godot/doc/classes/StringName.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="StringName" version="4.0">
<brief_description>
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An optimized string type for unique names.
</brief_description>
<description>
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[StringName]s are immutable strings designed for general-purpose representation of unique names. [StringName] ensures that only one instance of a given name exists (so two [StringName]s with the same value are the same object). Comparing them is much faster than with regular [String]s, because only the pointers are compared, not the whole strings.
</description>
<tutorials>
</tutorials>
<constructors>
<constructor name="StringName">
<return type="StringName" />
<description>
Constructs an empty [StringName].
</description>
</constructor>
<constructor name="StringName">
<return type="StringName" />
<argument index="0" name="from" type="StringName" />
<description>
Constructs a [StringName] as a copy of the given [StringName].
</description>
</constructor>
<constructor name="StringName">
<return type="StringName" />
<argument index="0" name="from" type="String" />
<description>
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Creates a new [StringName] from the given [String].
</description>
</constructor>
</constructors>
<operators>
<operator name="operator !=">
<return type="bool" />
<description>
</description>
</operator>
<operator name="operator !=">
<return type="bool" />
<argument index="0" name="right" type="String" />
<description>
</description>
</operator>
<operator name="operator !=">
<return type="bool" />
<argument index="0" name="right" type="StringName" />
<description>
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<description>
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<argument index="0" name="right" type="String" />
<description>
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<argument index="0" name="right" type="StringName" />
<description>
</description>
</operator>
</operators>
</class>