godot/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphase.cl

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int getPosHash(int4 gridPos, __global float4* pParams)
{
int4 gridDim = *((__global int4*)(pParams + 1));
gridPos.x &= gridDim.x - 1;
gridPos.y &= gridDim.y - 1;
gridPos.z &= gridDim.z - 1;
int hash = gridPos.z * gridDim.y * gridDim.x + gridPos.y * gridDim.x + gridPos.x;
return hash;
}
int4 getGridPos(float4 worldPos, __global float4* pParams)
{
int4 gridPos;
int4 gridDim = *((__global int4*)(pParams + 1));
gridPos.x = (int)floor(worldPos.x * pParams[0].x) & (gridDim.x - 1);
gridPos.y = (int)floor(worldPos.y * pParams[0].y) & (gridDim.y - 1);
gridPos.z = (int)floor(worldPos.z * pParams[0].z) & (gridDim.z - 1);
return gridPos;
}
// calculate grid hash value for each body using its AABB
__kernel void kCalcHashAABB(int numObjects, __global float4* allpAABB, __global const int* smallAabbMapping, __global int2* pHash, __global float4* pParams )
{
int index = get_global_id(0);
if(index >= numObjects)
{
return;
}
float4 bbMin = allpAABB[smallAabbMapping[index]*2];
float4 bbMax = allpAABB[smallAabbMapping[index]*2 + 1];
float4 pos;
pos.x = (bbMin.x + bbMax.x) * 0.5f;
pos.y = (bbMin.y + bbMax.y) * 0.5f;
pos.z = (bbMin.z + bbMax.z) * 0.5f;
pos.w = 0.f;
// get address in grid
int4 gridPos = getGridPos(pos, pParams);
int gridHash = getPosHash(gridPos, pParams);
// store grid hash and body index
int2 hashVal;
hashVal.x = gridHash;
hashVal.y = index;
pHash[index] = hashVal;
}
__kernel void kClearCellStart( int numCells,
__global int* pCellStart )
{
int index = get_global_id(0);
if(index >= numCells)
{
return;
}
pCellStart[index] = -1;
}
__kernel void kFindCellStart(int numObjects, __global int2* pHash, __global int* cellStart )
{
__local int sharedHash[513];
int index = get_global_id(0);
int2 sortedData;
if(index < numObjects)
{
sortedData = pHash[index];
// Load hash data into shared memory so that we can look
// at neighboring body's hash value without loading
// two hash values per thread
sharedHash[get_local_id(0) + 1] = sortedData.x;
if((index > 0) && (get_local_id(0) == 0))
{
// first thread in block must load neighbor body hash
sharedHash[0] = pHash[index-1].x;
}
}
barrier(CLK_LOCAL_MEM_FENCE);
if(index < numObjects)
{
if((index == 0) || (sortedData.x != sharedHash[get_local_id(0)]))
{
cellStart[sortedData.x] = index;
}
}
}
int testAABBOverlap(float4 min0, float4 max0, float4 min1, float4 max1)
{
return (min0.x <= max1.x)&& (min1.x <= max0.x) &&
(min0.y <= max1.y)&& (min1.y <= max0.y) &&
(min0.z <= max1.z)&& (min1.z <= max0.z);
}
//search for AABB 'index' against other AABBs' in this cell
void findPairsInCell( int numObjects,
int4 gridPos,
int index,
__global int2* pHash,
__global int* pCellStart,
__global float4* allpAABB,
__global const int* smallAabbMapping,
__global float4* pParams,
volatile __global int* pairCount,
__global int4* pPairBuff2,
int maxPairs
)
{
int4 pGridDim = *((__global int4*)(pParams + 1));
int maxBodiesPerCell = pGridDim.w;
int gridHash = getPosHash(gridPos, pParams);
// get start of bucket for this cell
int bucketStart = pCellStart[gridHash];
if (bucketStart == -1)
{
return; // cell empty
}
// iterate over bodies in this cell
int2 sortedData = pHash[index];
int unsorted_indx = sortedData.y;
float4 min0 = allpAABB[smallAabbMapping[unsorted_indx]*2 + 0];
float4 max0 = allpAABB[smallAabbMapping[unsorted_indx]*2 + 1];
int handleIndex = as_int(min0.w);
int bucketEnd = bucketStart + maxBodiesPerCell;
bucketEnd = (bucketEnd > numObjects) ? numObjects : bucketEnd;
for(int index2 = bucketStart; index2 < bucketEnd; index2++)
{
int2 cellData = pHash[index2];
if (cellData.x != gridHash)
{
break; // no longer in same bucket
}
int unsorted_indx2 = cellData.y;
//if (unsorted_indx2 < unsorted_indx) // check not colliding with self
if (unsorted_indx2 != unsorted_indx) // check not colliding with self
{
float4 min1 = allpAABB[smallAabbMapping[unsorted_indx2]*2 + 0];
float4 max1 = allpAABB[smallAabbMapping[unsorted_indx2]*2 + 1];
if(testAABBOverlap(min0, max0, min1, max1))
{
if (pairCount)
{
int handleIndex2 = as_int(min1.w);
if (handleIndex<handleIndex2)
{
int curPair = atomic_add(pairCount,1);
if (curPair<maxPairs)
{
int4 newpair;
newpair.x = handleIndex;
newpair.y = handleIndex2;
newpair.z = -1;
newpair.w = -1;
pPairBuff2[curPair] = newpair;
}
}
}
}
}
}
}
__kernel void kFindOverlappingPairs( int numObjects,
__global float4* allpAABB,
__global const int* smallAabbMapping,
__global int2* pHash,
__global int* pCellStart,
__global float4* pParams ,
volatile __global int* pairCount,
__global int4* pPairBuff2,
int maxPairs
)
{
int index = get_global_id(0);
if(index >= numObjects)
{
return;
}
int2 sortedData = pHash[index];
int unsorted_indx = sortedData.y;
float4 bbMin = allpAABB[smallAabbMapping[unsorted_indx]*2 + 0];
float4 bbMax = allpAABB[smallAabbMapping[unsorted_indx]*2 + 1];
float4 pos;
pos.x = (bbMin.x + bbMax.x) * 0.5f;
pos.y = (bbMin.y + bbMax.y) * 0.5f;
pos.z = (bbMin.z + bbMax.z) * 0.5f;
// get address in grid
int4 gridPosA = getGridPos(pos, pParams);
int4 gridPosB;
// examine only neighbouring cells
for(int z=-1; z<=1; z++)
{
gridPosB.z = gridPosA.z + z;
for(int y=-1; y<=1; y++)
{
gridPosB.y = gridPosA.y + y;
for(int x=-1; x<=1; x++)
{
gridPosB.x = gridPosA.x + x;
findPairsInCell(numObjects, gridPosB, index, pHash, pCellStart, allpAABB,smallAabbMapping, pParams, pairCount,pPairBuff2, maxPairs);
}
}
}
}