godot/modules/webxr/SCsub

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#!/usr/bin/env python
Import("env")
Import("env_modules")
if env["platform"] == "web":
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env.AddJSLibraries(["native/library_godot_webxr.js"])
env.AddJSExterns(["native/webxr.externs.js"])
env_webxr = env_modules.Clone()
env_webxr.add_source_files(env.modules_sources, "*.cpp")