godot/doc/classes/VisualShaderNodeTextureUnif...

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<?xml version="1.0" encoding="UTF-8" ?>
2020-02-01 01:03:48 +00:00
<class name="VisualShaderNodeTextureUniform" inherits="VisualShaderNodeUniform" version="4.0">
<brief_description>
Performs a uniform texture lookup within the visual shader graph.
</brief_description>
<description>
Performs a lookup operation on the texture provided as a uniform for the shader.
</description>
<tutorials>
</tutorials>
<members>
<member name="color_default" type="int" setter="set_color_default" getter="get_color_default" enum="VisualShaderNodeTextureUniform.ColorDefault" default="0">
Sets the default color if no texture is assigned to the uniform.
</member>
<member name="texture_filter" type="int" setter="set_texture_filter" getter="get_texture_filter" enum="VisualShaderNodeTextureUniform.TextureFilter" default="0">
Sets the texture filtering mode. See [enum TextureFilter] for options.
</member>
<member name="texture_repeat" type="int" setter="set_texture_repeat" getter="get_texture_repeat" enum="VisualShaderNodeTextureUniform.TextureRepeat" default="0">
Sets the texture repeating mode. See [enum TextureRepeat] for options.
</member>
<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTextureUniform.TextureType" default="0">
Defines the type of data provided by the source texture. See [enum TextureType] for options.
</member>
</members>
<constants>
<constant name="TYPE_DATA" value="0" enum="TextureType">
No hints are added to the uniform declaration.
</constant>
<constant name="TYPE_COLOR" value="1" enum="TextureType">
Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
</constant>
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<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
</constant>
<constant name="TYPE_ANISOTROPY" value="3" enum="TextureType">
Adds [code]hint_anisotropy[/code] as hint to the uniform declaration to use for a flowmap.
</constant>
<constant name="TYPE_MAX" value="4" enum="TextureType">
Represents the size of the [enum TextureType] enum.
</constant>
<constant name="COLOR_DEFAULT_WHITE" value="0" enum="ColorDefault">
Defaults to white color.
</constant>
<constant name="COLOR_DEFAULT_BLACK" value="1" enum="ColorDefault">
Defaults to black color.
</constant>
<constant name="COLOR_DEFAULT_MAX" value="2" enum="ColorDefault">
Represents the size of the [enum ColorDefault] enum.
</constant>
<constant name="FILTER_DEFAULT" value="0" enum="TextureFilter">
</constant>
<constant name="FILTER_NEAREST" value="1" enum="TextureFilter">
</constant>
<constant name="FILTER_LINEAR" value="2" enum="TextureFilter">
</constant>
<constant name="FILTER_NEAREST_MIPMAP" value="3" enum="TextureFilter">
</constant>
<constant name="FILTER_LINEAR_MIPMAP" value="4" enum="TextureFilter">
</constant>
<constant name="FILTER_NEAREST_MIPMAP_ANISOTROPIC" value="5" enum="TextureFilter">
</constant>
<constant name="FILTER_LINEAR_MIPMAP_ANISOTROPIC" value="6" enum="TextureFilter">
</constant>
<constant name="FILTER_MAX" value="7" enum="TextureFilter">
Represents the size of the [enum TextureFilter] enum.
</constant>
<constant name="REPEAT_DEFAULT" value="0" enum="TextureRepeat">
</constant>
<constant name="REPEAT_ENABLED" value="1" enum="TextureRepeat">
</constant>
<constant name="REPEAT_DISABLED" value="2" enum="TextureRepeat">
</constant>
<constant name="REPEAT_MAX" value="3" enum="TextureRepeat">
Represents the size of the [enum TextureRepeat] enum.
</constant>
</constants>
</class>