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/*************************************************************************/
/* canvas_modulate.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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# include "canvas_modulate.h"
void CanvasModulate : : _notification ( int p_what ) {
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if ( p_what = = NOTIFICATION_ENTER_CANVAS ) {
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if ( is_visible_in_tree ( ) ) {
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VS : : get_singleton ( ) - > canvas_set_modulate ( get_canvas ( ) , color ) ;
add_to_group ( " _canvas_modulate_ " + itos ( get_canvas ( ) . get_id ( ) ) ) ;
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}
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} else if ( p_what = = NOTIFICATION_EXIT_CANVAS ) {
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if ( is_visible_in_tree ( ) ) {
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VS : : get_singleton ( ) - > canvas_set_modulate ( get_canvas ( ) , Color ( 1 , 1 , 1 , 1 ) ) ;
remove_from_group ( " _canvas_modulate_ " + itos ( get_canvas ( ) . get_id ( ) ) ) ;
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}
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} else if ( p_what = = NOTIFICATION_VISIBILITY_CHANGED ) {
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if ( is_visible_in_tree ( ) ) {
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VS : : get_singleton ( ) - > canvas_set_modulate ( get_canvas ( ) , color ) ;
add_to_group ( " _canvas_modulate_ " + itos ( get_canvas ( ) . get_id ( ) ) ) ;
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} else {
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VS : : get_singleton ( ) - > canvas_set_modulate ( get_canvas ( ) , Color ( 1 , 1 , 1 , 1 ) ) ;
remove_from_group ( " _canvas_modulate_ " + itos ( get_canvas ( ) . get_id ( ) ) ) ;
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}
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update_configuration_warning ( ) ;
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}
}
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void CanvasModulate : : _bind_methods ( ) {
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ClassDB : : bind_method ( D_METHOD ( " set_color " , " color " ) , & CanvasModulate : : set_color ) ;
ClassDB : : bind_method ( D_METHOD ( " get_color " ) , & CanvasModulate : : get_color ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : COLOR , " color " ) , " set_color " , " get_color " ) ;
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}
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void CanvasModulate : : set_color ( const Color & p_color ) {
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color = p_color ;
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if ( is_visible_in_tree ( ) ) {
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VS : : get_singleton ( ) - > canvas_set_modulate ( get_canvas ( ) , color ) ;
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}
}
Color CanvasModulate : : get_color ( ) const {
return color ;
}
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String CanvasModulate : : get_configuration_warning ( ) const {
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String warning = Node2D : : get_configuration_warning ( ) ;
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if ( ! is_visible_in_tree ( ) | | ! is_inside_tree ( ) )
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return warning ;
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List < Node * > nodes ;
get_tree ( ) - > get_nodes_in_group ( " _canvas_modulate_ " + itos ( get_canvas ( ) . get_id ( ) ) , & nodes ) ;
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if ( nodes . size ( ) > 1 ) {
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if ( warning ! = String ( ) ) {
warning + = " \n \n " ;
}
warning + = TTR ( " Only one visible CanvasModulate is allowed per scene (or set of instanced scenes). The first created one will work, while the rest will be ignored. " ) ;
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}
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return warning ;
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}
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CanvasModulate : : CanvasModulate ( ) {
color = Color ( 1 , 1 , 1 , 1 ) ;
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}
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CanvasModulate : : ~ CanvasModulate ( ) {
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}