godot/doc/classes/VisualShaderNodeResizableBase.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeResizableBase" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base class for resizable nodes in a visual shader graph.
</brief_description>
<description>
Resizable nodes have a handle that allows the user to adjust their size as needed.
</description>
<tutorials>
</tutorials>
<members>
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(0, 0)">
The size of the node in the visual shader graph.
</member>
</members>
</class>