godot/modules/mono/build_scripts/gen_cs_glue_version.py

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def generate_header(solution_dir, version_header_dst):
import os
latest_mtime = 0
for root, dirs, files in os.walk(solution_dir, topdown=True):
dirs[:] = [d for d in dirs if d not in ["Generated"]] # Ignored generated files
files = [f for f in files if f.endswith(".cs")]
for file in files:
filepath = os.path.join(root, file)
mtime = os.path.getmtime(filepath)
latest_mtime = mtime if mtime > latest_mtime else latest_mtime
glue_version = int(latest_mtime) # The latest modified time will do for now
with open(version_header_dst, "w") as version_header:
version_header.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
version_header.write("#ifndef CS_GLUE_VERSION_H\n")
version_header.write("#define CS_GLUE_VERSION_H\n\n")
version_header.write("#define CS_GLUE_VERSION UINT32_C(" + str(glue_version) + ")\n")
version_header.write("\n#endif // CS_GLUE_VERSION_H\n")