2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* os_windows.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2020-01-01 10:16:22 +00:00
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2014-02-10 01:10:30 +00:00
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#ifndef OS_WINDOWS_H
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#define OS_WINDOWS_H
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2019-02-12 13:23:35 +00:00
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2020-04-28 13:19:37 +00:00
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#include "core/input/input.h"
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2018-09-11 16:13:45 +00:00
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#include "core/os/os.h"
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2017-10-21 11:02:06 +00:00
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#include "core/project_settings.h"
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2019-02-12 14:43:54 +00:00
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#include "crash_handler_windows.h"
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2019-02-12 13:23:35 +00:00
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#include "drivers/unix/ip_unix.h"
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2017-08-27 17:01:34 +00:00
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#include "drivers/wasapi/audio_driver_wasapi.h"
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2019-02-12 13:23:35 +00:00
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#include "drivers/winmidi/midi_driver_winmidi.h"
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2019-02-12 14:43:54 +00:00
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#include "key_mapping_windows.h"
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2017-01-16 18:19:45 +00:00
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#include "servers/audio_server.h"
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2020-03-27 18:21:27 +00:00
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#include "servers/rendering/rasterizer.h"
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#include "servers/rendering_server.h"
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2016-10-17 15:40:45 +00:00
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#ifdef XAUDIO2_ENABLED
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#include "drivers/xaudio2/audio_driver_xaudio2.h"
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#endif
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2014-02-10 01:10:30 +00:00
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2019-06-22 16:34:26 +00:00
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#if defined(OPENGL_ENABLED)
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#include "context_gl_windows.h"
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#endif
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#if defined(VULKAN_ENABLED)
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#include "drivers/vulkan/rendering_device_vulkan.h"
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#include "platform/windows/vulkan_context_win.h"
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#endif
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2014-02-10 01:10:30 +00:00
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#include <fcntl.h>
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2017-03-05 15:44:50 +00:00
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#include <io.h>
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2014-02-10 01:10:30 +00:00
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#include <stdio.h>
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2017-03-05 15:44:50 +00:00
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#include <windows.h>
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#include <windowsx.h>
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2017-01-16 18:19:45 +00:00
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2017-01-08 22:52:38 +00:00
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class JoypadWindows;
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2014-02-10 01:10:30 +00:00
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class OS_Windows : public OS {
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2019-10-24 14:34:18 +00:00
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#ifdef STDOUT_FILE
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2014-02-10 01:10:30 +00:00
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FILE *stdo;
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2019-10-24 14:34:18 +00:00
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#endif
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2014-02-10 01:10:30 +00:00
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uint64_t ticks_start;
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uint64_t ticks_per_second;
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2020-03-09 15:56:48 +00:00
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HINSTANCE hInstance;
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2014-02-10 01:10:30 +00:00
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MainLoop *main_loop;
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2017-08-27 17:01:34 +00:00
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#ifdef WASAPI_ENABLED
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AudioDriverWASAPI driver_wasapi;
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#endif
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2016-10-17 15:40:45 +00:00
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#ifdef XAUDIO2_ENABLED
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AudioDriverXAudio2 driver_xaudio2;
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#endif
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2018-07-14 12:11:28 +00:00
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#ifdef WINMIDI_ENABLED
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MIDIDriverWinMidi driver_midi;
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#endif
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2014-02-10 01:10:30 +00:00
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2017-09-08 01:01:49 +00:00
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CrashHandler crash_handler;
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2020-03-09 15:56:48 +00:00
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bool force_quit;
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HWND main_window;
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2018-11-09 19:30:08 +00:00
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2018-09-13 01:38:39 +00:00
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// functions used by main to initialize/deinitialize the OS
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2016-03-08 23:00:52 +00:00
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protected:
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2020-03-09 15:56:48 +00:00
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virtual void initialize();
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2016-03-08 23:00:52 +00:00
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2017-03-05 15:44:50 +00:00
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virtual void set_main_loop(MainLoop *p_main_loop);
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2014-02-10 01:10:30 +00:00
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virtual void delete_main_loop();
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2016-03-08 23:00:52 +00:00
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2014-02-10 01:10:30 +00:00
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virtual void finalize();
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virtual void finalize_core();
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2020-03-09 15:56:48 +00:00
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virtual String get_stdin_string(bool p_block);
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2016-03-08 23:00:52 +00:00
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2014-02-10 01:10:30 +00:00
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struct ProcessInfo {
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STARTUPINFO si;
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PROCESS_INFORMATION pi;
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};
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2017-03-05 15:44:50 +00:00
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Map<ProcessID, ProcessInfo> *process_map;
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2014-02-10 01:10:30 +00:00
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public:
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2017-12-01 20:06:42 +00:00
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virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);
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2017-04-03 14:11:38 +00:00
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virtual Error close_dynamic_library(void *p_library_handle);
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2017-07-27 07:23:21 +00:00
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virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false);
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2017-03-08 01:50:13 +00:00
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2014-02-10 01:10:30 +00:00
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virtual MainLoop *get_main_loop() const;
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2019-05-20 17:36:24 +00:00
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virtual String get_name() const;
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2016-03-08 23:00:52 +00:00
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2020-03-09 15:56:48 +00:00
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virtual void initialize_joypads() {}
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2015-06-06 01:40:56 +00:00
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virtual Date get_date(bool utc) const;
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virtual Time get_time(bool utc) const;
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2015-06-07 13:06:13 +00:00
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virtual TimeZoneInfo get_time_zone_info() const;
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2014-02-10 01:10:30 +00:00
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virtual uint64_t get_unix_time() const;
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2016-01-10 21:24:55 +00:00
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virtual uint64_t get_system_time_secs() const;
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2018-12-19 21:18:52 +00:00
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virtual uint64_t get_system_time_msecs() const;
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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virtual Error set_cwd(const String &p_cwd);
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2014-02-10 01:10:30 +00:00
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2016-03-08 23:00:52 +00:00
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virtual void delay_usec(uint32_t p_usec) const;
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2014-02-10 01:10:30 +00:00
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virtual uint64_t get_ticks_usec() const;
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2020-04-01 23:20:12 +00:00
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virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr);
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2018-08-27 15:32:43 +00:00
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virtual Error kill(const ProcessID &p_pid);
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2017-08-07 10:17:31 +00:00
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virtual int get_process_id() const;
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2016-03-08 23:00:52 +00:00
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2017-03-05 15:44:50 +00:00
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virtual bool has_environment(const String &p_var) const;
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virtual String get_environment(const String &p_var) const;
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2019-01-29 21:59:38 +00:00
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virtual bool set_environment(const String &p_var, const String &p_value) const;
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2014-02-10 01:10:30 +00:00
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2014-02-15 05:01:39 +00:00
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virtual String get_executable_path() const;
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2014-02-10 01:10:30 +00:00
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virtual String get_locale() const;
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2018-01-29 15:46:30 +00:00
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virtual int get_processor_count() const;
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Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
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virtual String get_config_path() const;
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virtual String get_data_path() const;
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virtual String get_cache_path() const;
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virtual String get_godot_dir_name() const;
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2014-12-02 17:02:41 +00:00
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virtual String get_system_dir(SystemDir p_dir) const;
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Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513.
2017-11-17 16:11:41 +00:00
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virtual String get_user_data_dir() const;
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2014-12-02 17:02:41 +00:00
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2018-01-20 13:40:52 +00:00
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virtual String get_unique_id() const;
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2014-04-18 14:43:54 +00:00
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virtual Error shell_open(String p_uri);
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2014-02-10 01:10:30 +00:00
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void run();
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2017-07-19 20:00:46 +00:00
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virtual bool _check_internal_feature_support(const String &p_feature);
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2017-02-08 23:07:35 +00:00
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2017-09-08 01:01:49 +00:00
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void disable_crash_handler();
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bool is_disable_crash_handler() const;
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2018-02-11 11:08:37 +00:00
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virtual void initialize_debugging();
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2017-09-08 01:01:49 +00:00
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2017-09-25 13:15:11 +00:00
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virtual Error move_to_trash(const String &p_path);
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2020-03-09 15:56:48 +00:00
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void set_main_window(HWND p_main_window) { main_window = p_main_window; }
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2019-03-03 20:12:19 +00:00
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2020-03-09 15:56:48 +00:00
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HINSTANCE get_hinstance() { return hInstance; }
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2016-03-08 23:00:52 +00:00
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OS_Windows(HINSTANCE _hInstance);
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2014-02-10 01:10:30 +00:00
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~OS_Windows();
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};
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#endif
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