godot/platform/windows/os_windows.h

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/*************************************************************************/
/* os_windows.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef OS_WINDOWS_H
#define OS_WINDOWS_H
#include "core/input/input.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "crash_handler_windows.h"
#include "drivers/unix/ip_unix.h"
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#include "drivers/wasapi/audio_driver_wasapi.h"
#include "drivers/winmidi/midi_driver_winmidi.h"
#include "key_mapping_windows.h"
#include "servers/audio_server.h"
#include "servers/rendering/rasterizer.h"
#include "servers/rendering_server.h"
#ifdef XAUDIO2_ENABLED
#include "drivers/xaudio2/audio_driver_xaudio2.h"
#endif
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#if defined(OPENGL_ENABLED)
#include "context_gl_windows.h"
#endif
#if defined(VULKAN_ENABLED)
#include "drivers/vulkan/rendering_device_vulkan.h"
#include "platform/windows/vulkan_context_win.h"
#endif
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#include <fcntl.h>
#include <io.h>
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#include <stdio.h>
#include <windows.h>
#include <windowsx.h>
class JoypadWindows;
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class OS_Windows : public OS {
#ifdef STDOUT_FILE
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FILE *stdo;
#endif
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uint64_t ticks_start;
uint64_t ticks_per_second;
HINSTANCE hInstance;
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MainLoop *main_loop;
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#ifdef WASAPI_ENABLED
AudioDriverWASAPI driver_wasapi;
#endif
#ifdef XAUDIO2_ENABLED
AudioDriverXAudio2 driver_xaudio2;
#endif
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#ifdef WINMIDI_ENABLED
MIDIDriverWinMidi driver_midi;
#endif
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CrashHandler crash_handler;
bool force_quit;
HWND main_window;
// functions used by main to initialize/deinitialize the OS
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protected:
virtual void initialize();
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virtual void set_main_loop(MainLoop *p_main_loop);
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virtual void delete_main_loop();
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virtual void finalize();
virtual void finalize_core();
virtual String get_stdin_string(bool p_block);
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struct ProcessInfo {
STARTUPINFO si;
PROCESS_INFORMATION pi;
};
Map<ProcessID, ProcessInfo> *process_map;
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public:
virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);
virtual Error close_dynamic_library(void *p_library_handle);
virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false);
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virtual MainLoop *get_main_loop() const;
virtual String get_name() const;
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virtual void initialize_joypads() {}
virtual Date get_date(bool utc) const;
virtual Time get_time(bool utc) const;
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virtual TimeZoneInfo get_time_zone_info() const;
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virtual uint64_t get_unix_time() const;
virtual uint64_t get_system_time_secs() const;
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virtual uint64_t get_system_time_msecs() const;
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virtual Error set_cwd(const String &p_cwd);
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virtual void delay_usec(uint32_t p_usec) const;
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virtual uint64_t get_ticks_usec() const;
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virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr);
virtual Error kill(const ProcessID &p_pid);
virtual int get_process_id() const;
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virtual bool has_environment(const String &p_var) const;
virtual String get_environment(const String &p_var) const;
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virtual bool set_environment(const String &p_var, const String &p_value) const;
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virtual String get_executable_path() const;
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virtual String get_locale() const;
virtual int get_processor_count() const;
virtual String get_config_path() const;
virtual String get_data_path() const;
virtual String get_cache_path() const;
virtual String get_godot_dir_name() const;
virtual String get_system_dir(SystemDir p_dir) const;
virtual String get_user_data_dir() const;
virtual String get_unique_id() const;
virtual Error shell_open(String p_uri);
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void run();
virtual bool _check_internal_feature_support(const String &p_feature);
void disable_crash_handler();
bool is_disable_crash_handler() const;
virtual void initialize_debugging();
virtual Error move_to_trash(const String &p_path);
void set_main_window(HWND p_main_window) { main_window = p_main_window; }
HINSTANCE get_hinstance() { return hInstance; }
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OS_Windows(HINSTANCE _hInstance);
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~OS_Windows();
};
#endif