godot/modules/mono/build_scripts/gen_cs_glue_version.py

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def generate_header(solution_dir, version_header_dst):
import os
latest_mtime = 0
for root, dirs, files in os.walk(solution_dir, topdown=True):
dirs[:] = [d for d in dirs if d not in ['Generated']] # Ignored generated files
files = [f for f in files if f.endswith('.cs')]
for file in files:
filepath = os.path.join(root, file)
mtime = os.path.getmtime(filepath)
latest_mtime = mtime if mtime > latest_mtime else latest_mtime
glue_version = int(latest_mtime) # The latest modified time will do for now
with open(version_header_dst, 'w') as version_header:
version_header.write('/* THIS FILE IS GENERATED DO NOT EDIT */\n')
version_header.write('#ifndef CS_GLUE_VERSION_H\n')
version_header.write('#define CS_GLUE_VERSION_H\n\n')
version_header.write('#define CS_GLUE_VERSION UINT32_C(' + str(glue_version) + ')\n')
version_header.write('\n#endif // CS_GLUE_VERSION_H\n')