godot/tests/python_build/fixtures/glsl/vertex_fragment_expected_full.glsl

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/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#ifndef VERTEX_FRAGMENT_SHADER_GLSL_RAW_H
#define VERTEX_FRAGMENT_SHADER_GLSL_RAW_H
static const char vertex_fragment_shader_glsl[] = {
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};
#endif