godot/doc/classes/VisibilityNotifier2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisibilityNotifier2D" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Detects when the node is visible on screen.
</brief_description>
<description>
The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport.
</description>
<tutorials>
</tutorials>
<methods>
<method name="is_on_screen" qualifiers="const">
<return type="bool">
</return>
<description>
If [code]true[/code], the bounding rectangle is on the screen.
Note: It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return [code]false[/code] right after it is instantiated, even if it will be on screen in the draw pass.
</description>
</method>
</methods>
<members>
<member name="rect" type="Rect2" setter="set_rect" getter="get_rect">
The VisibilityNotifier2D's bounding rectangle.
</member>
</members>
<signals>
<signal name="screen_entered">
<description>
Emitted when the VisibilityNotifier2D enters the screen.
</description>
</signal>
<signal name="screen_exited">
<description>
Emitted when the VisibilityNotifier2D exits the screen.
</description>
</signal>
<signal name="viewport_entered">
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<argument index="0" name="viewport" type="Viewport">
</argument>
<description>
Emitted when the VisibilityNotifier2D enters a [Viewport]'s view.
</description>
</signal>
<signal name="viewport_exited">
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<argument index="0" name="viewport" type="Viewport">
</argument>
<description>
Emitted when the VisibilityNotifier2D exits a [Viewport]'s view.
</description>
</signal>
</signals>
<constants>
</constants>
</class>