2017-08-01 12:30:58 +00:00
|
|
|
/*
|
|
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
|
|
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
|
|
|
|
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
|
|
subject to the following restrictions:
|
|
|
|
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef BT_DISCRETE_DYNAMICS_WORLD_H
|
|
|
|
#define BT_DISCRETE_DYNAMICS_WORLD_H
|
|
|
|
|
|
|
|
#include "btDynamicsWorld.h"
|
|
|
|
class btDispatcher;
|
|
|
|
class btOverlappingPairCache;
|
|
|
|
class btConstraintSolver;
|
|
|
|
class btSimulationIslandManager;
|
|
|
|
class btTypedConstraint;
|
|
|
|
class btActionInterface;
|
|
|
|
class btPersistentManifold;
|
|
|
|
class btIDebugDraw;
|
2020-01-08 17:05:43 +00:00
|
|
|
|
2017-08-01 12:30:58 +00:00
|
|
|
struct InplaceSolverIslandCallback;
|
|
|
|
|
|
|
|
#include "LinearMath/btAlignedObjectArray.h"
|
|
|
|
#include "LinearMath/btThreads.h"
|
|
|
|
|
|
|
|
///btDiscreteDynamicsWorld provides discrete rigid body simulation
|
|
|
|
///those classes replace the obsolete CcdPhysicsEnvironment/CcdPhysicsController
|
2019-01-03 13:26:51 +00:00
|
|
|
ATTRIBUTE_ALIGNED16(class)
|
|
|
|
btDiscreteDynamicsWorld : public btDynamicsWorld
|
2017-08-01 12:30:58 +00:00
|
|
|
{
|
|
|
|
protected:
|
2019-01-03 13:26:51 +00:00
|
|
|
btAlignedObjectArray<btTypedConstraint*> m_sortedConstraints;
|
|
|
|
InplaceSolverIslandCallback* m_solverIslandCallback;
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
btConstraintSolver* m_constraintSolver;
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
btSimulationIslandManager* m_islandManager;
|
2017-08-01 12:30:58 +00:00
|
|
|
|
|
|
|
btAlignedObjectArray<btTypedConstraint*> m_constraints;
|
|
|
|
|
|
|
|
btAlignedObjectArray<btRigidBody*> m_nonStaticRigidBodies;
|
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
btVector3 m_gravity;
|
2017-08-01 12:30:58 +00:00
|
|
|
|
|
|
|
//for variable timesteps
|
2019-01-03 13:26:51 +00:00
|
|
|
btScalar m_localTime;
|
|
|
|
btScalar m_fixedTimeStep;
|
2017-08-01 12:30:58 +00:00
|
|
|
//for variable timesteps
|
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
bool m_ownsIslandManager;
|
|
|
|
bool m_ownsConstraintSolver;
|
|
|
|
bool m_synchronizeAllMotionStates;
|
|
|
|
bool m_applySpeculativeContactRestitution;
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
btAlignedObjectArray<btActionInterface*> m_actions;
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
int m_profileTimings;
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
bool m_latencyMotionStateInterpolation;
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
btAlignedObjectArray<btPersistentManifold*> m_predictiveManifolds;
|
|
|
|
btSpinMutex m_predictiveManifoldsMutex; // used to synchronize threads creating predictive contacts
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void predictUnconstraintMotion(btScalar timeStep);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
void integrateTransformsInternal(btRigidBody * *bodies, int numBodies, btScalar timeStep); // can be called in parallel
|
|
|
|
virtual void integrateTransforms(btScalar timeStep);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void calculateSimulationIslands();
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2020-01-08 17:05:43 +00:00
|
|
|
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void updateActivationState(btScalar timeStep);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
void updateActions(btScalar timeStep);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
void startProfiling(btScalar timeStep);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void internalSingleStepSimulation(btScalar timeStep);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
void releasePredictiveContacts();
|
|
|
|
void createPredictiveContactsInternal(btRigidBody * *bodies, int numBodies, btScalar timeStep); // can be called in parallel
|
|
|
|
virtual void createPredictiveContacts(btScalar timeStep);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void saveKinematicState(btScalar timeStep);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
void serializeRigidBodies(btSerializer * serializer);
|
|
|
|
|
|
|
|
void serializeDynamicsWorldInfo(btSerializer * serializer);
|
2020-01-08 17:05:43 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
public:
|
2017-08-01 12:30:58 +00:00
|
|
|
BT_DECLARE_ALIGNED_ALLOCATOR();
|
|
|
|
|
|
|
|
///this btDiscreteDynamicsWorld constructor gets created objects from the user, and will not delete those
|
2019-01-03 13:26:51 +00:00
|
|
|
btDiscreteDynamicsWorld(btDispatcher * dispatcher, btBroadphaseInterface * pairCache, btConstraintSolver * constraintSolver, btCollisionConfiguration * collisionConfiguration);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
|
|
|
virtual ~btDiscreteDynamicsWorld();
|
|
|
|
|
|
|
|
///if maxSubSteps > 0, it will interpolate motion between fixedTimeStep's
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual int stepSimulation(btScalar timeStep, int maxSubSteps = 1, btScalar fixedTimeStep = btScalar(1.) / btScalar(60.));
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2020-01-08 17:05:43 +00:00
|
|
|
virtual void solveConstraints(btContactSolverInfo & solverInfo);
|
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void synchronizeMotionStates();
|
2017-08-01 12:30:58 +00:00
|
|
|
|
|
|
|
///this can be useful to synchronize a single rigid body -> graphics object
|
2019-01-03 13:26:51 +00:00
|
|
|
void synchronizeSingleMotionState(btRigidBody * body);
|
|
|
|
|
|
|
|
virtual void addConstraint(btTypedConstraint * constraint, bool disableCollisionsBetweenLinkedBodies = false);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void removeConstraint(btTypedConstraint * constraint);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void addAction(btActionInterface*);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void removeAction(btActionInterface*);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
btSimulationIslandManager* getSimulationIslandManager()
|
2017-08-01 12:30:58 +00:00
|
|
|
{
|
|
|
|
return m_islandManager;
|
|
|
|
}
|
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
const btSimulationIslandManager* getSimulationIslandManager() const
|
2017-08-01 12:30:58 +00:00
|
|
|
{
|
|
|
|
return m_islandManager;
|
|
|
|
}
|
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
btCollisionWorld* getCollisionWorld()
|
2017-08-01 12:30:58 +00:00
|
|
|
{
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void setGravity(const btVector3& gravity);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual btVector3 getGravity() const;
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void addCollisionObject(btCollisionObject * collisionObject, int collisionFilterGroup = btBroadphaseProxy::StaticFilter, int collisionFilterMask = btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void addRigidBody(btRigidBody * body);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void addRigidBody(btRigidBody * body, int group, int mask);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void removeRigidBody(btRigidBody * body);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
|
|
|
///removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise call btCollisionWorld::removeCollisionObject
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void removeCollisionObject(btCollisionObject * collisionObject);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void debugDrawConstraint(btTypedConstraint * constraint);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void debugDrawWorld();
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void setConstraintSolver(btConstraintSolver * solver);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
|
|
|
virtual btConstraintSolver* getConstraintSolver();
|
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual int getNumConstraints() const;
|
|
|
|
|
|
|
|
virtual btTypedConstraint* getConstraint(int index);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
|
|
|
virtual const btTypedConstraint* getConstraint(int index) const;
|
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual btDynamicsWorldType getWorldType() const
|
2017-08-01 12:30:58 +00:00
|
|
|
{
|
|
|
|
return BT_DISCRETE_DYNAMICS_WORLD;
|
|
|
|
}
|
2019-01-03 13:26:51 +00:00
|
|
|
|
2017-08-01 12:30:58 +00:00
|
|
|
///the forces on each rigidbody is accumulating together with gravity. clear this after each timestep.
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void clearForces();
|
2017-08-01 12:30:58 +00:00
|
|
|
|
|
|
|
///apply gravity, call this once per timestep
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void applyGravity();
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void setNumTasks(int numTasks)
|
2017-08-01 12:30:58 +00:00
|
|
|
{
|
2019-01-03 13:26:51 +00:00
|
|
|
(void)numTasks;
|
2017-08-01 12:30:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
///obsolete, use updateActions instead
|
|
|
|
virtual void updateVehicles(btScalar timeStep)
|
|
|
|
{
|
|
|
|
updateActions(timeStep);
|
|
|
|
}
|
|
|
|
|
|
|
|
///obsolete, use addAction instead
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void addVehicle(btActionInterface * vehicle);
|
2017-08-01 12:30:58 +00:00
|
|
|
///obsolete, use removeAction instead
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void removeVehicle(btActionInterface * vehicle);
|
2017-08-01 12:30:58 +00:00
|
|
|
///obsolete, use addAction instead
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void addCharacter(btActionInterface * character);
|
2017-08-01 12:30:58 +00:00
|
|
|
///obsolete, use removeAction instead
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void removeCharacter(btActionInterface * character);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
void setSynchronizeAllMotionStates(bool synchronizeAll)
|
2017-08-01 12:30:58 +00:00
|
|
|
{
|
|
|
|
m_synchronizeAllMotionStates = synchronizeAll;
|
|
|
|
}
|
|
|
|
bool getSynchronizeAllMotionStates() const
|
|
|
|
{
|
|
|
|
return m_synchronizeAllMotionStates;
|
|
|
|
}
|
|
|
|
|
|
|
|
void setApplySpeculativeContactRestitution(bool enable)
|
|
|
|
{
|
|
|
|
m_applySpeculativeContactRestitution = enable;
|
|
|
|
}
|
2019-01-03 13:26:51 +00:00
|
|
|
|
2017-08-01 12:30:58 +00:00
|
|
|
bool getApplySpeculativeContactRestitution() const
|
|
|
|
{
|
|
|
|
return m_applySpeculativeContactRestitution;
|
|
|
|
}
|
|
|
|
|
|
|
|
///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (see Bullet/Demos/SerializeDemo)
|
2019-01-03 13:26:51 +00:00
|
|
|
virtual void serialize(btSerializer * serializer);
|
2017-08-01 12:30:58 +00:00
|
|
|
|
|
|
|
///Interpolate motion state between previous and current transform, instead of current and next transform.
|
|
|
|
///This can relieve discontinuities in the rendering, due to penetrations
|
2019-01-03 13:26:51 +00:00
|
|
|
void setLatencyMotionStateInterpolation(bool latencyInterpolation)
|
2017-08-01 12:30:58 +00:00
|
|
|
{
|
|
|
|
m_latencyMotionStateInterpolation = latencyInterpolation;
|
|
|
|
}
|
|
|
|
bool getLatencyMotionStateInterpolation() const
|
|
|
|
{
|
|
|
|
return m_latencyMotionStateInterpolation;
|
|
|
|
}
|
2020-01-08 17:05:43 +00:00
|
|
|
|
|
|
|
btAlignedObjectArray<btRigidBody*>& getNonStaticRigidBodies()
|
|
|
|
{
|
|
|
|
return m_nonStaticRigidBodies;
|
|
|
|
}
|
|
|
|
|
|
|
|
const btAlignedObjectArray<btRigidBody*>& getNonStaticRigidBodies() const
|
|
|
|
{
|
|
|
|
return m_nonStaticRigidBodies;
|
|
|
|
}
|
2017-08-01 12:30:58 +00:00
|
|
|
};
|
|
|
|
|
2019-01-03 13:26:51 +00:00
|
|
|
#endif //BT_DISCRETE_DYNAMICS_WORLD_H
|