godot/servers/xr/xr_vrs.h

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/**************************************************************************/
/* xr_vrs.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef XR_VRS_H
#define XR_VRS_H
#include "core/object/class_db.h"
#include "core/object/object.h"
#include "core/templates/rid.h"
#include "core/variant/variant.h"
/* This is a helper class for generating stereoscopic VRS images */
class XRVRS : public Object {
GDCLASS(XRVRS, Object);
private:
float vrs_min_radius = 20.0;
float vrs_strength = 1.0;
bool vrs_dirty = true;
RID vrs_texture;
Size2i target_size;
PackedVector2Array eye_foci;
protected:
static void _bind_methods();
public:
~XRVRS();
float get_vrs_min_radius() const;
void set_vrs_min_radius(float p_vrs_min_radius);
float get_vrs_strength() const;
void set_vrs_strength(float p_vrs_strength);
RID make_vrs_texture(const Size2 &p_target_size, const PackedVector2Array &p_eye_foci);
};
#endif // XR_VRS_H