godot/thirdparty/icu4c/common/pluralmap.cpp

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// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
* Copyright (C) 2015, International Business Machines Corporation and
* others. All Rights Reserved.
*/
#include "unicode/unistr.h"
#include "charstr.h"
#include "cstring.h"
#include "pluralmap.h"
U_NAMESPACE_BEGIN
static const char * const gPluralForms[] = {
"other", "zero", "one", "two", "few", "many"};
PluralMapBase::Category
PluralMapBase::toCategory(const char *pluralForm) {
for (int32_t i = 0; i < UPRV_LENGTHOF(gPluralForms); ++i) {
if (uprv_strcmp(pluralForm, gPluralForms[i]) == 0) {
return static_cast<Category>(i);
}
}
return NONE;
}
PluralMapBase::Category
PluralMapBase::toCategory(const UnicodeString &pluralForm) {
CharString cCategory;
UErrorCode status = U_ZERO_ERROR;
cCategory.appendInvariantChars(pluralForm, status);
return U_FAILURE(status) ? NONE : toCategory(cCategory.data());
}
const char *PluralMapBase::getCategoryName(Category c) {
int32_t index = c;
return (index < 0 || index >= UPRV_LENGTHOF(gPluralForms)) ?
nullptr : gPluralForms[index];
}
U_NAMESPACE_END