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/*************************************************************************/
/* collision_shape_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# include "collision_shape_2d.h"
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# include "collision_object_2d.h"
# include "scene/resources/concave_polygon_shape_2d.h"
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# include "scene/resources/convex_polygon_shape_2d.h"
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void CollisionShape2D : : _shape_changed ( ) {
update ( ) ;
}
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void CollisionShape2D : : _update_in_shape_owner ( bool p_xform_only ) {
parent - > shape_owner_set_transform ( owner_id , get_transform ( ) ) ;
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if ( p_xform_only ) {
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return ;
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}
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parent - > shape_owner_set_disabled ( owner_id , disabled ) ;
parent - > shape_owner_set_one_way_collision ( owner_id , one_way_collision ) ;
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parent - > shape_owner_set_one_way_collision_margin ( owner_id , one_way_collision_margin ) ;
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}
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void CollisionShape2D : : _notification ( int p_what ) {
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switch ( p_what ) {
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case NOTIFICATION_PARENTED : {
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parent = Object : : cast_to < CollisionObject2D > ( get_parent ( ) ) ;
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if ( parent ) {
owner_id = parent - > create_shape_owner ( this ) ;
if ( shape . is_valid ( ) ) {
parent - > shape_owner_add_shape ( owner_id , shape ) ;
}
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_update_in_shape_owner ( ) ;
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}
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/*if (Engine::get_singleton()->is_editor_hint()) {
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//display above all else
set_z_as_relative ( false ) ;
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set_z_index ( RS : : CANVAS_ITEM_Z_MAX - 1 ) ;
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} */
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} break ;
case NOTIFICATION_ENTER_TREE : {
if ( parent ) {
_update_in_shape_owner ( ) ;
}
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} break ;
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case NOTIFICATION_LOCAL_TRANSFORM_CHANGED : {
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if ( parent ) {
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_update_in_shape_owner ( true ) ;
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}
} break ;
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case NOTIFICATION_UNPARENTED : {
if ( parent ) {
parent - > remove_shape_owner ( owner_id ) ;
}
owner_id = 0 ;
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parent = nullptr ;
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} break ;
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case NOTIFICATION_DRAW : {
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if ( ! Engine : : get_singleton ( ) - > is_editor_hint ( ) & & ! get_tree ( ) - > is_debugging_collisions_hint ( ) ) {
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break ;
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}
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if ( ! shape . is_valid ( ) ) {
break ;
}
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rect = Rect2 ( ) ;
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Color draw_col = get_tree ( ) - > get_debug_collisions_color ( ) ;
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if ( disabled ) {
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float g = draw_col . get_v ( ) ;
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draw_col . r = g ;
draw_col . g = g ;
draw_col . b = g ;
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draw_col . a * = 0.5 ;
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}
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shape - > draw ( get_canvas_item ( ) , draw_col ) ;
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rect = shape - > get_rect ( ) ;
rect = rect . grow ( 3 ) ;
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if ( one_way_collision ) {
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// Draw an arrow indicating the one-way collision direction
draw_col = get_tree ( ) - > get_debug_collisions_color ( ) . inverted ( ) ;
if ( disabled ) {
draw_col = draw_col . darkened ( 0.25 ) ;
}
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Vector2 line_to ( 0 , 20 ) ;
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draw_line ( Vector2 ( ) , line_to , draw_col , 2 ) ;
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Vector < Vector2 > pts ;
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real_t tsize = 8 ;
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pts . push_back ( line_to + ( Vector2 ( 0 , tsize ) ) ) ;
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pts . push_back ( line_to + ( Vector2 ( Math_SQRT12 * tsize , 0 ) ) ) ;
pts . push_back ( line_to + ( Vector2 ( - Math_SQRT12 * tsize , 0 ) ) ) ;
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Vector < Color > cols ;
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for ( int i = 0 ; i < 3 ; i + + ) {
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cols . push_back ( draw_col ) ;
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}
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draw_primitive ( pts , cols , Vector < Vector2 > ( ) ) ;
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}
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} break ;
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}
}
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void CollisionShape2D : : set_shape ( const Ref < Shape2D > & p_shape ) {
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if ( p_shape = = shape ) {
return ;
}
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if ( shape . is_valid ( ) ) {
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shape - > disconnect ( " changed " , callable_mp ( this , & CollisionShape2D : : _shape_changed ) ) ;
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}
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shape = p_shape ;
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update ( ) ;
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if ( parent ) {
parent - > shape_owner_clear_shapes ( owner_id ) ;
if ( shape . is_valid ( ) ) {
parent - > shape_owner_add_shape ( owner_id , shape ) ;
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}
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_update_in_shape_owner ( ) ;
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}
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if ( shape . is_valid ( ) ) {
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shape - > connect ( " changed " , callable_mp ( this , & CollisionShape2D : : _shape_changed ) ) ;
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}
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update_configuration_warnings ( ) ;
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}
Ref < Shape2D > CollisionShape2D : : get_shape ( ) const {
return shape ;
}
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bool CollisionShape2D : : _edit_is_selected_on_click ( const Point2 & p_point , double p_tolerance ) const {
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if ( ! shape . is_valid ( ) ) {
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return false ;
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}
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return shape - > _edit_is_selected_on_click ( p_point , p_tolerance ) ;
}
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TypedArray < String > CollisionShape2D : : get_configuration_warnings ( ) const {
TypedArray < String > warnings = Node : : get_configuration_warnings ( ) ;
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if ( ! Object : : cast_to < CollisionObject2D > ( get_parent ( ) ) ) {
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warnings . push_back ( TTR ( " CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape. " ) ) ;
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}
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if ( ! shape . is_valid ( ) ) {
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warnings . push_back ( TTR ( " A shape must be provided for CollisionShape2D to function. Please create a shape resource for it! " ) ) ;
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}
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Ref < ConvexPolygonShape2D > convex = shape ;
Ref < ConcavePolygonShape2D > concave = shape ;
if ( convex . is_valid ( ) | | concave . is_valid ( ) ) {
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warnings . push_back ( TTR ( " Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead. " ) ) ;
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}
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return warnings ;
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}
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void CollisionShape2D : : set_disabled ( bool p_disabled ) {
disabled = p_disabled ;
update ( ) ;
if ( parent ) {
parent - > shape_owner_set_disabled ( owner_id , p_disabled ) ;
}
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}
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bool CollisionShape2D : : is_disabled ( ) const {
return disabled ;
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}
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void CollisionShape2D : : set_one_way_collision ( bool p_enable ) {
one_way_collision = p_enable ;
update ( ) ;
if ( parent ) {
parent - > shape_owner_set_one_way_collision ( owner_id , p_enable ) ;
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}
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}
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bool CollisionShape2D : : is_one_way_collision_enabled ( ) const {
return one_way_collision ;
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}
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void CollisionShape2D : : set_one_way_collision_margin ( real_t p_margin ) {
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one_way_collision_margin = p_margin ;
if ( parent ) {
parent - > shape_owner_set_one_way_collision_margin ( owner_id , one_way_collision_margin ) ;
}
}
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real_t CollisionShape2D : : get_one_way_collision_margin ( ) const {
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return one_way_collision_margin ;
}
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void CollisionShape2D : : _bind_methods ( ) {
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ClassDB : : bind_method ( D_METHOD ( " set_shape " , " shape " ) , & CollisionShape2D : : set_shape ) ;
ClassDB : : bind_method ( D_METHOD ( " get_shape " ) , & CollisionShape2D : : get_shape ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_disabled " , " disabled " ) , & CollisionShape2D : : set_disabled ) ;
ClassDB : : bind_method ( D_METHOD ( " is_disabled " ) , & CollisionShape2D : : is_disabled ) ;
ClassDB : : bind_method ( D_METHOD ( " set_one_way_collision " , " enabled " ) , & CollisionShape2D : : set_one_way_collision ) ;
ClassDB : : bind_method ( D_METHOD ( " is_one_way_collision_enabled " ) , & CollisionShape2D : : is_one_way_collision_enabled ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_one_way_collision_margin " , " margin " ) , & CollisionShape2D : : set_one_way_collision_margin ) ;
ClassDB : : bind_method ( D_METHOD ( " get_one_way_collision_margin " ) , & CollisionShape2D : : get_one_way_collision_margin ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " shape " , PROPERTY_HINT_RESOURCE_TYPE , " Shape2D " ) , " set_shape " , " get_shape " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " disabled " ) , " set_disabled " , " is_disabled " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " one_way_collision " ) , " set_one_way_collision " , " is_one_way_collision_enabled " ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " one_way_collision_margin " , PROPERTY_HINT_RANGE , " 0,128,0.1 " ) , " set_one_way_collision_margin " , " get_one_way_collision_margin " ) ;
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}
CollisionShape2D : : CollisionShape2D ( ) {
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set_notify_local_transform ( true ) ;
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}