godot/doc/classes/RayShape2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2019-07-05 09:32:53 +00:00
<class name="RayShape2D" inherits="Shape2D" category="Core" version="3.1.2">
<brief_description>
Ray shape for 2D collisions.
</brief_description>
<description>
Ray shape for 2D collisions. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="length" type="float" setter="set_length" getter="get_length">
The ray's length.
</member>
<member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope">
If [code]true[/code], allow the shape to return the correct normal. Default value: [code]false[/code].
</member>
</members>
<constants>
</constants>
</class>