godot/thirdparty/icu4c/common/mlbe.h

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// © 2022 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
#ifndef MLBREAKENGINE_H
#define MLBREAKENGINE_H
#include "hash.h"
#include "unicode/resbund.h"
#include "unicode/uniset.h"
#include "unicode/utext.h"
#include "uvectr32.h"
U_NAMESPACE_BEGIN
#if !UCONFIG_NO_BREAK_ITERATION
/**
* A machine learning break engine for the phrase breaking in Japanese.
*/
class MlBreakEngine : public UMemory {
public:
/**
* Constructor.
*
* @param digitOrOpenPunctuationOrAlphabetSet An UnicodeSet with the digit, open punctuation and
* alphabet.
* @param closePunctuationSet An UnicodeSet with close punctuation.
* @param status Information on any errors encountered.
*/
MlBreakEngine(const UnicodeSet &digitOrOpenPunctuationOrAlphabetSet,
const UnicodeSet &closePunctuationSet, UErrorCode &status);
/**
* Virtual destructor.
*/
virtual ~MlBreakEngine();
public:
/**
* Divide up a range of characters handled by this break engine.
*
* @param inText A UText representing the text
* @param rangeStart The start of the range of the characters
* @param rangeEnd The end of the range of the characters
* @param foundBreaks Output of C array of int32_t break positions, or 0
* @param inString The normalized string of text ranging from rangeStart to rangeEnd
* @param inputMap The vector storing the native index of inText
* @param status Information on any errors encountered.
* @return The number of breaks found
*/
int32_t divideUpRange(UText *inText, int32_t rangeStart, int32_t rangeEnd,
UVector32 &foundBreaks, const UnicodeString &inString,
const LocalPointer<UVector32> &inputMap, UErrorCode &status) const;
private:
/**
* Load the machine learning's model file.
*
* @param error Information on any errors encountered.
*/
void loadMLModel(UErrorCode &error);
/**
* In the machine learning's model file, specify the name of the key and value to load the
* corresponding feature and its score.
*
* @param rb A ResouceBundle corresponding to the model file.
* @param keyName The kay name in the model file.
* @param valueName The value name in the model file.
* @param model A hashtable to store the pairs of the feature and its score.
* @param error Information on any errors encountered.
*/
void initKeyValue(UResourceBundle *rb, const char *keyName, const char *valueName,
Hashtable &model, UErrorCode &error);
/**
* Initialize the index list from the input string.
*
* @param inString A input string to be segmented.
* @param indexList A code unit index list of inString.
* @param status Information on any errors encountered.
* @return The number of code units of the first four characters in inString.
*/
int32_t initIndexList(const UnicodeString &inString, int32_t *indexList,
UErrorCode &status) const;
/**
* Evaluate whether the index is a potential breakpoint.
*
* @param inString A input string to be segmented.
* @param indexList A code unit index list of the inString.
* @param startIdx The start index of the indexList.
* @param numCodeUnits The current code unit boundary of the indexList.
* @param numBreaks The accumulated number of breakpoints.
* @param boundary A vector including the index of the breakpoint.
* @param status Information on any errors encountered.
* @return The number of breakpoints
*/
int32_t evaluateBreakpoint(const UnicodeString &inString, int32_t *indexList, int32_t startIdx,
int32_t numCodeUnits, int32_t numBreaks, UVector32 &boundary,
UErrorCode &status) const;
void printUnicodeString(const UnicodeString &s) const;
UnicodeSet fDigitOrOpenPunctuationOrAlphabetSet;
UnicodeSet fClosePunctuationSet;
Hashtable fModel[13]; // {UW1, UW2, ... UW6, BW1, ... BW3, TW1, TW2, ... TW4} 6+3+4= 13
int32_t fNegativeSum;
};
#endif
U_NAMESPACE_END
/* MLBREAKENGINE_H */
#endif