godot/doc/classes/MeshTexture.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MeshTexture" inherits="Texture" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
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Simple texture that uses a mesh to draw itself.
</brief_description>
<description>
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Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
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<member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture">
Sets the base texture that the Mesh will use to draw.
</member>
<member name="flags" type="int" setter="set_flags" getter="get_flags" overrides="Texture" default="0" />
<member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2( 0, 0 )">
Sets the size of the image, needed for reference.
</member>
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<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
Sets the mesh used to draw. It must be a mesh using 2D vertices.
</member>
</members>
<constants>
</constants>
</class>