godot/thirdparty/embree/kernels/common/state.h

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// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "default.h"
namespace embree
{
/* mutex to make printing to cout thread safe */
extern MutexSys g_printMutex;
struct State : public RefCount
{
public:
/*! state construction */
State ();
/*! state destruction */
~State();
/*! verifies that state is correct */
void verify();
/*! parses state from a configuration file */
bool parseFile(const FileName& fileName);
/*! parses the state from a string */
void parseString(const char* cfg);
/*! parses the state from a stream */
void parse(Ref<TokenStream> cin);
/*! prints the state */
void print();
/*! checks if verbosity level is at least N */
bool verbosity(size_t N);
/*! checks if some particular ISA is enabled */
bool hasISA(const int isa);
/*! check whether selected ISA is supported by the HW */
bool checkISASupport();
public:
std::string tri_accel; //!< acceleration structure to use for triangles
std::string tri_builder; //!< builder to use for triangles
std::string tri_traverser; //!< traverser to use for triangles
public:
std::string tri_accel_mb; //!< acceleration structure to use for motion blur triangles
std::string tri_builder_mb; //!< builder to use for motion blur triangles
std::string tri_traverser_mb; //!< traverser to use for triangles
public:
std::string quad_accel; //!< acceleration structure to use for quads
std::string quad_builder; //!< builder to use for quads
std::string quad_traverser; //!< traverser to use for quads
public:
std::string quad_accel_mb; //!< acceleration structure to use for motion blur quads
std::string quad_builder_mb; //!< builder to use for motion blur quads
std::string quad_traverser_mb; //!< traverser to use for motion blur quads
public:
std::string line_accel; //!< acceleration structure to use for line segments
std::string line_builder; //!< builder to use for line segments
std::string line_traverser; //!< traverser to use for line segments
public:
std::string line_accel_mb; //!< acceleration structure to use for motion blur line segments
std::string line_builder_mb; //!< builder to use for motion blur line segments
std::string line_traverser_mb; //!< traverser to use for motion blur line segments
public:
std::string hair_accel; //!< hair acceleration structure to use
std::string hair_builder; //!< builder to use for hair
std::string hair_traverser; //!< traverser to use for hair
public:
std::string hair_accel_mb; //!< acceleration structure to use for motion blur hair
std::string hair_builder_mb; //!< builder to use for motion blur hair
std::string hair_traverser_mb; //!< traverser to use for motion blur hair
public:
std::string object_accel; //!< acceleration structure for user geometries
std::string object_builder; //!< builder for user geometries
int object_accel_min_leaf_size; //!< minimum leaf size for object acceleration structure
int object_accel_max_leaf_size; //!< maximum leaf size for object acceleration structure
public:
std::string object_accel_mb; //!< acceleration structure for user geometries
std::string object_builder_mb; //!< builder for user geometries
int object_accel_mb_min_leaf_size; //!< minimum leaf size for mblur object acceleration structure
int object_accel_mb_max_leaf_size; //!< maximum leaf size for mblur object acceleration structure
public:
std::string subdiv_accel; //!< acceleration structure to use for subdivision surfaces
std::string subdiv_accel_mb; //!< acceleration structure to use for subdivision surfaces
public:
std::string grid_accel; //!< acceleration structure to use for grids
std::string grid_builder; //!< builder for grids
std::string grid_accel_mb; //!< acceleration structure to use for motion blur grids
std::string grid_builder_mb; //!< builder for motion blur grids
public:
float max_spatial_split_replications; //!< maximally replications*N many primitives in accel for spatial splits
bool useSpatialPreSplits; //!< use spatial pre-splits instead of the full spatial split builder
size_t tessellation_cache_size; //!< size of the shared tessellation cache
public:
size_t instancing_open_min; //!< instancing opens tree to minimally that number of subtrees
size_t instancing_block_size; //!< instancing opens tree up to average block size of primitives
float instancing_open_factor; //!< instancing opens tree up to x times the number of instances
size_t instancing_open_max_depth; //!< maximum open depth for geometries
size_t instancing_open_max; //!< instancing opens tree to maximally that number of subtrees
public:
bool float_exceptions; //!< enable floating point exceptions
int quality_flags;
int scene_flags;
size_t verbose; //!< verbosity of output
size_t benchmark; //!< true
public:
size_t numThreads; //!< number of threads to use in builders
size_t numUserThreads; //!< number of user provided threads to use in builders
bool set_affinity; //!< sets affinity for worker threads
bool start_threads; //!< true when threads should be started at device creation time
int enabled_cpu_features; //!< CPU ISA features to use
int enabled_builder_cpu_features; //!< CPU ISA features to use for builders only
enum FREQUENCY_LEVEL {
FREQUENCY_SIMD128,
FREQUENCY_SIMD256,
FREQUENCY_SIMD512
} frequency_level; //!< frequency level the app wants to run on (default is SIMD256)
bool enable_selockmemoryprivilege; //!< configures the SeLockMemoryPrivilege under Windows to enable huge pages
bool hugepages; //!< true if huge pages should get used
bool hugepages_success; //!< status for enabling huge pages
public:
size_t alloc_main_block_size; //!< main allocation block size (shared between threads)
int alloc_num_main_slots; //!< number of such shared blocks to be used to allocate
size_t alloc_thread_block_size; //!< size of thread local allocator block size
int alloc_single_thread_alloc; //!< in single mode nodes and leaves use same thread local allocator
public:
/*! checks if we can use AVX */
bool canUseAVX() {
return hasISA(AVX) && frequency_level != FREQUENCY_SIMD128;
}
/*! checks if we can use AVX2 */
bool canUseAVX2() {
return hasISA(AVX2) && frequency_level != FREQUENCY_SIMD128;
}
struct ErrorHandler
{
public:
ErrorHandler();
~ErrorHandler();
RTCError* error();
public:
tls_t thread_error;
std::vector<RTCError*> thread_errors;
MutexSys errors_mutex;
};
ErrorHandler errorHandler;
static ErrorHandler g_errorHandler;
public:
void setErrorFunction(RTCErrorFunction fptr, void* uptr)
{
error_function = fptr;
error_function_userptr = uptr;
}
RTCErrorFunction error_function;
void* error_function_userptr;
public:
void setMemoryMonitorFunction(RTCMemoryMonitorFunction fptr, void* uptr)
{
memory_monitor_function = fptr;
memory_monitor_userptr = uptr;
}
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RTCMemoryMonitorFunction memory_monitor_function;
void* memory_monitor_userptr;
};
}