STATE_STENCIL_REFERENCE = (1 << 6),
};
/**************/
/**** MISC ****/
/**************/
// This enum matches VkPhysicalDeviceType (except for `DEVICE_TYPE_MAX`).
// Unlike VkPhysicalDeviceType, DeviceType is exposed to the scripting API.
enum DeviceType {
DEVICE_TYPE_OTHER,
DEVICE_TYPE_INTEGRATED_GPU,
DEVICE_TYPE_DISCRETE_GPU,
DEVICE_TYPE_VIRTUAL_GPU,
DEVICE_TYPE_CPU,
DEVICE_TYPE_MAX
};
// Defined in an API-agnostic way.
// Some may not make sense for the underlying API; in that case, 0 is returned.
enum DriverResource {
DRIVER_RESOURCE_LOGICAL_DEVICE,
DRIVER_RESOURCE_PHYSICAL_DEVICE,
DRIVER_RESOURCE_TOPMOST_OBJECT,
DRIVER_RESOURCE_COMMAND_QUEUE,
DRIVER_RESOURCE_QUEUE_FAMILY,
DRIVER_RESOURCE_TEXTURE,
DRIVER_RESOURCE_TEXTURE_VIEW,
DRIVER_RESOURCE_TEXTURE_DATA_FORMAT,
DRIVER_RESOURCE_SAMPLER,
DRIVER_RESOURCE_UNIFORM_SET,
DRIVER_RESOURCE_BUFFER,
DRIVER_RESOURCE_COMPUTE_PIPELINE,
DRIVER_RESOURCE_RENDER_PIPELINE,
#ifndef DISABLE_DEPRECATED
DRIVER_RESOURCE_VULKAN_DEVICE = DRIVER_RESOURCE_LOGICAL_DEVICE,
DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE = DRIVER_RESOURCE_PHYSICAL_DEVICE,
DRIVER_RESOURCE_VULKAN_INSTANCE = DRIVER_RESOURCE_TOPMOST_OBJECT,
DRIVER_RESOURCE_VULKAN_QUEUE = DRIVER_RESOURCE_COMMAND_QUEUE,
DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX = DRIVER_RESOURCE_QUEUE_FAMILY,
DRIVER_RESOURCE_VULKAN_IMAGE = DRIVER_RESOURCE_TEXTURE,
DRIVER_RESOURCE_VULKAN_IMAGE_VIEW = DRIVER_RESOURCE_TEXTURE_VIEW,
DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT = DRIVER_RESOURCE_TEXTURE_DATA_FORMAT,
DRIVER_RESOURCE_VULKAN_SAMPLER = DRIVER_RESOURCE_SAMPLER,
DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET = DRIVER_RESOURCE_UNIFORM_SET,
DRIVER_RESOURCE_VULKAN_BUFFER = DRIVER_RESOURCE_BUFFER,
DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE = DRIVER_RESOURCE_COMPUTE_PIPELINE,
DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE = DRIVER_RESOURCE_RENDER_PIPELINE,
#endif
};
enum Limit {
LIMIT_MAX_BOUND_UNIFORM_SETS,
LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS,
LIMIT_MAX_TEXTURES_PER_UNIFORM_SET,
LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET,
LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET,
LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET,
LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET,
LIMIT_MAX_DRAW_INDEXED_INDEX,
LIMIT_MAX_FRAMEBUFFER_HEIGHT,
LIMIT_MAX_FRAMEBUFFER_WIDTH,
LIMIT_MAX_TEXTURE_ARRAY_LAYERS,
LIMIT_MAX_TEXTURE_SIZE_1D,
LIMIT_MAX_TEXTURE_SIZE_2D,
LIMIT_MAX_TEXTURE_SIZE_3D,
LIMIT_MAX_TEXTURE_SIZE_CUBE,
LIMIT_MAX_TEXTURES_PER_SHADER_STAGE,
LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE,
LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE,
LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE,
LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE,
LIMIT_MAX_PUSH_CONSTANT_SIZE,
LIMIT_MAX_UNIFORM_BUFFER_SIZE,
LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET,
LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES,
LIMIT_MAX_VERTEX_INPUT_BINDINGS,
LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE,
LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE,
LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X,
LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y,
LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z,
LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS,
LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X,
LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y,
LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z,
LIMIT_MAX_VIEWPORT_DIMENSIONS_X,
LIMIT_MAX_VIEWPORT_DIMENSIONS_Y,
LIMIT_SUBGROUP_SIZE,
LIMIT_SUBGROUP_MIN_SIZE,
LIMIT_SUBGROUP_MAX_SIZE,
LIMIT_SUBGROUP_IN_SHADERS, // Set flags using SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_FRAGMENT_BIT, etc.
LIMIT_SUBGROUP_OPERATIONS,
LIMIT_VRS_TEXEL_WIDTH,
LIMIT_VRS_TEXEL_HEIGHT,
2024-03-26 01:57:26 +00:00
LIMIT_VRS_MAX_FRAGMENT_WIDTH,
LIMIT_VRS_MAX_FRAGMENT_HEIGHT,
};
enum Features {
SUPPORTS_MULTIVIEW,
SUPPORTS_FSR_HALF_FLOAT,
SUPPORTS_ATTACHMENT_VRS,
// If not supported, a fragment shader with only side effets (i.e., writes to buffers, but doesn't output to attachments), may be optimized down to no-op by the GPU driver.
SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS,
};
enum SubgroupOperations {
SUBGROUP_BASIC_BIT = 1,
SUBGROUP_VOTE_BIT = 2,
SUBGROUP_ARITHMETIC_BIT = 4,
SUBGROUP_BALLOT_BIT = 8,
SUBGROUP_SHUFFLE_BIT = 16,
SUBGROUP_SHUFFLE_RELATIVE_BIT = 32,
SUBGROUP_CLUSTERED_BIT = 64,
SUBGROUP_QUAD_BIT = 128,
};
////////////////////////////////////////////
// PROTECTED STUFF
// Not exposed by RenderingDevice, but shared
// with RenderingDeviceDriver for convenience.
////////////////////////////////////////////
protected:
/*****************/
/**** GENERIC ****/
/*****************/
static const char *const FORMAT_NAMES[DATA_FORMAT_MAX];
/*****************/
/**** TEXTURE ****/
/*****************/
static const uint32_t MAX_IMAGE_FORMAT_PLANES = 2;
static const uint32_t TEXTURE_SAMPLES_COUNT[TEXTURE_SAMPLES_MAX];
static uint32_t get_image_format_pixel_size(DataFormat p_format);
static void get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h);
uint32_t get_compressed_image_format_block_byte_size(DataFormat p_format);
static uint32_t get_compressed_image_format_pixel_rshift(DataFormat p_format);
static uint32_t get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw = nullptr, uint32_t *r_blockh = nullptr, uint32_t *r_depth = nullptr);
static uint32_t get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth);
static bool format_has_stencil(DataFormat p_format);
static uint32_t format_get_plane_count(DataFormat p_format);
/*****************/
/**** SAMPLER ****/
/*****************/
static const Color SAMPLER_BORDER_COLOR_VALUE[SAMPLER_BORDER_COLOR_MAX];
/**********************/
/**** VERTEX ARRAY ****/
/**********************/
static uint32_t get_format_vertex_size(DataFormat p_format);
/****************/
/**** SHADER ****/
/****************/
static const char *SHADER_STAGE_NAMES[SHADER_STAGE_MAX];
public:
struct ShaderUniform {
UniformType type = UniformType::UNIFORM_TYPE_MAX;
bool writable = false;
uint32_t binding = 0;
BitField<ShaderStage> stages;
uint32_t length = 0; // Size of arrays (in total elements), or ubos (in bytes * total elements).
bool operator!=(const ShaderUniform &p_other) const {
return binding != p_other.binding || type != p_other.type || writable != p_other.writable || stages != p_other.stages || length != p_other.length;
}
bool operator<(const ShaderUniform &p_other) const {
if (binding != p_other.binding) {
return binding < p_other.binding;
}
if (type != p_other.type) {
return type < p_other.type;
}
if (writable != p_other.writable) {
return writable < p_other.writable;
}
if (stages != p_other.stages) {
return stages < p_other.stages;
}
if (length != p_other.length) {
return length < p_other.length;
}
return false;
}
};
struct ShaderSpecializationConstant : public PipelineSpecializationConstant {
BitField<ShaderStage> stages;
bool operator<(const ShaderSpecializationConstant &p_other) const { return constant_id < p_other.constant_id; }
};
struct ShaderDescription {
uint64_t vertex_input_mask = 0;
uint32_t fragment_output_mask = 0;
bool is_compute = false;
uint32_t compute_local_size[3] = {};
uint32_t push_constant_size = 0;
Vector<Vector<ShaderUniform>> uniform_sets;
Vector<ShaderSpecializationConstant> specialization_constants;
Vector<ShaderStage> stages;
};
protected:
struct ShaderReflection : public ShaderDescription {
BitField<ShaderStage> stages;
BitField<ShaderStage> push_constant_stages;
};
};
#endif // RENDERING_DEVICE_COMMONS_H