godot/thirdparty/nvapi/nvapi_minimal.h

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#ifndef NVAPI_MINIMAL_H
#define NVAPI_MINIMAL_H
typedef uint32_t NvU32;
typedef uint16_t NvU16;
typedef uint8_t NvU8;
#define MAKE_NVAPI_VERSION(typeName,ver) (NvU32)(sizeof(typeName) | ((ver)<<16))
#define NV_DECLARE_HANDLE(name) struct name##__ { int unused; }; typedef struct name##__ *name
NV_DECLARE_HANDLE(NvDRSSessionHandle);
NV_DECLARE_HANDLE(NvDRSProfileHandle);
#define NVAPI_UNICODE_STRING_MAX 2048
#define NVAPI_BINARY_DATA_MAX 4096
typedef NvU16 NvAPI_UnicodeString[NVAPI_UNICODE_STRING_MAX];
typedef char NvAPI_ShortString[64];
#define NVAPI_SETTING_MAX_VALUES 100
typedef enum _NVDRS_SETTING_TYPE
{
NVDRS_DWORD_TYPE,
NVDRS_BINARY_TYPE,
NVDRS_STRING_TYPE,
NVDRS_WSTRING_TYPE
} NVDRS_SETTING_TYPE;
typedef enum _NVDRS_SETTING_LOCATION
{
NVDRS_CURRENT_PROFILE_LOCATION,
NVDRS_GLOBAL_PROFILE_LOCATION,
NVDRS_BASE_PROFILE_LOCATION,
NVDRS_DEFAULT_PROFILE_LOCATION
} NVDRS_SETTING_LOCATION;
typedef struct _NVDRS_GPU_SUPPORT
{
NvU32 geforce : 1;
NvU32 quadro : 1;
NvU32 nvs : 1;
NvU32 reserved4 : 1;
NvU32 reserved5 : 1;
NvU32 reserved6 : 1;
NvU32 reserved7 : 1;
NvU32 reserved8 : 1;
NvU32 reserved9 : 1;
NvU32 reserved10 : 1;
NvU32 reserved11 : 1;
NvU32 reserved12 : 1;
NvU32 reserved13 : 1;
NvU32 reserved14 : 1;
NvU32 reserved15 : 1;
NvU32 reserved16 : 1;
NvU32 reserved17 : 1;
NvU32 reserved18 : 1;
NvU32 reserved19 : 1;
NvU32 reserved20 : 1;
NvU32 reserved21 : 1;
NvU32 reserved22 : 1;
NvU32 reserved23 : 1;
NvU32 reserved24 : 1;
NvU32 reserved25 : 1;
NvU32 reserved26 : 1;
NvU32 reserved27 : 1;
NvU32 reserved28 : 1;
NvU32 reserved29 : 1;
NvU32 reserved30 : 1;
NvU32 reserved31 : 1;
NvU32 reserved32 : 1;
} NVDRS_GPU_SUPPORT;
//! Enum to decide on the datatype of setting value.
typedef struct _NVDRS_BINARY_SETTING
{
NvU32 valueLength; //!< valueLength should always be in number of bytes.
NvU8 valueData[NVAPI_BINARY_DATA_MAX];
} NVDRS_BINARY_SETTING;
typedef struct _NVDRS_SETTING_VALUES
{
NvU32 version; //!< Structure Version
NvU32 numSettingValues; //!< Total number of values available in a setting.
NVDRS_SETTING_TYPE settingType; //!< Type of setting value.
union //!< Setting can hold either DWORD or Binary value or string. Not mixed types.
{
NvU32 u32DefaultValue; //!< Accessing default DWORD value of this setting.
NVDRS_BINARY_SETTING binaryDefaultValue; //!< Accessing default Binary value of this setting.
//!< Must be allocated by caller with valueLength specifying buffer size, or only valueLength will be filled in.
NvAPI_UnicodeString wszDefaultValue; //!< Accessing default unicode string value of this setting.
};
union //!< Setting values can be of either DWORD, Binary values or String type,
{ //!< NOT mixed types.
NvU32 u32Value; //!< All possible DWORD values for a setting
NVDRS_BINARY_SETTING binaryValue; //!< All possible Binary values for a setting
NvAPI_UnicodeString wszValue; //!< Accessing current unicode string value of this setting.
}settingValues[NVAPI_SETTING_MAX_VALUES];
} NVDRS_SETTING_VALUES;
//! Macro for constructing the version field of ::_NVDRS_SETTING_VALUES
#define NVDRS_SETTING_VALUES_VER MAKE_NVAPI_VERSION(NVDRS_SETTING_VALUES,1)
typedef struct _NVDRS_SETTING_V1
{
NvU32 version; //!< Structure Version
NvAPI_UnicodeString settingName; //!< String name of setting
NvU32 settingId; //!< 32 bit setting Id
NVDRS_SETTING_TYPE settingType; //!< Type of setting value.
NVDRS_SETTING_LOCATION settingLocation; //!< Describes where the value in CurrentValue comes from.
NvU32 isCurrentPredefined; //!< It is different than 0 if the currentValue is a predefined Value,
//!< 0 if the currentValue is a user value.
NvU32 isPredefinedValid; //!< It is different than 0 if the PredefinedValue union contains a valid value.
union //!< Setting can hold either DWORD or Binary value or string. Not mixed types.
{
NvU32 u32PredefinedValue; //!< Accessing default DWORD value of this setting.
NVDRS_BINARY_SETTING binaryPredefinedValue; //!< Accessing default Binary value of this setting.
//!< Must be allocated by caller with valueLength specifying buffer size,
//!< or only valueLength will be filled in.
NvAPI_UnicodeString wszPredefinedValue; //!< Accessing default unicode string value of this setting.
};
union //!< Setting can hold either DWORD or Binary value or string. Not mixed types.
{
NvU32 u32CurrentValue; //!< Accessing current DWORD value of this setting.
NVDRS_BINARY_SETTING binaryCurrentValue; //!< Accessing current Binary value of this setting.
//!< Must be allocated by caller with valueLength specifying buffer size,
//!< or only valueLength will be filled in.
NvAPI_UnicodeString wszCurrentValue; //!< Accessing current unicode string value of this setting.
};
} NVDRS_SETTING_V1;
//! Macro for constructing the version field of ::_NVDRS_SETTING
#define NVDRS_SETTING_VER1 MAKE_NVAPI_VERSION(NVDRS_SETTING_V1, 1)
typedef NVDRS_SETTING_V1 NVDRS_SETTING;
#define NVDRS_SETTING_VER NVDRS_SETTING_VER1
typedef struct _NVDRS_APPLICATION_V4
{
NvU32 version; //!< Structure Version
NvU32 isPredefined; //!< Is the application userdefined/predefined
NvAPI_UnicodeString appName; //!< String name of the Application
NvAPI_UnicodeString userFriendlyName; //!< UserFriendly name of the Application
NvAPI_UnicodeString launcher; //!< Indicates the name (if any) of the launcher that starts the Application
NvAPI_UnicodeString fileInFolder; //!< Select this application only if this file is found.
//!< When specifying multiple files, separate them using the ':' character.
NvU32 isMetro:1; //!< Windows 8 style app
NvU32 isCommandLine:1; //!< Command line parsing for the application name
NvU32 reserved:30; //!< Reserved. Should be 0.
NvAPI_UnicodeString commandLine; //!< If isCommandLine is set to 0 this must be an empty. If isCommandLine is set to 1
//!< this contains application's command line as if it was returned by GetCommandLineW.
} NVDRS_APPLICATION_V4;
#define NVDRS_APPLICATION_VER_V4 MAKE_NVAPI_VERSION(NVDRS_APPLICATION_V4,4)
typedef NVDRS_APPLICATION_V4 NVDRS_APPLICATION;
#define NVDRS_APPLICATION_VER NVDRS_APPLICATION_VER_V4
typedef struct _NVDRS_PROFILE_V1
{
NvU32 version; //!< Structure Version
NvAPI_UnicodeString profileName; //!< String name of the Profile
NVDRS_GPU_SUPPORT gpuSupport; //!< This read-only flag indicates the profile support on either
//!< Quadro, or Geforce, or both.
NvU32 isPredefined; //!< Is the Profile user-defined, or predefined
NvU32 numOfApps; //!< Total number of applications that belong to this profile. Read-only
NvU32 numOfSettings; //!< Total number of settings applied for this Profile. Read-only
} NVDRS_PROFILE_V1;
typedef NVDRS_PROFILE_V1 NVDRS_PROFILE;
//! Macro for constructing the version field of ::NVDRS_PROFILE
#define NVDRS_PROFILE_VER1 MAKE_NVAPI_VERSION(NVDRS_PROFILE_V1,1)
#define NVDRS_PROFILE_VER NVDRS_PROFILE_VER1
#endif