godot/editor/icons/icon_image_texture.svg

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<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
<g transform="translate(0 -1036.4)">
<path transform="translate(0 1036.4)" d="m2 1a1 1 0 0 0 -1 1v12a1 1 0 0 0 1 1h12a1 1 0 0 0 1 -1v-12a1 1 0 0 0 -1 -1h-12zm1 2h10v8h-10v-8zm6 2v1h-1v1h-2v1h-1v1h-1v1h2 2 2 2v-2h-1v-2h-1v-1h-1z" fill="#e0e0e0" fill-opacity=".99608"/>
</g>
</svg>