2022-12-20 18:54:01 +00:00
|
|
|
// SPDX-License-Identifier: Apache-2.0
|
|
|
|
// ----------------------------------------------------------------------------
|
2023-08-07 13:34:07 +00:00
|
|
|
// Copyright 2020-2024 Arm Limited
|
2022-12-20 18:54:01 +00:00
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
|
|
|
|
// use this file except in compliance with the License. You may obtain a copy
|
|
|
|
// of the License at:
|
|
|
|
//
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
//
|
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
|
|
|
|
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
|
|
|
|
// License for the specific language governing permissions and limitations
|
|
|
|
// under the License.
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief The core astcenc codec library interface.
|
|
|
|
*
|
|
|
|
* This interface is the entry point to the core astcenc codec. It aims to be easy to use for
|
|
|
|
* non-experts, but also to allow experts to have fine control over the compressor heuristics if
|
|
|
|
* needed. The core codec only handles compression and decompression, transferring all inputs and
|
|
|
|
* outputs via memory buffers. To catch obvious input/output buffer sizing issues, which can cause
|
|
|
|
* security and stability problems, all transfer buffers are explicitly sized.
|
|
|
|
*
|
|
|
|
* While the aim is that we keep this interface mostly stable, it should be viewed as a mutable
|
|
|
|
* interface tied to a specific source version. We are not trying to maintain backwards
|
|
|
|
* compatibility across codec versions.
|
|
|
|
*
|
|
|
|
* The API state management is based around an explicit context object, which is the context for all
|
|
|
|
* allocated memory resources needed to compress and decompress a single image. A context can be
|
|
|
|
* used to sequentially compress multiple images using the same configuration, allowing setup
|
|
|
|
* overheads to be amortized over multiple images, which is particularly important when images are
|
|
|
|
* small.
|
|
|
|
*
|
|
|
|
* Multi-threading can be used two ways.
|
|
|
|
*
|
|
|
|
* * An application wishing to process multiple images in parallel can allocate multiple
|
|
|
|
* contexts and assign each context to a thread.
|
|
|
|
* * An application wishing to process a single image in using multiple threads can configure
|
|
|
|
* contexts for multi-threaded use, and invoke astcenc_compress/decompress() once per thread
|
|
|
|
* for faster processing. The caller is responsible for creating the worker threads, and
|
|
|
|
* synchronizing between images.
|
|
|
|
*
|
2023-05-11 12:28:49 +00:00
|
|
|
* Extended instruction set support
|
|
|
|
* ================================
|
|
|
|
*
|
|
|
|
* This library supports use of extended instruction sets, such as SSE4.1 and AVX2. These are
|
|
|
|
* enabled at compile time when building the library. There is no runtime checking in the core
|
|
|
|
* library that the instruction sets used are actually available. Checking compatibility is the
|
|
|
|
* responsibility of the calling code.
|
|
|
|
*
|
2022-12-20 18:54:01 +00:00
|
|
|
* Threading
|
|
|
|
* =========
|
|
|
|
*
|
|
|
|
* In pseudo-code, the usage for manual user threading looks like this:
|
|
|
|
*
|
|
|
|
* // Configure the compressor run
|
|
|
|
* astcenc_config my_config;
|
|
|
|
* astcenc_config_init(..., &my_config);
|
|
|
|
*
|
|
|
|
* // Power users can tweak <my_config> settings here ...
|
|
|
|
*
|
|
|
|
* // Allocate working state given config and thread_count
|
|
|
|
* astcenc_context* my_context;
|
|
|
|
* astcenc_context_alloc(&my_config, thread_count, &my_context);
|
|
|
|
*
|
|
|
|
* // Compress each image using these config settings
|
|
|
|
* foreach image:
|
|
|
|
* // For each thread in the thread pool
|
|
|
|
* for i in range(0, thread_count):
|
|
|
|
* astcenc_compress_image(my_context, &my_input, my_output, i);
|
|
|
|
*
|
|
|
|
* astcenc_compress_reset(my_context);
|
|
|
|
*
|
|
|
|
* // Clean up
|
|
|
|
* astcenc_context_free(my_context);
|
|
|
|
*
|
|
|
|
* Images
|
|
|
|
* ======
|
|
|
|
*
|
|
|
|
* The codec supports compressing single images, which can be either 2D images or volumetric 3D
|
|
|
|
* images. Calling code is responsible for any handling of aggregate types, such as mipmap chains,
|
|
|
|
* texture arrays, or sliced 3D textures.
|
|
|
|
*
|
|
|
|
* Images are passed in as an astcenc_image structure. Inputs can be either 8-bit unorm, 16-bit
|
|
|
|
* half-float, or 32-bit float, as indicated by the data_type field.
|
|
|
|
*
|
|
|
|
* Images can be any dimension; there is no requirement to be a multiple of the ASTC block size.
|
|
|
|
*
|
|
|
|
* Data is always passed in as 4 color components, and accessed as an array of 2D image slices. Data
|
|
|
|
* within an image slice is always tightly packed without padding. Addressing looks like this:
|
|
|
|
*
|
|
|
|
* data[z_coord][y_coord * x_dim * 4 + x_coord * 4 ] // Red
|
|
|
|
* data[z_coord][y_coord * x_dim * 4 + x_coord * 4 + 1] // Green
|
|
|
|
* data[z_coord][y_coord * x_dim * 4 + x_coord * 4 + 2] // Blue
|
|
|
|
* data[z_coord][y_coord * x_dim * 4 + x_coord * 4 + 3] // Alpha
|
|
|
|
*
|
|
|
|
* Common compressor usage
|
|
|
|
* =======================
|
|
|
|
*
|
|
|
|
* One of the most important things for coding image quality is to align the input data component
|
|
|
|
* count with the ASTC color endpoint mode. This avoids wasting bits encoding components you don't
|
|
|
|
* actually need in the endpoint colors.
|
|
|
|
*
|
|
|
|
* | Input data | Encoding swizzle | Sampling swizzle |
|
|
|
|
* | ------------ | ---------------- | ---------------- |
|
|
|
|
* | 1 component | RRR1 | .[rgb] |
|
|
|
|
* | 2 components | RRRG | .[rgb]a |
|
|
|
|
* | 3 components | RGB1 | .rgb |
|
|
|
|
* | 4 components | RGBA | .rgba |
|
|
|
|
*
|
|
|
|
* The 1 and 2 component modes recommend sampling from "g" to recover the luminance value as this
|
|
|
|
* provide best compatibility with other texture formats where the green component may be stored at
|
|
|
|
* higher precision than the others, such as RGB565. For ASTC any of the RGB components can be used;
|
|
|
|
* the luminance endpoint component will be returned for all three.
|
|
|
|
*
|
|
|
|
* When using the normal map compression mode ASTC will store normals as a two component X+Y map.
|
|
|
|
* Input images must contain unit-length normalized and should be passed in using a two component
|
|
|
|
* swizzle. The astcenc command line tool defaults to an RRRG swizzle, but some developers prefer
|
|
|
|
* to use GGGR for compatability with BC5n which will work just as well. The Z component can be
|
|
|
|
* recovered programmatically in shader code, using knowledge that the vector is unit length and
|
|
|
|
* that Z must be positive for a tangent-space normal map.
|
|
|
|
*
|
|
|
|
* Decompress-only usage
|
|
|
|
* =====================
|
|
|
|
*
|
|
|
|
* For some use cases it is useful to have a cut-down context and/or library which supports
|
|
|
|
* decompression but not compression.
|
|
|
|
*
|
|
|
|
* A context can be made decompress-only using the ASTCENC_FLG_DECOMPRESS_ONLY flag when the context
|
|
|
|
* is allocated. These contexts have lower dynamic memory footprint than a full context.
|
|
|
|
*
|
|
|
|
* The entire library can be made decompress-only by building the files with the define
|
|
|
|
* ASTCENC_DECOMPRESS_ONLY set. In this build the context will be smaller, and the library will
|
|
|
|
* exclude the functionality which is only needed for compression. This reduces the binary size by
|
|
|
|
* ~180KB. For these builds contexts must be created with the ASTCENC_FLG_DECOMPRESS_ONLY flag.
|
|
|
|
*
|
|
|
|
* Note that context structures returned by a library built as decompress-only are incompatible with
|
|
|
|
* a library built with compression included, and visa versa, as they have different sizes and
|
|
|
|
* memory layout.
|
|
|
|
*
|
|
|
|
* Self-decompress-only usage
|
|
|
|
* ==========================
|
|
|
|
*
|
|
|
|
* ASTC is a complex format with a large search space. The parts of this search space that are
|
|
|
|
* searched is determined by heuristics that are, in part, tied to the quality level used when
|
|
|
|
* creating the context.
|
|
|
|
*
|
|
|
|
* A normal context is capable of decompressing any ASTC texture, including those generated by other
|
|
|
|
* compressors with unknown heuristics. This is the most flexible implementation, but forces the
|
|
|
|
* data tables used by the codec to include entries that are not needed during compression. This
|
|
|
|
* can slow down context creation by a significant amount, especially for the faster compression
|
|
|
|
* modes where few data table entries are actually used. To optimize this use case the context can
|
|
|
|
* be created with the ASTCENC_FLG_SELF_DECOMPRESS_ONLY flag. This tells the compressor that it will
|
|
|
|
* only be asked to decompress images that it compressed itself, allowing the data tables to
|
|
|
|
* exclude entries that are not needed by the current compression configuration. This reduces the
|
|
|
|
* size of the context data tables in memory and improves context creation performance. Note that,
|
|
|
|
* as of the 3.6 release, this flag no longer affects compression performance.
|
|
|
|
*
|
|
|
|
* Using this flag while attempting to decompress an valid image which was created by another
|
|
|
|
* compressor, or even another astcenc compressor version or configuration, may result in blocks
|
|
|
|
* returning as solid magenta or NaN value error blocks.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef ASTCENC_INCLUDED
|
|
|
|
#define ASTCENC_INCLUDED
|
|
|
|
|
|
|
|
#include <cstddef>
|
|
|
|
#include <cstdint>
|
|
|
|
|
|
|
|
#if defined(ASTCENC_DYNAMIC_LIBRARY)
|
|
|
|
#if defined(_MSC_VER)
|
|
|
|
#define ASTCENC_PUBLIC extern "C" __declspec(dllexport)
|
|
|
|
#else
|
|
|
|
#define ASTCENC_PUBLIC extern "C" __attribute__ ((visibility ("default")))
|
|
|
|
#endif
|
|
|
|
#else
|
|
|
|
#define ASTCENC_PUBLIC
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* ============================================================================
|
|
|
|
Data declarations
|
|
|
|
============================================================================ */
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief An opaque structure; see astcenc_internal.h for definition.
|
|
|
|
*/
|
|
|
|
struct astcenc_context;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief A codec API error code.
|
|
|
|
*/
|
|
|
|
enum astcenc_error {
|
|
|
|
/** @brief The call was successful. */
|
|
|
|
ASTCENC_SUCCESS = 0,
|
|
|
|
/** @brief The call failed due to low memory, or undersized I/O buffers. */
|
|
|
|
ASTCENC_ERR_OUT_OF_MEM,
|
|
|
|
/** @brief The call failed due to the build using fast math. */
|
|
|
|
ASTCENC_ERR_BAD_CPU_FLOAT,
|
|
|
|
/** @brief The call failed due to an out-of-spec parameter. */
|
|
|
|
ASTCENC_ERR_BAD_PARAM,
|
|
|
|
/** @brief The call failed due to an out-of-spec block size. */
|
|
|
|
ASTCENC_ERR_BAD_BLOCK_SIZE,
|
|
|
|
/** @brief The call failed due to an out-of-spec color profile. */
|
|
|
|
ASTCENC_ERR_BAD_PROFILE,
|
|
|
|
/** @brief The call failed due to an out-of-spec quality value. */
|
|
|
|
ASTCENC_ERR_BAD_QUALITY,
|
|
|
|
/** @brief The call failed due to an out-of-spec component swizzle. */
|
|
|
|
ASTCENC_ERR_BAD_SWIZZLE,
|
|
|
|
/** @brief The call failed due to an out-of-spec flag set. */
|
|
|
|
ASTCENC_ERR_BAD_FLAGS,
|
|
|
|
/** @brief The call failed due to the context not supporting the operation. */
|
|
|
|
ASTCENC_ERR_BAD_CONTEXT,
|
|
|
|
/** @brief The call failed due to unimplemented functionality. */
|
|
|
|
ASTCENC_ERR_NOT_IMPLEMENTED,
|
2023-08-07 13:34:07 +00:00
|
|
|
/** @brief The call failed due to an out-of-spec decode mode flag set. */
|
|
|
|
ASTCENC_ERR_BAD_DECODE_MODE,
|
2022-12-20 18:54:01 +00:00
|
|
|
#if defined(ASTCENC_DIAGNOSTICS)
|
|
|
|
/** @brief The call failed due to an issue with diagnostic tracing. */
|
|
|
|
ASTCENC_ERR_DTRACE_FAILURE,
|
|
|
|
#endif
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief A codec color profile.
|
|
|
|
*/
|
|
|
|
enum astcenc_profile {
|
|
|
|
/** @brief The LDR sRGB color profile. */
|
|
|
|
ASTCENC_PRF_LDR_SRGB = 0,
|
|
|
|
/** @brief The LDR linear color profile. */
|
|
|
|
ASTCENC_PRF_LDR,
|
|
|
|
/** @brief The HDR RGB with LDR alpha color profile. */
|
|
|
|
ASTCENC_PRF_HDR_RGB_LDR_A,
|
|
|
|
/** @brief The HDR RGBA color profile. */
|
|
|
|
ASTCENC_PRF_HDR
|
|
|
|
};
|
|
|
|
|
|
|
|
/** @brief The fastest, lowest quality, search preset. */
|
|
|
|
static const float ASTCENC_PRE_FASTEST = 0.0f;
|
|
|
|
|
|
|
|
/** @brief The fast search preset. */
|
|
|
|
static const float ASTCENC_PRE_FAST = 10.0f;
|
|
|
|
|
|
|
|
/** @brief The medium quality search preset. */
|
|
|
|
static const float ASTCENC_PRE_MEDIUM = 60.0f;
|
|
|
|
|
|
|
|
/** @brief The thorough quality search preset. */
|
|
|
|
static const float ASTCENC_PRE_THOROUGH = 98.0f;
|
|
|
|
|
|
|
|
/** @brief The thorough quality search preset. */
|
|
|
|
static const float ASTCENC_PRE_VERYTHOROUGH = 99.0f;
|
|
|
|
|
|
|
|
/** @brief The exhaustive, highest quality, search preset. */
|
|
|
|
static const float ASTCENC_PRE_EXHAUSTIVE = 100.0f;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief A codec component swizzle selector.
|
|
|
|
*/
|
|
|
|
enum astcenc_swz
|
|
|
|
{
|
|
|
|
/** @brief Select the red component. */
|
|
|
|
ASTCENC_SWZ_R = 0,
|
|
|
|
/** @brief Select the green component. */
|
|
|
|
ASTCENC_SWZ_G = 1,
|
|
|
|
/** @brief Select the blue component. */
|
|
|
|
ASTCENC_SWZ_B = 2,
|
|
|
|
/** @brief Select the alpha component. */
|
|
|
|
ASTCENC_SWZ_A = 3,
|
|
|
|
/** @brief Use a constant zero component. */
|
|
|
|
ASTCENC_SWZ_0 = 4,
|
|
|
|
/** @brief Use a constant one component. */
|
|
|
|
ASTCENC_SWZ_1 = 5,
|
|
|
|
/** @brief Use a reconstructed normal vector Z component. */
|
|
|
|
ASTCENC_SWZ_Z = 6
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief A texel component swizzle.
|
|
|
|
*/
|
|
|
|
struct astcenc_swizzle
|
|
|
|
{
|
|
|
|
/** @brief The red component selector. */
|
|
|
|
astcenc_swz r;
|
|
|
|
/** @brief The green component selector. */
|
|
|
|
astcenc_swz g;
|
|
|
|
/** @brief The blue component selector. */
|
|
|
|
astcenc_swz b;
|
|
|
|
/** @brief The alpha component selector. */
|
|
|
|
astcenc_swz a;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief A texel component data format.
|
|
|
|
*/
|
|
|
|
enum astcenc_type
|
|
|
|
{
|
|
|
|
/** @brief Unorm 8-bit data per component. */
|
|
|
|
ASTCENC_TYPE_U8 = 0,
|
|
|
|
/** @brief 16-bit float per component. */
|
|
|
|
ASTCENC_TYPE_F16 = 1,
|
|
|
|
/** @brief 32-bit float per component. */
|
|
|
|
ASTCENC_TYPE_F32 = 2
|
|
|
|
};
|
|
|
|
|
2023-08-07 13:34:07 +00:00
|
|
|
/**
|
|
|
|
* @brief Function pointer type for compression progress reporting callback.
|
|
|
|
*/
|
|
|
|
extern "C" typedef void (*astcenc_progress_callback)(float);
|
|
|
|
|
2022-12-20 18:54:01 +00:00
|
|
|
/**
|
|
|
|
* @brief Enable normal map compression.
|
|
|
|
*
|
|
|
|
* Input data will be treated a two component normal map, storing X and Y, and the codec will
|
|
|
|
* optimize for angular error rather than simple linear PSNR. In this mode the input swizzle should
|
|
|
|
* be e.g. rrrg (the default ordering for ASTC normals on the command line) or gggr (the ordering
|
|
|
|
* used by BC5n).
|
|
|
|
*/
|
|
|
|
static const unsigned int ASTCENC_FLG_MAP_NORMAL = 1 << 0;
|
|
|
|
|
2023-08-07 13:34:07 +00:00
|
|
|
/**
|
|
|
|
* @brief Enable compression heuristics that assume use of decode_unorm8 decode mode.
|
|
|
|
*
|
|
|
|
* The decode_unorm8 decode mode rounds differently to the decode_fp16 decode mode, so enabling this
|
|
|
|
* flag during compression will allow the compressor to use the correct rounding when selecting
|
|
|
|
* encodings. This will improve the compressed image quality if your application is using the
|
|
|
|
* decode_unorm8 decode mode, but will reduce image quality if using decode_fp16.
|
|
|
|
*
|
|
|
|
* Note that LDR_SRGB images will always use decode_unorm8 for the RGB channels, irrespective of
|
|
|
|
* this setting.
|
|
|
|
*/
|
|
|
|
static const unsigned int ASTCENC_FLG_USE_DECODE_UNORM8 = 1 << 1;
|
|
|
|
|
2022-12-20 18:54:01 +00:00
|
|
|
/**
|
|
|
|
* @brief Enable alpha weighting.
|
|
|
|
*
|
|
|
|
* The input alpha value is used for transparency, so errors in the RGB components are weighted by
|
|
|
|
* the transparency level. This allows the codec to more accurately encode the alpha value in areas
|
|
|
|
* where the color value is less significant.
|
|
|
|
*/
|
|
|
|
static const unsigned int ASTCENC_FLG_USE_ALPHA_WEIGHT = 1 << 2;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Enable perceptual error metrics.
|
|
|
|
*
|
|
|
|
* This mode enables perceptual compression mode, which will optimize for perceptual error rather
|
|
|
|
* than best PSNR. Only some input modes support perceptual error metrics.
|
|
|
|
*/
|
|
|
|
static const unsigned int ASTCENC_FLG_USE_PERCEPTUAL = 1 << 3;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Create a decompression-only context.
|
|
|
|
*
|
|
|
|
* This mode disables support for compression. This enables context allocation to skip some
|
|
|
|
* transient buffer allocation, resulting in lower memory usage.
|
|
|
|
*/
|
|
|
|
static const unsigned int ASTCENC_FLG_DECOMPRESS_ONLY = 1 << 4;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Create a self-decompression context.
|
|
|
|
*
|
|
|
|
* This mode configures the compressor so that it is only guaranteed to be able to decompress images
|
|
|
|
* that were actually created using the current context. This is the common case for compression use
|
|
|
|
* cases, and setting this flag enables additional optimizations, but does mean that the context
|
|
|
|
* cannot reliably decompress arbitrary ASTC images.
|
|
|
|
*/
|
|
|
|
static const unsigned int ASTCENC_FLG_SELF_DECOMPRESS_ONLY = 1 << 5;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Enable RGBM map compression.
|
|
|
|
*
|
|
|
|
* Input data will be treated as HDR data that has been stored in an LDR RGBM-encoded wrapper
|
|
|
|
* format. Data must be preprocessed by the user to be in LDR RGBM format before calling the
|
|
|
|
* compression function, this flag is only used to control the use of RGBM-specific heuristics and
|
|
|
|
* error metrics.
|
|
|
|
*
|
|
|
|
* IMPORTANT: The ASTC format is prone to bad failure modes with unconstrained RGBM data; very small
|
|
|
|
* M values can round to zero due to quantization and result in black or white pixels. It is highly
|
|
|
|
* recommended that the minimum value of M used in the encoding is kept above a lower threshold (try
|
|
|
|
* 16 or 32). Applying this threshold reduces the number of very dark colors that can be
|
|
|
|
* represented, but is still higher precision than 8-bit LDR.
|
|
|
|
*
|
|
|
|
* When this flag is set the value of @c rgbm_m_scale in the context must be set to the RGBM scale
|
|
|
|
* factor used during reconstruction. This defaults to 5 when in RGBM mode.
|
|
|
|
*
|
|
|
|
* It is recommended that the value of @c cw_a_weight is set to twice the value of the multiplier
|
|
|
|
* scale, ensuring that the M value is accurately encoded. This defaults to 10 when in RGBM mode,
|
|
|
|
* matching the default scale factor.
|
|
|
|
*/
|
|
|
|
static const unsigned int ASTCENC_FLG_MAP_RGBM = 1 << 6;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief The bit mask of all valid flags.
|
|
|
|
*/
|
|
|
|
static const unsigned int ASTCENC_ALL_FLAGS =
|
|
|
|
ASTCENC_FLG_MAP_NORMAL |
|
|
|
|
ASTCENC_FLG_MAP_RGBM |
|
|
|
|
ASTCENC_FLG_USE_ALPHA_WEIGHT |
|
|
|
|
ASTCENC_FLG_USE_PERCEPTUAL |
|
2023-08-07 13:34:07 +00:00
|
|
|
ASTCENC_FLG_USE_DECODE_UNORM8 |
|
2022-12-20 18:54:01 +00:00
|
|
|
ASTCENC_FLG_DECOMPRESS_ONLY |
|
|
|
|
ASTCENC_FLG_SELF_DECOMPRESS_ONLY;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief The config structure.
|
|
|
|
*
|
|
|
|
* This structure will initially be populated by a call to astcenc_config_init, but power users may
|
|
|
|
* modify it before calling astcenc_context_alloc. See astcenccli_toplevel_help.cpp for full user
|
|
|
|
* documentation of the power-user settings.
|
|
|
|
*
|
|
|
|
* Note for any settings which are associated with a specific color component, the value in the
|
|
|
|
* config applies to the component that exists after any compression data swizzle is applied.
|
|
|
|
*/
|
|
|
|
struct astcenc_config
|
|
|
|
{
|
|
|
|
/** @brief The color profile. */
|
|
|
|
astcenc_profile profile;
|
|
|
|
|
|
|
|
/** @brief The set of set flags. */
|
|
|
|
unsigned int flags;
|
|
|
|
|
|
|
|
/** @brief The ASTC block size X dimension. */
|
|
|
|
unsigned int block_x;
|
|
|
|
|
|
|
|
/** @brief The ASTC block size Y dimension. */
|
|
|
|
unsigned int block_y;
|
|
|
|
|
|
|
|
/** @brief The ASTC block size Z dimension. */
|
|
|
|
unsigned int block_z;
|
|
|
|
|
|
|
|
/** @brief The red component weight scale for error weighting (-cw). */
|
|
|
|
float cw_r_weight;
|
|
|
|
|
|
|
|
/** @brief The green component weight scale for error weighting (-cw). */
|
|
|
|
float cw_g_weight;
|
|
|
|
|
|
|
|
/** @brief The blue component weight scale for error weighting (-cw). */
|
|
|
|
float cw_b_weight;
|
|
|
|
|
|
|
|
/** @brief The alpha component weight scale for error weighting (-cw). */
|
|
|
|
float cw_a_weight;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief The radius for any alpha-weight scaling (-a).
|
|
|
|
*
|
|
|
|
* It is recommended that this is set to 1 when using FLG_USE_ALPHA_WEIGHT on a texture that
|
|
|
|
* will be sampled using linear texture filtering to minimize color bleed out of transparent
|
|
|
|
* texels that are adjacent to non-transparent texels.
|
|
|
|
*/
|
|
|
|
unsigned int a_scale_radius;
|
|
|
|
|
|
|
|
/** @brief The RGBM scale factor for the shared multiplier (-rgbm). */
|
|
|
|
float rgbm_m_scale;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief The maximum number of partitions searched (-partitioncountlimit).
|
|
|
|
*
|
|
|
|
* Valid values are between 1 and 4.
|
|
|
|
*/
|
|
|
|
unsigned int tune_partition_count_limit;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief The maximum number of partitions searched (-2partitionindexlimit).
|
|
|
|
*
|
|
|
|
* Valid values are between 1 and 1024.
|
|
|
|
*/
|
|
|
|
unsigned int tune_2partition_index_limit;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief The maximum number of partitions searched (-3partitionindexlimit).
|
|
|
|
*
|
|
|
|
* Valid values are between 1 and 1024.
|
|
|
|
*/
|
|
|
|
unsigned int tune_3partition_index_limit;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief The maximum number of partitions searched (-4partitionindexlimit).
|
|
|
|
*
|
|
|
|
* Valid values are between 1 and 1024.
|
|
|
|
*/
|
|
|
|
unsigned int tune_4partition_index_limit;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief The maximum centile for block modes searched (-blockmodelimit).
|
|
|
|
*
|
|
|
|
* Valid values are between 1 and 100.
|
|
|
|
*/
|
|
|
|
unsigned int tune_block_mode_limit;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief The maximum iterative refinements applied (-refinementlimit).
|
|
|
|
*
|
|
|
|
* Valid values are between 1 and N; there is no technical upper limit
|
|
|
|
* but little benefit is expected after N=4.
|
|
|
|
*/
|
|
|
|
unsigned int tune_refinement_limit;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief The number of trial candidates per mode search (-candidatelimit).
|
|
|
|
*
|
2023-05-11 12:28:49 +00:00
|
|
|
* Valid values are between 1 and TUNE_MAX_TRIAL_CANDIDATES.
|
2022-12-20 18:54:01 +00:00
|
|
|
*/
|
|
|
|
unsigned int tune_candidate_limit;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief The number of trial partitionings per search (-2partitioncandidatelimit).
|
|
|
|
*
|
|
|
|
* Valid values are between 1 and TUNE_MAX_PARTITIONING_CANDIDATES.
|
|
|
|
*/
|
|
|
|
unsigned int tune_2partitioning_candidate_limit;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief The number of trial partitionings per search (-3partitioncandidatelimit).
|
|
|
|
*
|
|
|
|
* Valid values are between 1 and TUNE_MAX_PARTITIONING_CANDIDATES.
|
|
|
|
*/
|
|
|
|
unsigned int tune_3partitioning_candidate_limit;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief The number of trial partitionings per search (-4partitioncandidatelimit).
|
|
|
|
*
|
|
|
|
* Valid values are between 1 and TUNE_MAX_PARTITIONING_CANDIDATES.
|
|
|
|
*/
|
|
|
|
unsigned int tune_4partitioning_candidate_limit;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief The dB threshold for stopping block search (-dblimit).
|
|
|
|
*
|
|
|
|
* This option is ineffective for HDR textures.
|
|
|
|
*/
|
|
|
|
float tune_db_limit;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief The amount of MSE overshoot needed to early-out trials.
|
|
|
|
*
|
|
|
|
* The first early-out is for 1 partition, 1 plane trials, where we try a minimal encode using
|
|
|
|
* the high probability block modes. This can short-cut compression for simple blocks.
|
|
|
|
*
|
|
|
|
* The second early-out is for refinement trials, where we can exit refinement once quality is
|
|
|
|
* reached.
|
|
|
|
*/
|
|
|
|
float tune_mse_overshoot;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief The threshold for skipping 3.1/4.1 trials (-2partitionlimitfactor).
|
|
|
|
*
|
|
|
|
* This option is further scaled for normal maps, so it skips less often.
|
|
|
|
*/
|
2023-05-11 12:28:49 +00:00
|
|
|
float tune_2partition_early_out_limit_factor;
|
2022-12-20 18:54:01 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief The threshold for skipping 4.1 trials (-3partitionlimitfactor).
|
|
|
|
*
|
|
|
|
* This option is further scaled for normal maps, so it skips less often.
|
|
|
|
*/
|
2023-05-11 12:28:49 +00:00
|
|
|
float tune_3partition_early_out_limit_factor;
|
2022-12-20 18:54:01 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief The threshold for skipping two weight planes (-2planelimitcorrelation).
|
|
|
|
*
|
|
|
|
* This option is ineffective for normal maps.
|
|
|
|
*/
|
2023-05-11 12:28:49 +00:00
|
|
|
float tune_2plane_early_out_limit_correlation;
|
2022-12-20 18:54:01 +00:00
|
|
|
|
2023-08-07 13:34:07 +00:00
|
|
|
/**
|
|
|
|
* @brief The config enable for the mode0 fast-path search.
|
|
|
|
*
|
|
|
|
* If this is set to TUNE_MIN_TEXELS_MODE0 or higher then the early-out fast mode0
|
|
|
|
* search is enabled. This option is ineffective for 3D block sizes.
|
|
|
|
*/
|
|
|
|
float tune_search_mode0_enable;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief The progress callback, can be @c nullptr.
|
|
|
|
*
|
|
|
|
* If this is specified the codec will peridocially report progress for
|
|
|
|
* compression as a percentage between 0 and 100. The callback is called from one
|
|
|
|
* of the compressor threads, so doing significant work in the callback will
|
|
|
|
* reduce compression performance.
|
|
|
|
*/
|
|
|
|
astcenc_progress_callback progress_callback;
|
|
|
|
|
2022-12-20 18:54:01 +00:00
|
|
|
#if defined(ASTCENC_DIAGNOSTICS)
|
|
|
|
/**
|
|
|
|
* @brief The path to save the diagnostic trace data to.
|
|
|
|
*
|
|
|
|
* This option is not part of the public API, and requires special builds
|
|
|
|
* of the library.
|
|
|
|
*/
|
|
|
|
const char* trace_file_path;
|
|
|
|
#endif
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief An uncompressed 2D or 3D image.
|
|
|
|
*
|
|
|
|
* 3D image are passed in as an array of 2D slices. Each slice has identical
|
|
|
|
* size and color format.
|
|
|
|
*/
|
|
|
|
struct astcenc_image
|
|
|
|
{
|
|
|
|
/** @brief The X dimension of the image, in texels. */
|
|
|
|
unsigned int dim_x;
|
|
|
|
|
|
|
|
/** @brief The Y dimension of the image, in texels. */
|
|
|
|
unsigned int dim_y;
|
|
|
|
|
|
|
|
/** @brief The Z dimension of the image, in texels. */
|
|
|
|
unsigned int dim_z;
|
|
|
|
|
|
|
|
/** @brief The data type per component. */
|
|
|
|
astcenc_type data_type;
|
|
|
|
|
|
|
|
/** @brief The array of 2D slices, of length @c dim_z. */
|
|
|
|
void** data;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief A block encoding metadata query result.
|
|
|
|
*
|
|
|
|
* If the block is an error block or a constant color block or an error block all fields other than
|
|
|
|
* the profile, block dimensions, and error/constant indicator will be zero.
|
|
|
|
*/
|
|
|
|
struct astcenc_block_info
|
|
|
|
{
|
|
|
|
/** @brief The block encoding color profile. */
|
|
|
|
astcenc_profile profile;
|
|
|
|
|
|
|
|
/** @brief The number of texels in the X dimension. */
|
|
|
|
unsigned int block_x;
|
|
|
|
|
|
|
|
/** @brief The number of texels in the Y dimension. */
|
|
|
|
unsigned int block_y;
|
|
|
|
|
|
|
|
/** @brief The number of texel in the Z dimension. */
|
|
|
|
unsigned int block_z;
|
|
|
|
|
|
|
|
/** @brief The number of texels in the block. */
|
|
|
|
unsigned int texel_count;
|
|
|
|
|
|
|
|
/** @brief True if this block is an error block. */
|
|
|
|
bool is_error_block;
|
|
|
|
|
|
|
|
/** @brief True if this block is a constant color block. */
|
|
|
|
bool is_constant_block;
|
|
|
|
|
|
|
|
/** @brief True if this block is an HDR block. */
|
|
|
|
bool is_hdr_block;
|
|
|
|
|
|
|
|
/** @brief True if this block uses two weight planes. */
|
|
|
|
bool is_dual_plane_block;
|
|
|
|
|
|
|
|
/** @brief The number of partitions if not constant color. */
|
|
|
|
unsigned int partition_count;
|
|
|
|
|
|
|
|
/** @brief The partition index if 2 - 4 partitions used. */
|
|
|
|
unsigned int partition_index;
|
|
|
|
|
|
|
|
/** @brief The component index of the second plane if dual plane. */
|
|
|
|
unsigned int dual_plane_component;
|
|
|
|
|
|
|
|
/** @brief The color endpoint encoding mode for each partition. */
|
|
|
|
unsigned int color_endpoint_modes[4];
|
|
|
|
|
|
|
|
/** @brief The number of color endpoint quantization levels. */
|
|
|
|
unsigned int color_level_count;
|
|
|
|
|
|
|
|
/** @brief The number of weight quantization levels. */
|
|
|
|
unsigned int weight_level_count;
|
|
|
|
|
|
|
|
/** @brief The number of weights in the X dimension. */
|
|
|
|
unsigned int weight_x;
|
|
|
|
|
|
|
|
/** @brief The number of weights in the Y dimension. */
|
|
|
|
unsigned int weight_y;
|
|
|
|
|
|
|
|
/** @brief The number of weights in the Z dimension. */
|
|
|
|
unsigned int weight_z;
|
|
|
|
|
|
|
|
/** @brief The unpacked color endpoints for each partition. */
|
|
|
|
float color_endpoints[4][2][4];
|
|
|
|
|
|
|
|
/** @brief The per-texel interpolation weights for the block. */
|
|
|
|
float weight_values_plane1[216];
|
|
|
|
|
|
|
|
/** @brief The per-texel interpolation weights for the block. */
|
|
|
|
float weight_values_plane2[216];
|
|
|
|
|
|
|
|
/** @brief The per-texel partition assignments for the block. */
|
|
|
|
uint8_t partition_assignment[216];
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Populate a codec config based on default settings.
|
|
|
|
*
|
|
|
|
* Power users can edit the returned config struct to fine tune before allocating the context.
|
|
|
|
*
|
|
|
|
* @param profile Color profile.
|
|
|
|
* @param block_x ASTC block size X dimension.
|
|
|
|
* @param block_y ASTC block size Y dimension.
|
|
|
|
* @param block_z ASTC block size Z dimension.
|
|
|
|
* @param quality Search quality preset / effort level. Either an
|
|
|
|
* @c ASTCENC_PRE_* value, or a effort level between 0
|
|
|
|
* and 100. Performance is not linear between 0 and 100.
|
|
|
|
|
|
|
|
* @param flags A valid set of @c ASTCENC_FLG_* flag bits.
|
|
|
|
* @param[out] config Output config struct to populate.
|
|
|
|
*
|
|
|
|
* @return @c ASTCENC_SUCCESS on success, or an error if the inputs are invalid
|
|
|
|
* either individually, or in combination.
|
|
|
|
*/
|
|
|
|
ASTCENC_PUBLIC astcenc_error astcenc_config_init(
|
|
|
|
astcenc_profile profile,
|
|
|
|
unsigned int block_x,
|
|
|
|
unsigned int block_y,
|
|
|
|
unsigned int block_z,
|
|
|
|
float quality,
|
|
|
|
unsigned int flags,
|
|
|
|
astcenc_config* config);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Allocate a new codec context based on a config.
|
|
|
|
*
|
|
|
|
* This function allocates all of the memory resources and threads needed by the codec. This can be
|
|
|
|
* slow, so it is recommended that contexts are reused to serially compress or decompress multiple
|
|
|
|
* images to amortize setup cost.
|
|
|
|
*
|
|
|
|
* Contexts can be allocated to support only decompression using the @c ASTCENC_FLG_DECOMPRESS_ONLY
|
|
|
|
* flag when creating the configuration. The compression functions will fail if invoked. For a
|
|
|
|
* decompress-only library build the @c ASTCENC_FLG_DECOMPRESS_ONLY flag must be set when creating
|
|
|
|
* any context.
|
|
|
|
*
|
|
|
|
* @param[in] config Codec config.
|
|
|
|
* @param thread_count Thread count to configure for.
|
|
|
|
* @param[out] context Location to store an opaque context pointer.
|
|
|
|
*
|
|
|
|
* @return @c ASTCENC_SUCCESS on success, or an error if context creation failed.
|
|
|
|
*/
|
|
|
|
ASTCENC_PUBLIC astcenc_error astcenc_context_alloc(
|
|
|
|
const astcenc_config* config,
|
|
|
|
unsigned int thread_count,
|
|
|
|
astcenc_context** context);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Compress an image.
|
|
|
|
*
|
|
|
|
* A single context can only compress or decompress a single image at a time.
|
|
|
|
*
|
|
|
|
* For a context configured for multi-threading, any set of the N threads can call this function.
|
|
|
|
* Work will be dynamically scheduled across the threads available. Each thread must have a unique
|
|
|
|
* @c thread_index.
|
|
|
|
*
|
|
|
|
* @param context Codec context.
|
|
|
|
* @param[in,out] image An input image, in 2D slices.
|
|
|
|
* @param swizzle Compression data swizzle, applied before compression.
|
|
|
|
* @param[out] data_out Pointer to output data array.
|
|
|
|
* @param data_len Length of the output data array.
|
|
|
|
* @param thread_index Thread index [0..N-1] of calling thread.
|
|
|
|
*
|
|
|
|
* @return @c ASTCENC_SUCCESS on success, or an error if compression failed.
|
|
|
|
*/
|
|
|
|
ASTCENC_PUBLIC astcenc_error astcenc_compress_image(
|
|
|
|
astcenc_context* context,
|
|
|
|
astcenc_image* image,
|
|
|
|
const astcenc_swizzle* swizzle,
|
|
|
|
uint8_t* data_out,
|
|
|
|
size_t data_len,
|
|
|
|
unsigned int thread_index);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Reset the codec state for a new compression.
|
|
|
|
*
|
|
|
|
* The caller is responsible for synchronizing threads in the worker thread pool. This function must
|
|
|
|
* only be called when all threads have exited the @c astcenc_compress_image() function for image N,
|
|
|
|
* but before any thread enters it for image N + 1.
|
|
|
|
*
|
|
|
|
* Calling this is not required (but won't hurt), if the context is created for single threaded use.
|
|
|
|
*
|
|
|
|
* @param context Codec context.
|
|
|
|
*
|
|
|
|
* @return @c ASTCENC_SUCCESS on success, or an error if reset failed.
|
|
|
|
*/
|
|
|
|
ASTCENC_PUBLIC astcenc_error astcenc_compress_reset(
|
|
|
|
astcenc_context* context);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Decompress an image.
|
|
|
|
*
|
|
|
|
* @param context Codec context.
|
|
|
|
* @param[in] data Pointer to compressed data.
|
|
|
|
* @param data_len Length of the compressed data, in bytes.
|
|
|
|
* @param[in,out] image_out Output image.
|
|
|
|
* @param swizzle Decompression data swizzle, applied after decompression.
|
|
|
|
* @param thread_index Thread index [0..N-1] of calling thread.
|
|
|
|
*
|
|
|
|
* @return @c ASTCENC_SUCCESS on success, or an error if decompression failed.
|
|
|
|
*/
|
|
|
|
ASTCENC_PUBLIC astcenc_error astcenc_decompress_image(
|
|
|
|
astcenc_context* context,
|
|
|
|
const uint8_t* data,
|
|
|
|
size_t data_len,
|
|
|
|
astcenc_image* image_out,
|
|
|
|
const astcenc_swizzle* swizzle,
|
|
|
|
unsigned int thread_index);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Reset the codec state for a new decompression.
|
|
|
|
*
|
|
|
|
* The caller is responsible for synchronizing threads in the worker thread pool. This function must
|
|
|
|
* only be called when all threads have exited the @c astcenc_decompress_image() function for image
|
|
|
|
* N, but before any thread enters it for image N + 1.
|
|
|
|
*
|
|
|
|
* Calling this is not required (but won't hurt), if the context is created for single threaded use.
|
|
|
|
*
|
|
|
|
* @param context Codec context.
|
|
|
|
*
|
|
|
|
* @return @c ASTCENC_SUCCESS on success, or an error if reset failed.
|
|
|
|
*/
|
|
|
|
ASTCENC_PUBLIC astcenc_error astcenc_decompress_reset(
|
|
|
|
astcenc_context* context);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Free the compressor context.
|
|
|
|
*
|
|
|
|
* @param context The codec context.
|
|
|
|
*/
|
|
|
|
ASTCENC_PUBLIC void astcenc_context_free(
|
|
|
|
astcenc_context* context);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Provide a high level summary of a block's encoding.
|
|
|
|
*
|
|
|
|
* This feature is primarily useful for codec developers but may be useful for developers building
|
|
|
|
* advanced content packaging pipelines.
|
|
|
|
*
|
|
|
|
* @param context Codec context.
|
|
|
|
* @param data One block of compressed ASTC data.
|
|
|
|
* @param info The output info structure to populate.
|
|
|
|
*
|
|
|
|
* @return @c ASTCENC_SUCCESS if the block was decoded, or an error otherwise. Note that this
|
|
|
|
* function will return success even if the block itself was an error block encoding, as the
|
|
|
|
* decode was correctly handled.
|
|
|
|
*/
|
|
|
|
ASTCENC_PUBLIC astcenc_error astcenc_get_block_info(
|
|
|
|
astcenc_context* context,
|
|
|
|
const uint8_t data[16],
|
|
|
|
astcenc_block_info* info);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Get a printable string for specific status code.
|
|
|
|
*
|
|
|
|
* @param status The status value.
|
|
|
|
*
|
|
|
|
* @return A human readable nul-terminated string.
|
|
|
|
*/
|
|
|
|
ASTCENC_PUBLIC const char* astcenc_get_error_string(
|
|
|
|
astcenc_error status);
|
|
|
|
|
|
|
|
#endif
|