godot/doc/classes/ImageTextureLayered.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ImageTextureLayered" inherits="TextureLayered" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="create_from_images">
<return type="int" enum="Error" />
<argument index="0" name="images" type="Array" />
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<description>
</description>
</method>
<method name="update_layer">
<return type="void" />
<argument index="0" name="image" type="Image" />
<argument index="1" name="layer" type="int" />
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<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>