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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "CSGCylinder3D" inherits= "CSGPrimitive3D" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../../../doc/class.xsd" >
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<brief_description >
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A CSG Cylinder shape.
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</brief_description>
<description >
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This node allows you to create a cylinder (or cone) for use with the CSG system.
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[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
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</description>
<tutorials >
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<link title= "Prototyping levels with CSG" > $DOCS_URL/tutorials/3d/csg_tools.html</link>
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</tutorials>
<members >
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<member name= "cone" type= "bool" setter= "set_cone" getter= "is_cone" default= "false" >
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If [code]true[/code] a cone is created, the [member radius] will only apply to one side.
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</member>
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<member name= "height" type= "float" setter= "set_height" getter= "get_height" default= "2.0" >
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The height of the cylinder.
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</member>
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<member name= "material" type= "Material" setter= "set_material" getter= "get_material" >
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The material used to render the cylinder.
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</member>
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<member name= "radius" type= "float" setter= "set_radius" getter= "get_radius" default= "0.5" >
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The radius of the cylinder.
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</member>
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<member name= "sides" type= "int" setter= "set_sides" getter= "get_sides" default= "8" >
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The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
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</member>
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<member name= "smooth_faces" type= "bool" setter= "set_smooth_faces" getter= "get_smooth_faces" default= "true" >
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If [code]true[/code] the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If [code]false[/code] the cylinder will have a flat shaded look.
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</member>
</members>
</class>