godot/doc/classes/VisualShaderNodeSample3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeSample3D" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A base node for nodes which samples 3D textures in the visual shader graph.
</brief_description>
<description>
A virtual class, use the descendants instead.
</description>
<tutorials>
</tutorials>
<members>
<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeSample3D.Source" default="0">
An input source type.
</member>
</members>
<constants>
<constant name="SOURCE_TEXTURE" value="0" enum="Source">
Creates internal uniform and provides a way to assign it within node.
</constant>
<constant name="SOURCE_PORT" value="1" enum="Source">
Use the uniform texture from sampler port.
</constant>
<constant name="SOURCE_MAX" value="2" enum="Source">
Represents the size of the [enum Source] enum.
</constant>
</constants>
</class>