godot/doc/classes/AnimationNodeStateMachinePl...

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeStateMachinePlayback" inherits="Resource" category="Core" version="3.2">
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<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_current_node" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
<method name="get_travel_path" qualifiers="const">
<return type="PoolStringArray">
</return>
<description>
</description>
</method>
<method name="is_playing" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="start">
<return type="void">
</return>
<argument index="0" name="node" type="String">
</argument>
<description>
</description>
</method>
<method name="stop">
<return type="void">
</return>
<description>
</description>
</method>
<method name="travel">
<return type="void">
</return>
<argument index="0" name="to_node" type="String">
</argument>
<description>
Transition from the current state to another one, while visiting all the intermediate ones. This is done via the A* algorithm.
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</description>
</method>
</methods>
<constants>
</constants>
</class>