2018-08-20 22:35:30 +00:00
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<?xml version="1.0" encoding="UTF-8" ?>
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2019-04-01 10:33:56 +00:00
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<class name="AnimationNodeStateMachinePlayback" inherits="Resource" category="Core" version="3.2">
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2018-08-20 22:35:30 +00:00
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_current_node" qualifiers="const">
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<return type="String">
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</return>
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<description>
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</description>
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</method>
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<method name="get_travel_path" qualifiers="const">
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<return type="PoolStringArray">
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</return>
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<description>
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</description>
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</method>
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<method name="is_playing" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="start">
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<return type="void">
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</return>
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<argument index="0" name="node" type="String">
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</argument>
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<description>
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</description>
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</method>
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<method name="stop">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="travel">
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<return type="void">
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</return>
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<argument index="0" name="to_node" type="String">
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</argument>
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<description>
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2019-04-07 11:21:31 +00:00
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Transition from the current state to another one, while visiting all the intermediate ones. This is done via the A* algorithm.
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2018-08-20 22:35:30 +00:00
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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