godot/doc/classes/HeightMapShape.xml

27 lines
1023 B
XML
Raw Normal View History

<?xml version="1.0" encoding="UTF-8" ?>
2020-02-01 01:03:48 +00:00
<class name="HeightMapShape" inherits="Shape" version="4.0">
<brief_description>
Height map shape for 3D physics (Bullet only).
</brief_description>
<description>
Height map shape resource, which can be added to a [PhysicsBody] or [Area].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="map_data" type="PoolRealArray" setter="set_map_data" getter="get_map_data" default="PoolRealArray( 0, 0, 0, 0 )">
Height map data, pool array must be of [member map_width] * [member map_depth] size.
</member>
<member name="map_depth" type="int" setter="set_map_depth" getter="get_map_depth" default="2">
Depth of the height map data. Changing this will resize the [member map_data].
</member>
<member name="map_width" type="int" setter="set_map_width" getter="get_map_width" default="2">
Width of the height map data. Changing this will resize the [member map_data].
</member>
</members>
<constants>
</constants>
</class>