godot/thirdparty/astcenc/astcenc_internal_entry.h

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// SPDX-License-Identifier: Apache-2.0
// ----------------------------------------------------------------------------
// Copyright 2011-2024 Arm Limited
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at:
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
// ----------------------------------------------------------------------------
/**
* @brief Functions and data declarations for the outer context.
*
* The outer context includes thread-pool management, which is slower to
* compile due to increased use of C++ stdlib. The inner context used in the
* majority of the codec library does not include this.
*/
#ifndef ASTCENC_INTERNAL_ENTRY_INCLUDED
#define ASTCENC_INTERNAL_ENTRY_INCLUDED
#include <atomic>
#include <condition_variable>
#include <functional>
#include <mutex>
#include "astcenc_internal.h"
/* ============================================================================
Parallel execution control
============================================================================ */
/**
* @brief A simple counter-based manager for parallel task execution.
*
* The task processing execution consists of:
*
* * A single-threaded init stage.
* * A multi-threaded processing stage.
* * A condition variable so threads can wait for processing completion.
*
* The init stage will be executed by the first thread to arrive in the critical section, there is
* no main thread in the thread pool.
*
* The processing stage uses dynamic dispatch to assign task tickets to threads on an on-demand
* basis. Threads may each therefore executed different numbers of tasks, depending on their
* processing complexity. The task queue and the task tickets are just counters; the caller must map
* these integers to an actual processing partition in a specific problem domain.
*
* The exit wait condition is needed to ensure processing has finished before a worker thread can
* progress to the next stage of the pipeline. Specifically a worker may exit the processing stage
* because there are no new tasks to assign to it while other worker threads are still processing.
* Calling @c wait() will ensure that all other worker have finished before the thread can proceed.
*
* The basic usage model:
*
* // --------- From single-threaded code ---------
*
* // Reset the tracker state
* manager->reset()
*
* // --------- From multi-threaded code ---------
*
* // Run the stage init; only first thread actually runs the lambda
* manager->init(<lambda>)
*
* do
* {
* // Request a task assignment
* uint task_count;
* uint base_index = manager->get_tasks(<granule>, task_count);
*
* // Process any tasks we were given (task_count <= granule size)
* if (task_count)
* {
* // Run the user task processing code for N tasks here
* ...
*
* // Flag these tasks as complete
* manager->complete_tasks(task_count);
* }
* } while (task_count);
*
* // Wait for all threads to complete tasks before progressing
* manager->wait()
*
* // Run the stage term; only first thread actually runs the lambda
* manager->term(<lambda>)
*/
class ParallelManager
{
private:
/** @brief Lock used for critical section and condition synchronization. */
std::mutex m_lock;
/** @brief True if the stage init() step has been executed. */
bool m_init_done;
/** @brief True if the stage term() step has been executed. */
bool m_term_done;
/** @brief Condition variable for tracking stage processing completion. */
std::condition_variable m_complete;
/** @brief Number of tasks started, but not necessarily finished. */
std::atomic<unsigned int> m_start_count;
/** @brief Number of tasks finished. */
unsigned int m_done_count;
/** @brief Number of tasks that need to be processed. */
unsigned int m_task_count;
/** @brief Progress callback (optional). */
astcenc_progress_callback m_callback;
/** @brief Lock used for callback synchronization. */
std::mutex m_callback_lock;
/** @brief Minimum progress before making a callback. */
float m_callback_min_diff;
/** @brief Last progress callback value. */
float m_callback_last_value;
public:
/** @brief Create a new ParallelManager. */
ParallelManager()
{
reset();
}
/**
* @brief Reset the tracker for a new processing batch.
*
* This must be called from single-threaded code before starting the multi-threaded processing
* operations.
*/
void reset()
{
m_init_done = false;
m_term_done = false;
m_start_count = 0;
m_done_count = 0;
m_task_count = 0;
m_callback = nullptr;
m_callback_last_value = 0.0f;
m_callback_min_diff = 1.0f;
}
/**
* @brief Trigger the pipeline stage init step.
*
* This can be called from multi-threaded code. The first thread to hit this will process the
* initialization. Other threads will block and wait for it to complete.
*
* @param init_func Callable which executes the stage initialization. It must return the
* total number of tasks in the stage.
*/
void init(std::function<unsigned int(void)> init_func)
{
std::lock_guard<std::mutex> lck(m_lock);
if (!m_init_done)
{
m_task_count = init_func();
m_init_done = true;
}
}
/**
* @brief Trigger the pipeline stage init step.
*
* This can be called from multi-threaded code. The first thread to hit this will process the
* initialization. Other threads will block and wait for it to complete.
*
* @param task_count Total number of tasks needing processing.
* @param callback Function pointer for progress status callbacks.
*/
void init(unsigned int task_count, astcenc_progress_callback callback)
{
std::lock_guard<std::mutex> lck(m_lock);
if (!m_init_done)
{
m_callback = callback;
m_task_count = task_count;
m_init_done = true;
// Report every 1% or 4096 blocks, whichever is larger, to avoid callback overhead
float min_diff = (4096.0f / static_cast<float>(task_count)) * 100.0f;
m_callback_min_diff = astc::max(min_diff, 1.0f);
}
}
/**
* @brief Request a task assignment.
*
* Assign up to @c granule tasks to the caller for processing.
*
* @param granule Maximum number of tasks that can be assigned.
* @param[out] count Actual number of tasks assigned, or zero if no tasks were assigned.
*
* @return Task index of the first assigned task; assigned tasks increment from this.
*/
unsigned int get_task_assignment(unsigned int granule, unsigned int& count)
{
unsigned int base = m_start_count.fetch_add(granule, std::memory_order_relaxed);
if (base >= m_task_count)
{
count = 0;
return 0;
}
count = astc::min(m_task_count - base, granule);
return base;
}
/**
* @brief Complete a task assignment.
*
* Mark @c count tasks as complete. This will notify all threads blocked on @c wait() if this
* completes the processing of the stage.
*
* @param count The number of completed tasks.
*/
void complete_task_assignment(unsigned int count)
{
// Note: m_done_count cannot use an atomic without the mutex; this has a race between the
// update here and the wait() for other threads
unsigned int local_count;
float local_last_value;
{
std::unique_lock<std::mutex> lck(m_lock);
m_done_count += count;
local_count = m_done_count;
local_last_value = m_callback_last_value;
if (m_done_count == m_task_count)
{
// Ensure the progress bar hits 100%
if (m_callback)
{
std::unique_lock<std::mutex> cblck(m_callback_lock);
m_callback(100.0f);
m_callback_last_value = 100.0f;
}
lck.unlock();
m_complete.notify_all();
}
}
// Process progress callback if we have one
if (m_callback)
{
// Initial lockless test - have we progressed enough to emit?
float num = static_cast<float>(local_count);
float den = static_cast<float>(m_task_count);
float this_value = (num / den) * 100.0f;
bool report_test = (this_value - local_last_value) > m_callback_min_diff;
// Recheck under lock, because another thread might report first
if (report_test)
{
std::unique_lock<std::mutex> cblck(m_callback_lock);
bool report_retest = (this_value - m_callback_last_value) > m_callback_min_diff;
if (report_retest)
{
m_callback(this_value);
m_callback_last_value = this_value;
}
}
}
}
/**
* @brief Wait for stage processing to complete.
*/
void wait()
{
std::unique_lock<std::mutex> lck(m_lock);
m_complete.wait(lck, [this]{ return m_done_count == m_task_count; });
}
/**
* @brief Trigger the pipeline stage term step.
*
* This can be called from multi-threaded code. The first thread to hit this will process the
* work pool termination. Caller must have called @c wait() prior to calling this function to
* ensure that processing is complete.
*
* @param term_func Callable which executes the stage termination.
*/
void term(std::function<void(void)> term_func)
{
std::lock_guard<std::mutex> lck(m_lock);
if (!m_term_done)
{
term_func();
m_term_done = true;
}
}
};
/**
* @brief The astcenc compression context.
*/
struct astcenc_context
{
/** @brief The context internal state. */
astcenc_contexti context;
#if !defined(ASTCENC_DECOMPRESS_ONLY)
/** @brief The parallel manager for averages computation. */
ParallelManager manage_avg;
/** @brief The parallel manager for compression. */
ParallelManager manage_compress;
#endif
/** @brief The parallel manager for decompression. */
ParallelManager manage_decompress;
};
#endif