godot/doc/classes/VisualScriptPreload.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptPreload" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
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Creates a new [Resource] or loads one from the filesystem.
</brief_description>
<description>
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Creates a new [Resource] or loads one from the filesystem.
[b]Input Ports:[/b]
none
[b]Output Ports:[/b]
- Data (object): [code]res[/code]
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_preload" qualifiers="const">
<return type="Resource">
</return>
<description>
</description>
</method>
<method name="set_preload">
<return type="void">
</return>
<argument index="0" name="resource" type="Resource">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="resource" type="Resource" setter="set_preload" getter="get_preload">
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The [Resource] to load.
</member>
</members>
<constants>
</constants>
</class>