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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "CollisionPolygon" inherits= "Spatial" category= "Core" version= "3.0.2" >
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<brief_description >
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Editor-only class for defining a collision polygon in 3D space.
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</brief_description>
<description >
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Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect.
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</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
</methods>
<members >
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<member name= "depth" type= "float" setter= "set_depth" getter= "get_depth" >
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Length that the resulting collision extends in either direction perpendicular to its polygon.
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</member>
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<member name= "disabled" type= "bool" setter= "set_disabled" getter= "is_disabled" >
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If true, no collision will be produced.
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</member>
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<member name= "polygon" type= "PoolVector2Array" setter= "set_polygon" getter= "get_polygon" >
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Array of vertices which define the polygon.
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</member>
</members>
<constants >
</constants>
</class>