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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "AnimationPlayer" inherits= "Node" category= "Core" version= "3.0-beta" >
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<brief_description >
Container and player of [Animation] resources.
</brief_description>
<description >
An animation player is used for general purpose playback of [Animation] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels.
</description>
<tutorials >
</tutorials>
<demos >
</demos>
<methods >
<method name= "add_animation" >
<return type= "int" enum= "Error" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<argument index= "1" name= "animation" type= "Animation" >
</argument>
<description >
Add an animation resource to the player, which will be later referenced by the "name" argument.
</description>
</method>
<method name= "advance" >
<return type= "void" >
</return>
<argument index= "0" name= "delta" type= "float" >
</argument>
<description >
Used to skip ahead or skip back in an animation. Delta is the time in seconds to skip.
</description>
</method>
<method name= "animation_get_next" qualifiers= "const" >
<return type= "String" >
</return>
<argument index= "0" name= "anim_from" type= "String" >
</argument>
<description >
Return the name of the next animation in the queue.
</description>
</method>
<method name= "animation_set_next" >
<return type= "void" >
</return>
<argument index= "0" name= "anim_from" type= "String" >
</argument>
<argument index= "1" name= "anim_to" type= "String" >
</argument>
<description >
Set the name of an animation that will be played after.
</description>
</method>
<method name= "clear_caches" >
<return type= "void" >
</return>
<description >
The animation player creates caches for faster access to the nodes it will animate. However, if a specific node is removed, it may not notice it, so clear_caches will force the player to search for the nodes again.
</description>
</method>
<method name= "clear_queue" >
<return type= "void" >
</return>
<description >
If animations are queued to play, clear them.
</description>
</method>
<method name= "find_animation" qualifiers= "const" >
<return type= "String" >
</return>
<argument index= "0" name= "animation" type= "Animation" >
</argument>
<description >
Find an animation name by resource.
</description>
</method>
<method name= "get_animation" qualifiers= "const" >
<return type= "Animation" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
Get an [Animation] resource by requesting a name.
</description>
</method>
<method name= "get_animation_list" qualifiers= "const" >
<return type= "PoolStringArray" >
</return>
<description >
Get the list of names of the animations stored in the player.
</description>
</method>
<method name= "get_autoplay" qualifiers= "const" >
<return type= "String" >
</return>
<description >
Return the name of the animation that will be automatically played when the scene is loaded.
</description>
</method>
<method name= "get_blend_time" qualifiers= "const" >
<return type= "float" >
</return>
<argument index= "0" name= "anim_from" type= "String" >
</argument>
<argument index= "1" name= "anim_to" type= "String" >
</argument>
<description >
Get the blend time between two animations, referenced by their names.
</description>
</method>
<method name= "get_current_animation" qualifiers= "const" >
<return type= "String" >
</return>
<description >
Return the name of the animation being played.
</description>
</method>
<method name= "get_current_animation_length" qualifiers= "const" >
<return type= "float" >
</return>
<description >
Get the length (in seconds) of the currently being played animation.
</description>
</method>
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<method name= "get_current_animation_position" qualifiers= "const" >
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<return type= "float" >
</return>
<description >
Get the position (in seconds) of the currently being played animation.
</description>
</method>
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<method name= "get_position" qualifiers= "const" >
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<return type= "float" >
</return>
<description >
Return the playback position (in seconds) in an animation channel (or channel 0 if none is provided).
</description>
</method>
<method name= "get_speed_scale" qualifiers= "const" >
<return type= "float" >
</return>
<description >
Get the speed scaling ratio in a given animation channel (or channel 0 if none is provided). Default ratio is [i]1[/i] (no scaling).
</description>
</method>
<method name= "has_animation" qualifiers= "const" >
<return type= "bool" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
Request whether an [Animation] name exist within the player.
</description>
</method>
<method name= "is_active" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
Return true if the player is active.
</description>
</method>
<method name= "is_playing" qualifiers= "const" >
<return type= "bool" >
</return>
<description >
Return whether an animation is playing.
</description>
</method>
<method name= "play" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" default= """" >
</argument>
<argument index= "1" name= "custom_blend" type= "float" default= "-1" >
</argument>
<argument index= "2" name= "custom_speed" type= "float" default= "1.0" >
</argument>
<argument index= "3" name= "from_end" type= "bool" default= "false" >
</argument>
<description >
Play a given animation by the animation name. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the animation backwards.
</description>
</method>
<method name= "play_backwards" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" default= """" >
</argument>
<argument index= "1" name= "custom_blend" type= "float" default= "-1" >
</argument>
<description >
Play a given animation by the animation name in reverse.
</description>
</method>
<method name= "queue" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
Queue an animation for playback once the current one is done.
</description>
</method>
<method name= "remove_animation" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
Remove an animation from the player (by supplying the same name used to add it).
</description>
</method>
<method name= "rename_animation" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<argument index= "1" name= "newname" type= "String" >
</argument>
<description >
Rename an existing animation.
</description>
</method>
<method name= "seek" >
<return type= "void" >
</return>
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<argument index= "0" name= "seconds" type= "float" >
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</argument>
<argument index= "1" name= "update" type= "bool" default= "false" >
</argument>
<description >
Seek the animation to a given position in time (in seconds). If 'update' is true, the animation will be updated too, otherwise it will be updated at process time.
</description>
</method>
<method name= "set_active" >
<return type= "void" >
</return>
<argument index= "0" name= "active" type= "bool" >
</argument>
<description >
Set the player as active (playing). If false, it will do nothing.
</description>
</method>
<method name= "set_autoplay" >
<return type= "void" >
</return>
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
Set the name of the animation that will be automatically played when the scene is loaded.
</description>
</method>
<method name= "set_blend_time" >
<return type= "void" >
</return>
<argument index= "0" name= "anim_from" type= "String" >
</argument>
<argument index= "1" name= "anim_to" type= "String" >
</argument>
<argument index= "2" name= "sec" type= "float" >
</argument>
<description >
Specify a blend time (in seconds) between two animations, referenced by their names.
</description>
</method>
<method name= "set_current_animation" >
<return type= "void" >
</return>
<argument index= "0" name= "anim" type= "String" >
</argument>
<description >
Set the current animation (even if no playback occurs). Using set_current_animation() and set_active() are similar to calling play().
</description>
</method>
<method name= "set_speed_scale" >
<return type= "void" >
</return>
<argument index= "0" name= "speed" type= "float" >
</argument>
<description >
Set a speed scaling ratio in a given animation channel (or channel 0 if none is provided). Default ratio is [i]1[/i] (no scaling).
</description>
</method>
<method name= "stop" >
<return type= "void" >
</return>
<argument index= "0" name= "reset" type= "bool" default= "true" >
</argument>
<description >
Stop the currently playing animation.
</description>
</method>
<method name= "stop_all" >
<return type= "void" >
</return>
<description >
Stop playback of animations (deprecated).
</description>
</method>
</methods>
<members >
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<member name= "playback_default_blend_time" type= "float" setter= "set_default_blend_time" getter= "get_default_blend_time" >
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</member>
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<member name= "playback_process_mode" type= "int" setter= "set_animation_process_mode" getter= "get_animation_process_mode" enum= "AnimationPlayer.AnimationProcessMode" >
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</member>
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<member name= "root_node" type= "NodePath" setter= "set_root" getter= "get_root" >
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</member>
</members>
<signals >
<signal name= "animation_changed" >
<argument index= "0" name= "old_name" type= "String" >
</argument>
<argument index= "1" name= "new_name" type= "String" >
</argument>
<description >
If the currently being played animation changes, this signal will notify of such change.
</description>
</signal>
<signal name= "animation_finished" >
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
Notifies when an animation finished playing.
</description>
</signal>
<signal name= "animation_started" >
<argument index= "0" name= "name" type= "String" >
</argument>
<description >
Notifies when an animation starts playing.
</description>
</signal>
</signals>
<constants >
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<constant name= "ANIMATION_PROCESS_PHYSICS" value= "0" enum= "AnimationProcessMode" >
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Process animation during the physics process. This is especially useful when animating physics bodies.
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</constant>
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<constant name= "ANIMATION_PROCESS_IDLE" value= "1" enum= "AnimationProcessMode" >
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Process animation during the idle process.
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</constant>
</constants>
</class>