godot/core/input/SCsub

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#!/usr/bin/env python
Import('env')
from platform_methods import run_in_subprocess
import input_builders
# Order matters here. Higher index controller database files write on top of lower index database files.
controller_databases = ["#core/input/gamecontrollerdb_204.txt", "#core/input/gamecontrollerdb_205.txt", "#core/input/gamecontrollerdb.txt", "#core/input/godotcontrollerdb.txt"]
env.Depends("#core/input/default_controller_mappings.gen.cpp", controller_databases)
env.CommandNoCache("#core/input/default_controller_mappings.gen.cpp", controller_databases, run_in_subprocess(input_builders.make_default_controller_mappings))
env.add_source_files(env.core_sources, "*.cpp")
# Don't warn about duplicate entry here, we need it registered manually for first build,
# even if later builds will pick it up twice due to above *.cpp globbing.
env.add_source_files(env.core_sources, "#core/input/default_controller_mappings.gen.cpp", warn_duplicates=False)