godot/demos/misc/window_management/control.gd

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GDScript3
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extends Control
func _fixed_process(delta):
if(OS.is_fullscreen()):
get_node("Label_Fullscreen").set_text("Mode:\nFullscreen")
else:
get_node("Label_Fullscreen").set_text("Mode:\nWindowed")
get_node("Label_Position").set_text( str("Position:\n", OS.get_window_position() ) )
get_node("Label_Size").set_text(str("Size:\n", OS.get_window_size() ) )
get_node("Label_Screen_Count").set_text( str("Screens:\n", OS.get_screen_count() ) )
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get_node("Label_Screen_Current").set_text( str("Current:\n", OS.get_screen() ) )
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get_node("Label_Screen0_Resolution").set_text( str("Screen0 Resolution:\n", OS.get_screen_size() ) )
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get_node("Label_Screen0_Position").set_text(str("Screen0 Position:\n",OS.get_screen_position()))
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if(OS.get_screen_count() > 1):
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get_node("Button_Screen1").show()
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get_node("Label_Screen1_Resolution").show()
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get_node("Label_Screen1_Position").show()
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get_node("Label_Screen1_Resolution").set_text( str("Screen1 Resolution:\n", OS.get_screen_size(1) ) )
get_node("Label_Screen1_Position").set_text( str("Screen1 Position:\n", OS.get_screen_position(1) ) )
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else:
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get_node("Button_Screen1").hide()
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get_node("Label_Screen1_Resolution").hide()
get_node("Label_Screen1_Position").hide()
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if( Input.is_action_pressed("ui_right")):
OS.set_screen(1)
if( Input.is_action_pressed("ui_left")):
OS.set_screen(0)
if( Input.is_action_pressed("ui_up")):
OS.set_fullscreen(true)
if( Input.is_action_pressed("ui_down")):
OS.set_fullscreen(false)
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func _ready():
set_fixed_process(true)
func _on_Fullscreen_toggled( pressed ):
if(pressed):
OS.set_fullscreen(true)
else:
OS.set_fullscreen(false)
func _on_Button_MoveTo_pressed():
OS.set_window_position( Vector2(100,100) )
func _on_Button_Resize_pressed():
OS.set_window_size( Vector2(1024,768) )
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func _on_Button_Screen0_pressed():
OS.set_screen(0)
func _on_Button_Screen1_pressed():
OS.set_screen(1)