godot/drivers/webp/dsp/lossless.h

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// Copyright 2012 Google Inc. All Rights Reserved.
//
// This code is licensed under the same terms as WebM:
// Software License Agreement: http://www.webmproject.org/license/software/
// Additional IP Rights Grant: http://www.webmproject.org/license/additional/
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// -----------------------------------------------------------------------------
//
// Image transforms and color space conversion methods for lossless decoder.
//
// Authors: Vikas Arora (vikaas.arora@gmail.com)
// Jyrki Alakuijala (jyrki@google.com)
#ifndef WEBP_DSP_LOSSLESS_H_
#define WEBP_DSP_LOSSLESS_H_
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#include "../types.h"
#include "../decode.h"
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#if defined(__cplusplus) || defined(c_plusplus)
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extern "C" {
#endif
//------------------------------------------------------------------------------
// Image transforms.
struct VP8LTransform; // Defined in dec/vp8li.h.
// Performs inverse transform of data given transform information, start and end
// rows. Transform will be applied to rows [row_start, row_end[.
// The *in and *out pointers refer to source and destination data respectively
// corresponding to the intermediate row (row_start).
void VP8LInverseTransform(const struct VP8LTransform* const transform,
int row_start, int row_end,
const uint32_t* const in, uint32_t* const out);
// Subtracts green from blue and red channels.
void VP8LSubtractGreenFromBlueAndRed(uint32_t* argb_data, int num_pixs);
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void VP8LResidualImage(int width, int height, int bits,
uint32_t* const argb, uint32_t* const argb_scratch,
uint32_t* const image);
void VP8LColorSpaceTransform(int width, int height, int bits, int step,
uint32_t* const argb, uint32_t* image);
//------------------------------------------------------------------------------
// Color space conversion.
// Converts from BGRA to other color spaces.
void VP8LConvertFromBGRA(const uint32_t* const in_data, int num_pixels,
WEBP_CSP_MODE out_colorspace, uint8_t* const rgba);
//------------------------------------------------------------------------------
// Misc methods.
// Computes sampled size of 'size' when sampling using 'sampling bits'.
static WEBP_INLINE uint32_t VP8LSubSampleSize(uint32_t size,
uint32_t sampling_bits) {
return (size + (1 << sampling_bits) - 1) >> sampling_bits;
}
// Faster logarithm for integers, with the property of log2(0) == 0.
float VP8LFastLog2(int v);
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// Fast calculation of v * log2(v) for integer input.
static WEBP_INLINE float VP8LFastSLog2(int v) { return VP8LFastLog2(v) * v; }
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// In-place difference of each component with mod 256.
static WEBP_INLINE uint32_t VP8LSubPixels(uint32_t a, uint32_t b) {
const uint32_t alpha_and_green =
0x00ff00ffu + (a & 0xff00ff00u) - (b & 0xff00ff00u);
const uint32_t red_and_blue =
0xff00ff00u + (a & 0x00ff00ffu) - (b & 0x00ff00ffu);
return (alpha_and_green & 0xff00ff00u) | (red_and_blue & 0x00ff00ffu);
}
//------------------------------------------------------------------------------
#if defined(__cplusplus) || defined(c_plusplus)
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} // extern "C"
#endif
#endif // WEBP_DSP_LOSSLESS_H_