2017-09-12 20:42:36 +00:00
<?xml version="1.0" encoding="UTF-8" ?>
2020-02-01 01:03:48 +00:00
<class name= "AudioStreamPlayer" inherits= "Node" version= "4.0" >
2017-09-12 20:42:36 +00:00
<brief_description >
2019-06-21 23:04:47 +00:00
Plays back audio non-positionally.
2017-09-12 20:42:36 +00:00
</brief_description>
<description >
2019-06-21 23:04:47 +00:00
Plays an audio stream non-positionally.
2021-05-05 18:37:35 +00:00
To play audio positionally, use [AudioStreamPlayer2D] or [AudioStreamPlayer3D] instead of [AudioStreamPlayer].
2017-09-12 20:42:36 +00:00
</description>
<tutorials >
2021-11-15 09:43:07 +00:00
<link title= "Audio streams" > $DOCS_URL/tutorials/audio/audio_streams.html</link>
2020-10-01 08:34:47 +00:00
<link title= "2D Dodge The Creeps Demo" > https://godotengine.org/asset-library/asset/515</link>
<link title= "Audio Device Changer Demo" > https://godotengine.org/asset-library/asset/525</link>
<link title= "Audio Generator Demo" > https://godotengine.org/asset-library/asset/526</link>
<link title= "Audio Mic Record Demo" > https://godotengine.org/asset-library/asset/527</link>
<link title= "Audio Spectrum Demo" > https://godotengine.org/asset-library/asset/528</link>
2017-09-12 20:42:36 +00:00
</tutorials>
<methods >
2017-09-21 03:31:36 +00:00
<method name= "get_playback_position" >
2021-07-30 13:28:05 +00:00
<return type= "float" />
2017-09-12 20:42:36 +00:00
<description >
2018-07-31 19:20:27 +00:00
Returns the position in the [AudioStream] in seconds.
2017-09-12 20:42:36 +00:00
</description>
</method>
2019-04-15 12:49:41 +00:00
<method name= "get_stream_playback" >
2021-07-30 13:28:05 +00:00
<return type= "AudioStreamPlayback" />
2019-04-15 12:49:41 +00:00
<description >
2020-01-08 21:51:16 +00:00
Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer].
2019-04-15 12:49:41 +00:00
</description>
</method>
2017-09-12 20:42:36 +00:00
<method name= "play" >
2021-07-30 13:28:05 +00:00
<return type= "void" />
<argument index= "0" name= "from_position" type= "float" default= "0.0" />
2017-09-12 20:42:36 +00:00
<description >
2019-06-21 23:04:47 +00:00
Plays the audio from the given [code]from_position[/code], in seconds.
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "seek" >
2021-07-30 13:28:05 +00:00
<return type= "void" />
<argument index= "0" name= "to_position" type= "float" />
2017-09-12 20:42:36 +00:00
<description >
2017-09-16 18:09:29 +00:00
Sets the position from which audio will be played, in seconds.
2017-09-12 20:42:36 +00:00
</description>
</method>
<method name= "stop" >
2021-07-30 13:28:05 +00:00
<return type= "void" />
2017-09-12 20:42:36 +00:00
<description >
2017-09-16 18:09:29 +00:00
Stops the audio.
2017-09-12 20:42:36 +00:00
</description>
</method>
</methods>
<members >
2019-06-29 10:38:01 +00:00
<member name= "autoplay" type= "bool" setter= "set_autoplay" getter= "is_autoplay_enabled" default= "false" >
2019-06-29 13:24:23 +00:00
If [code]true[/code], audio plays when added to scene tree.
2017-09-12 20:42:36 +00:00
</member>
2021-06-05 19:24:24 +00:00
<member name= "bus" type= "StringName" setter= "set_bus" getter= "get_bus" default= "&"Master"" >
2017-09-16 18:09:29 +00:00
Bus on which this audio is playing.
2017-09-12 20:42:36 +00:00
</member>
2021-08-28 04:51:03 +00:00
<member name= "max_polyphony" type= "int" setter= "set_max_polyphony" getter= "get_max_polyphony" default= "1" >
The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds.
</member>
2019-06-29 10:38:01 +00:00
<member name= "mix_target" type= "int" setter= "set_mix_target" getter= "get_mix_target" enum= "AudioStreamPlayer.MixTarget" default= "0" >
2019-12-06 22:09:20 +00:00
If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants.
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "pitch_scale" type= "float" setter= "set_pitch_scale" getter= "get_pitch_scale" default= "1.0" >
2020-04-26 14:37:22 +00:00
The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
2018-02-19 09:47:16 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "playing" type= "bool" setter= "_set_playing" getter= "is_playing" default= "false" >
2018-12-20 12:46:54 +00:00
If [code]true[/code], audio is playing.
2017-09-12 20:42:36 +00:00
</member>
2019-07-15 18:42:47 +00:00
<member name= "stream" type= "AudioStream" setter= "set_stream" getter= "get_stream" >
2017-09-16 18:09:29 +00:00
The [AudioStream] object to be played.
2017-09-12 20:42:36 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "stream_paused" type= "bool" setter= "set_stream_paused" getter= "get_stream_paused" default= "false" >
2020-01-08 21:51:16 +00:00
If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code].
2018-07-26 09:56:21 +00:00
</member>
2019-06-29 10:38:01 +00:00
<member name= "volume_db" type= "float" setter= "set_volume_db" getter= "get_volume_db" default= "0.0" >
2017-09-16 18:09:29 +00:00
Volume of sound, in dB.
2017-09-12 20:42:36 +00:00
</member>
</members>
<signals >
<signal name= "finished" >
<description >
2017-09-16 18:09:29 +00:00
Emitted when the audio stops playing.
2017-09-12 20:42:36 +00:00
</description>
</signal>
</signals>
<constants >
2017-11-24 22:16:30 +00:00
<constant name= "MIX_TARGET_STEREO" value= "0" enum= "MixTarget" >
2017-10-10 14:00:10 +00:00
The audio will be played only on the first channel.
2017-09-15 23:46:14 +00:00
</constant>
2017-11-24 22:16:30 +00:00
<constant name= "MIX_TARGET_SURROUND" value= "1" enum= "MixTarget" >
2017-10-10 14:00:10 +00:00
The audio will be played on all surround channels.
2017-09-15 23:46:14 +00:00
</constant>
2017-11-24 22:16:30 +00:00
<constant name= "MIX_TARGET_CENTER" value= "2" enum= "MixTarget" >
2017-10-10 14:00:10 +00:00
The audio will be played on the second channel, which is usually the center.
2017-09-15 23:46:14 +00:00
</constant>
2017-09-12 20:42:36 +00:00
</constants>
</class>